Game.txt
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Game
Game.ChallengeBoardInteraction
- Method: Void OnInteract()
- Method: IEnumerator MenuUpdateCR()
- Method: Void Dismiss()
- Method: CrosshairInfoOnPtrHover get_xhairHover()
- Method: Void Start()
- Method: Void RestoreListener()
- Method: Void OnHoverStateChange(Boolean hover)
- Method: Void OnEnable()
- Method: Void OnDisable()
- Method: Void Update()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: CrosshairInfoOnPtrHover xhairHover
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: MissionBrowserInteractionInGame msnBrwsPrefab
- Field: MissionBrowserInteractionInGame msnBrws
- Field: CrosshairInfoOnPtrHover _xhairHover
Game.FastTravel
- Method: IEnumerable`1 get_AllNodes()
- Method: FastTravel get_Instance()
- Method: Void Awake()
- Method: Void AddFastTravelNode(FastTravelNode ftNode)
- Method: Void RemoveFastTravelNode(FastTravelNode ftNode)
- Method: Void ReloadNodes()
- Method: Void OnEnable()
- Method: Void onSceneTransitionStart(FromToAction`1 arg0)
- Method: Void OnDisable()
- Method: Void Start()
- Method: Void onSceneryFinishedLoading()
- Method: Void SpawnNodesInScene()
- Method: FastTravelNode GetFTNodePrefab(String prefabName)
- Method: IEnumerable`1 GetFastTravelSceneMarkers()
- Method: Void ClearSpawnedNodes()
- Method: FastTravelNode get_ActiveVehicleNode()
- Method: FastTravelNode GetClosestVehicleNode()
- Method: FastTravelNode GetClosestVehicleNode(Vector3 fromWpos)
- Method: Void FastTravelTo(FastTravelNodeInfo nodeInfo, Action then, Boolean leaveVehicleBehind)
- Method: Void FastTravelTo(FastTravelNode node, Action then, Boolean leaveVehicleBehind)
- Method: Void FastTravelTo(PosRot wDst, Action then, Boolean leaveVehicleBehind, FastTravelNode node)
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: IEnumerable`1 AllNodes
- Property: FastTravel Instance
- Property: FastTravelNode ActiveVehicleNode
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: List`1 fastTravelPrefabs
- Field: List`1 spawnedNodes
- Field: List`1 addedNodes
- Field: Transform spawnedNodesContainer
- Field: SingleVisibilityObjects singleVisObjects
- Field: FastTravel instance
Game.FastTravelNode
- Method: FastTravelNodeInfo get_NodeInfo()
- Method: Void set_NodeInfo(FastTravelNodeInfo value)
- Method: Transform get_Transform()
- Method: GameObject get_GameObject()
- Method: Boolean get_IsVisible()
- Method: FastTravelNode Create(FastTravelNode prefab, FastTravelNodeInfo nodeInfo, Transform container)
- Method: Void OnCreate(FastTravelNodeInfo nodeInfo)
- Method: Void Start()
- Method: Void OnHoverStateChange(Boolean hover)
- Method: Void OnInteract()
- Method: Void Terminate()
- Method: Void SetVisible(Boolean visible)
- Method: PosRot GetArrivalLocation()
- Method: CrosshairInfoOnPtrHover get_xhairHover()
- Method: Void Start()
- Method: Void RestoreListener()
- Method: Void OnEnable()
- Method: Void OnDisable()
- Method: Void Update()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: FastTravelNodeInfo NodeInfo
- Property: Transform Transform
- Property: GameObject GameObject
- Property: Boolean IsVisible
- Property: CrosshairInfoOnPtrHover xhairHover
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: FastTravelNodeInfo nodeInfo
- Field: Boolean isVehicle
- Field: CrosshairInfo hiddenXhairInfo
- Field: CrosshairInfoOnPtrHover _xhairHover
Game.FastTravelTransition
- Method: FastTravelTransition Create(Vector3 wFrom, Vector3 wTo, Action onComplete)
- Method: Void OnCreate(Vector3 wFrom, Vector3 wTo, Action onComplete)
- Method: IEnumerator FTT_CR(Vector3 wFrom, Vector3 wTo, Action onComplete)
- Method: Void onSceneTransitionStart(FromToAction`1 arg0)
- Method: Void onSceneryUnloading()
- Method: Void End()
- Method: Void SetViewRot(Quaternion wrot)
- Method: Void SetViewPos(Vector3d aPos)
