Game.Settings

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Game.Settings

Game.Settings.AtmosphericsSettingsSO

  • Method: Void ApplyToSceneSystem()
  • Method: String GetLocalizedName()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: DownSampleFactor downsampleFactor
  • Field: Boolean downsample2Dclouds
  • Field: Boolean highQualityClouds
  • Field: Boolean renderVolumetricClouds
  • Field: Boolean renderGodRays
  • Field: Boolean renderGodRaysOnShadows
  • Field: SampleCount sampleCountLight
  • Field: SampleCount sampleCountScattering
  • Field: String presetName

Game.Settings.GameSettingsBase

  • Method: Void ApplyAtmosphericSettings(Int32 lvlAtmos)
  • Method: Void ApplyTerrainSettings(Int32 lvlTerrain)
  • Method: Void ApplyTrafficSettings(Int32 lvlTraffic)
  • Method: Void ApplyVegetationSettings(Int32 lvlVegetation)
  • Method: Void ApplyWaterSettings(Int32 lvlWater)
  • Method: Void ApplyPPFXAOSettings(Int32 sL_PPFX_AO)
  • Method: List`1 GetLocOptionsForAtmospherics()
  • Method: List`1 GetLocOptionsForTerrain()
  • Method: List`1 GetLocOptionsForTraffic()
  • Method: List`1 GetLocOptionsForVegetation()
  • Method: List`1 GetLocOptionsForWater()
  • Method: List`1 GetLocOptionsForAO()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: List`1 atmospherics
  • Field: List`1 terrain
  • Field: List`1 traffic
  • Field: List`1 vegetation
  • Field: List`1 water
  • Field: List`1 ppfxAO

Game.Settings.GameSettingsSO

  • Method: Void ApplyToSceneSystem()
  • Method: String GetLocalizedName()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: String presetName

Game.Settings.PPFXSettings_AO

  • Method: Void ApplyToSceneSystem()
  • Method: String GetLocalizedName()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Boolean enabled
  • Field: SampleCountLevel sampleCountLevel
  • Field: PerPixelNormalSource perPixelNormals
  • Field: Boolean downsample
  • Field: Boolean temporalFilterDownsample
  • Field: ApplicationMethod applicationMethod
  • Field: String presetName

Game.Settings.TerrainSettingsSO

  • Method: Void ApplyToSceneSystem()
  • Method: String GetLocalizedName()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Single pixelError
  • Field: Int32 sceneryQualityLevel
  • Field: String presetName

Game.Settings.TrafficSettingsSO

  • Method: Void ApplyToSceneSystem()
  • Method: String GetLocalizedName()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: TrafficSystemScalingPars paramsRoadLight
  • Field: TrafficSystemScalingPars paramsPedsWalkers
  • Field: TrafficSystemScalingPars paramsPedsRoamers
  • Field: String presetName

Game.Settings.TrafficSettingsSO+TrafficSystemScalingPars

  • Method: TrafficSystemScalingPars Get(TrafficSystemParameters fromPars)
  • Method: Void Apply(TrafficSystemParameters onPars)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Field: Single minViewRadius
  • Field: Single baseViewRadius
  • Field: Single telescopingFarClip_wide
  • Field: Single telescopingFarClip_narrow

Game.Settings.VegetationSettingsSO

  • Method: Void ApplyToSceneSystem()
  • Method: String GetLocalizedName()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Single drawDistanceBase
  • Field: Single drawDistanceAddlTree
  • Field: Single drawDistanceAddlBillboards
  • Field: Single lodFactor
  • Field: Single densityGrass
  • Field: Single densityPlants
  • Field: Single densityTrees
  • Field: Single densityObjs
  • Field: Single densityLargeObjs
  • Field: String presetName

Game.Settings.WaterSettingsSO

  • Method: Void ApplyToSceneSystem()
  • Method: String GetLocalizedName()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Boolean usePlanarReflections
  • Field: Int32 reflTextureSize
  • Field: Single horzDisplace
  • Field: Single farClipPlane
  • Field: LayerMask reflectLayers
  • Field: Int32 lodCount
  • Field: Int32 geometryDownSampleFactor
  • Field: Single minScale
  • Field: Single maxScale
  • Field: String presetName