Modding and SDK
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Also known as The KitHack HackKit.
This category covers the process of modding the game. Also included, are details about various user-made addons and their usage.
Note: The terms "Addon" and "Mod" may often be used interchangeably in the pages that follow. This is perfectly normal, and hopefully not a cause for alarm or confusion. "Plugin", however, is a word that usually means a compiled C# DLL, which adds custom logic to the game. A Plugin is nevertheless, a type of Mod.
Getting Started
- Download Links and Setting Up the SDK.
- Setting up your Mod Folder.
- Uploading your mods to the Steam Workshop.
Guides and Manuals
- Creating Custom Parts
- Adding and Expanding the Scenery
- DLL Plugins (using C#)
- SDK API Reference (Parsed from Dll)