- Method: Single Logistic(Single x, Single k, Single L, Single x0)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: Single camHeight
- Field: Single camFov
- Field: Single cTime
- Field: Single cSpeed
- Field: Single minTransitionDuration
- Field: Single easing
- Field: CoroutineHost chost
- Field: Single f0
Game.FTVCraftMgmt
- Method: Void OnHoverStateChange(Boolean hover)
- Method: Void UpdateXHairInfo()
- Method: Void OnInteract()
- Method: Void OpenVehicleUI()
- Method: IEnumerator MenuUpdateCR()
- Method: Void OnCraftSelected(CraftInfo cInfo, Int32 slotIndex)
- Method: Void OnCBCancelled()
- Method: Void Dismiss()
- Method: CrosshairInfoOnPtrHover get_xhairHover()
- Method: Void Start()
- Method: Void RestoreListener()
- Method: Void OnEnable()
- Method: Void OnDisable()
- Method: Void Update()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: CrosshairInfoOnPtrHover xhairHover
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: CrosshairInfo xhairInfoSelectAC
- Field: CrosshairInfo xhairInfoWillDespawn
- Field: VehicleStationUI vehiclesUIprefab
- Field: VehicleStationUI vehiclesUI
- Field: CraftBrowser craftBrowser
- Field: CoroutineHost chost
- Field: CrosshairInfoOnPtrHover _xhairHover
Game.MapLocations
- Method: Void AddMapPassFilter(Func`2 filter, String id)
- Method: Void RemoveMapPassFilter(String id)
- Method: Void ClearMapPassFilters()
- Method: IEnumerable`1 MakeMapIcons(FastTravelMapMode fastTravelMode)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: Dictionary`2 mapPassFilters
Game.MapNodesInfo
- Method: IEnumerator DelayedLoadCR(ConfigNode node)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: List`1 locations
- Field: List`1 discoverables
- Field: CareerSpawnNodeInfo careerSpawnInfo
- Field: String map
- Field: ModCFG modCFG
Game.DiscoverablePropSpawner
- Method: DiscoverablePropSpawner get_Instance()
- Method: Void Awake()
- Method: Void ForceReloadPropData()
- Method: Void ClearProps()
- Method: Void UpdateSpawnedProps()
- Method: Void OnEnable()
- Method: Void onSceneTransitioning(FromToAction`1 arg0)
- Method: Void Start()
- Method: Void SpawnProps()
- Method: Void onSceneryFinishedLoading()
- Method: Void OnDisable()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: DiscoverablePropSpawner Instance
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: List`1 localProps
- Field: Coroutine initCR
- Field: DiscoverablePropSpawner instance
Game.MapNodePropSpawner
- Method: MapNodePropSpawner get_Instance()
- Method: Void Awake()
- Method: Void ForceReloadPropData()
- Method: Void ClearProps()
- Method: Void UpdateSpawnedProps()
- Method: Void OnEnable()
- Method: Void onSceneTransitioning(FromToAction`1 arg0)
- Method: Void Start()
- Method: Void SpawnProps()
- Method: Void onSceneryFinishedLoading()
- Method: Void OnDisable()
- Method: Void UnlockAllProps()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: MapNodePropSpawner Instance
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: List`1 localMapnodeProps
- Field: Coroutine initCR
- Field: MapNodePropSpawner instance
- Field: Boolean propsSpawned
- Field: FilterCollection`1 PropPassFilters
Game.BeaconLight
- Method: Void OnEnable()
- Method: Void Off()
- Method: Void SetFlashingColor(Color c, Single interval)
- Method: Void SetSolidColor(Color c)
- Method: Void Update()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Renderer[] renderers
- Field: Material mat
- Field: String colorPropName
- Field: Single flashInterval
- Field: Color bcnColor
- Field: Single tFlash
- Field: Boolean flashOn
Game.WindsockInteraction
- Method: WindsockNode get_windsock()
- Method: Void OnInteract()
- Method: IEnumerator MenuUpdateCR()
- Method: Void OnEventsUIMissionSelect(CareerMission CrMission, CraftInfo cInfo, FollowupBehaviour flwUp)
- Method: Void OnVehicleSelected(CraftInfo cInfo, Int32 slotIndex)
- Method: Void DismissUIs()
- Method: CrosshairInfoOnPtrHover get_xhairHover()
- Method: Void Start()
- Method: Void RestoreListener()
- Method: Void OnHoverStateChange(Boolean hover)
- Method: Void OnEnable()
- Method: Void OnDisable()
- Method: Void Update()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: WindsockNode windsock
- Property: CrosshairInfoOnPtrHover xhairHover
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: WindsockNode _windsock
- Field: EventsStationUI eventsUIprefab
- Field: EventsStationUI eventsUI
- Field: VehicleStationUI vehiclesUIprefab
- Field: VehicleStationUI vehiclesUI
- Field: CareerMission CrMission
- Field: CoroutineHost chost
- Field: CrosshairInfoOnPtrHover _xhairHover
Game.WindsockNode
- Method: WindsockNodeInfo get_Info()
- Method: MapNodeCareerStats get_Wcs()
- Method: WindsockNode Create(WindsockNode prefab, WindsockNodeInfo wnInfo, Transform container)
- Method: Void OnCreate(WindsockNodeInfo wnInfo)
- Method: Void Start()
- Method: Void Terminate()
- Method: Void onCareerEvtProgress(CareerEvent cevt, CareerEventProgress evtprg)
- Method: Void UpdateState()
- Method: Void UpdateBeaconLight()
- Method: Color GetBeaconLightColor()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: WindsockNodeInfo Info
- Property: MapNodeCareerStats Wcs
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: WindsockInteraction interaction
- Field: WindsockWind wind
- Field: BeaconLight bcnLight
- Field: WindsockNodeInfo wnInfo
- Field: Color colorNewMissions
- Field: Color colorPlayableMsns
- Field: Color colorCompleted
Game.WindsockSpawner
- Method: WindsockSpawner get_Instance()
- Method: Void Awake()
- Method: Void OnEnable()
- Method: Void OnDisable()
- Method: Void Start()
- Method: Void onSceneTransitioning(FromToAction`1 arg0)
- Method: Void onSceneryFinishedLoading()
- Method: Void SpawnNodesInScene()
- Method: Void ClearSpawnedNodes()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: WindsockSpawner Instance
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: WindsockNode prefab
- Field: List`1 spawnedNodes
- Field: WindsockSpawner instance
Game.WindsockWind
- Method: WindModel get_windModel()
- Method: Void Start()
- Method: Void LateUpdate()
- Method: WindsockWind GetClosestToView(WindsockWind ww)
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: WindModel windModel
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: AnimationCurve windForceCurve
- Field: Transform sockPivot
- Field: Cloth cloth
- Field: Single updateInterval
- Field: Single tLastUpdate
- Field: Single pivotSharpness
- Field: Vector3 windVel
- Field: List`1 wWinds
- Field: Int32 fLastUpd
- Field: Int32 updateNthFrame
- Field: WindsockWind closest
Game.GameObjectives
- Method: GameObjectives get_Instance()
- Method: Void Awake()
- Method: IEnumerator`1 GetEnumerator()
- Method: IEnumerator System.Collections.IEnumerable.GetEnumerator()
- Method: Boolean Contains(Objective o)
- Method: Objective PostObjective(Objective o)
- Method: Void RemoveObjective(Objective o)
- Method: Void Clear()
- Method: Void Update()
- Method: Void DismissPanel()
- Method: Boolean ContainsAny(IEnumerable`1 objs)
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: GameObjectives Instance
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: List`1 objectives
- Field: Single tActionDown
- Field: ObjectivesPanel panel
- Field: Action`1 OnObjectivesChanged
- Field: Action`1 OnObjectivesPanelOpened
- Field: Action`1 OnObjectivesPanelDismiss
- Field: GameObjectives instance
Game.Objective
- Method: Vector3 get_Position()
- Method: Boolean get_Posted()
- Method: Void SetIconSprite(IconSprite icon)
- Method: Boolean get_hasLocation()
- Method: Single GetRange()
- Method: Object GetRangeStr()
- Method: String GetMarkerText()
- Method: Objective Announce(String prompt, ScreenMessageStyle style, Single duration)
- Method: Objective AnnounceByCharacter(CharacterBase character, String prompt)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Vector3 Position
- Property: Boolean Posted
- Property: ObjectiveMarkerIcon markerIcon
- Property: ObjectiveMarkerIcon markerIconPrefab
- Property: Boolean hasLocation
- Field: String text
- Field: Color textColor
- Field: String markerText
- Field: Sprite sprite
- Field: Color spriteColor
- Field: Vector3d absPos
- Field: Boolean showRange
- Field: MinMaxFloat visibleRange
Game.MPSessionRules
- Method: Void Parse(String s)
- Method: String Write()
- Method: String GetDisplayRTString()
- Method: String GetRTSpriteForStrictCFG(Boolean strictCfgCheck)
- Method: String GetRTSpriteForUnmatchedMods(Boolean allowUnmatchedMods)
- Method: String GetRTSpriteForPFX(Boolean allowRemoteParticleFX)
- Method: String GetRTSpriteForAllowCheats(Boolean allowCheats)
- Method: String GetRTSpriteForPartCount(Int32 maxCountParts)
- Method: String GetRTSpriteForAllowWepFire(Boolean allowWeaponFire)
- Method: String GetRTSpriteForWeaponDmg(PvPInteractionRules weaponDamage)
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: PvPInteractionRules weaponDamage
- Field: Boolean allowWeaponFire
- Field: Int32 maxCountParts
- Field: Boolean allowRemoteParticleFX
- Field: Boolean AllowCheats
- Field: Boolean StrictCfgCheck
- Field: Boolean allowUnmatchedSafeMods
- Field: MPSessionRules Fallback
Game.PvPInteractionRules
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: PvPInteractionRules NothingIsSafe
- Field: PvPInteractionRules CivsSafe
- Field: PvPInteractionRules OnlyEnemy
- Field: PvPInteractionRules None
Game.MPSessionSettingsPanel
- Method: Void CreateMPSessionSettingsPanel(MPSessionInfo mpSessionInfo, MPSessionRules rules, Action`1 onConfirm, Action onDismiss, Boolean showMatchSetupSection)
- Method: Void MakeMMXMatchSetupUI(ContentData content, MPSessionInfo mpInfo)
- Method: Void MakeMMXSettingsUI(ContentData content)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: PopupContextMenu ctx
- Field: ContentData content
- Field: MPSessionRules wkRules
- Field: Boolean reqPwd
Game.Rules
- Method: Boolean get_AllowCraftBrowser()
- Method: Boolean get_AllowVehiclePickup()
- Method: Boolean get_AllowHandLaunch()
- Method: Boolean get_AllowVehicleEditor()
- Method: TeamOptions get_AllowExternalView()
- Method: Boolean get_AllowFPV()
- Method: Boolean get_AllowVehicleRecovery()
- Method: Boolean get_AllowVehicleDespawn()
- Method: Boolean get_AllowVehicleEngineStart()
- Method: Boolean get_AllowPlayerPortals()
- Method: Boolean get_AllowWeaponFire()
- Method: Boolean get_AllowTargeting()
- Method: FreedomMode get_PlayerMovement()
- Method: Boolean get_AllowFastTravel()
- Method: TeamOptions get_AllowVehicleMarkers()
- Method: TeamOptions get_AllowPlayerMarkers()
- Method: Boolean get_AllowObjectiveMarkers()
- Method: Boolean get_AllowWaypointMarkers()
- Method: Void ResetRules()
- Method: Void ServerRulesUpdate()
- Method: Byte[] SerializeRules()
- Method: Void Rpc_OnRulesUpdate(Byte[] data)
- Method: Void DeserializeUpdateRules(Byte[] data)
- Method: Rules get_Instance()
- Method: Void Awake()
- Method: Void Start()
- Method: IEnumerator RuleBroadcastUpdate(Single sendInterval)
- Method: Void MirrorProcessed()
- Method: Void UserCode_Rpc_OnRulesUpdate__Byte[](Byte[] data)
- Method: Void InvokeUserCode_Rpc_OnRulesUpdate__Byte[](NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Boolean AllowCraftBrowser
- Property: Boolean AllowVehiclePickup
- Property: Boolean AllowHandLaunch
- Property: Boolean AllowVehicleEditor
- Property: TeamOptions AllowExternalView
- Property: Boolean AllowFPV
- Property: Boolean AllowVehicleRecovery
- Property: Boolean AllowVehicleDespawn
- Property: Boolean AllowVehicleEngineStart
- Property: Boolean AllowPlayerPortals
- Property: Boolean AllowWeaponFire
- Property: Boolean AllowTargeting
- Property: FreedomMode PlayerMovement
- Property: Boolean AllowFastTravel
- Property: TeamOptions AllowVehicleMarkers
- Property: TeamOptions AllowPlayerMarkers
- Property: Boolean AllowObjectiveMarkers
- Property: Boolean AllowWaypointMarkers
- Property: Rules Instance
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Boolean allowCraftBrowser
- Field: Boolean allowVehiclePickup
- Field: Boolean allowHandLaunch
- Field: Boolean allowVehicleEditor
- Field: TeamOptions allowExternalView
- Field: Boolean allowFPV
- Field: Boolean allowVehicleRecovery
- Field: Boolean allowVehicleDespawn
- Field: Boolean allowVehicleEngineStart
- Field: Boolean allowPlayerPortals
- Field: Boolean allowWeaponFire
- Field: Boolean allowTargeting
- Field: FreedomMode playerMovement
- Field: Boolean allowFastTravel
- Field: TeamOptions allowVehicleMarkers
- Field: TeamOptions allowPlayerMarkers
- Field: Boolean allowObjectiveMarkers
- Field: Boolean allowWaypointMarkers
- Field: Single tLastSend
- Field: Rules instance
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Game.Rules+TeamOptions
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: TeamOptions None
- Field: TeamOptions OwnVehicle
- Field: TeamOptions Friendly
- Field: TeamOptions FriendlyAndNeutral
- Field: TeamOptions All
Game.Rules+FreedomMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: FreedomMode Locked
- Field: FreedomMode Restricted
- Field: FreedomMode Free
Game.LandingScore
- Method: LandingScore Update(Vehicle v, Transform trfRwyMarker, LandingScoringSO scoringModel)
- Method: Single GetDistanceToMarker(Vector3 wpos, Transform trfRwyMarker)
- Method: Single GetCenterlineDeviation(Vector3 wpos, Transform trfRwyMarker)
- Method: LandingScore CalculateTotals(LandingScoringSO scoringModel)
- Method: LandingScore Scale(ScnTargetRunwayProp rwyPropData)
- Method: Nullable`1 get_TotalScore()
- Method: Nullable`1 GetTotalScore(ScnTargetRunwayProp rwyPropData)
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Nullable`1 TotalScore
- Field: Single tdDistance
- Field: Single tdMass
- Field: Single tdVertSpeed
- Field: Single maxDeviation
- Field: Int32 bounces
- Field: Nullable`1 smoothness
- Field: Nullable`1 accuracy
- Field: Nullable`1 groundroll
- Field: Single runwayWidth
- Field: Single runwayLength
- Field: Boolean isFlying
Game.LandingScoringSO
- Method: AnimationCurve get_TDDistanceScaleFactor()
- Method: AnimationCurve get_GroundrollScaleFactor()
- Method: AnimationCurve get_TDSmoothnessScaleFactor()
- Method: Single get_MaxComponentScore()
- Method: Single get_MaxPossibleScore()
- Method: Double get_PreLandingEventLookbackTime()
- Method: Single get_StoppingSpeedThreshold()
- Method: Single get_MinTimeFlyingForBounce()
- Method: Void SetDirty()
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: AnimationCurve TDDistanceScaleFactor
- Property: AnimationCurve GroundrollScaleFactor
- Property: AnimationCurve TDSmoothnessScaleFactor
- Property: Single MaxComponentScore
- Property: Single MaxPossibleScore
- Property: Double PreLandingEventLookbackTime
- Property: Single StoppingSpeedThreshold
- Property: Single MinTimeFlyingForBounce
- Property: String name
- Property: HideFlags hideFlags
- Field: AnimationCurve tdDistanceScaleFactor
- Field: AnimationCurve groundrollScaleFactor
- Field: AnimationCurve tdSmoothnessScaleFactor
- Field: Single maxComponentScore
- Field: Double preLandingEventLookbackTime
- Field: Single stoppingSpeedThreshold
- Field: Single minTimeFlyingForBounce
Game.ShootableTargetScore
- Method: Single get_TotalScore()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Single TotalScore
- Field: Single accuracyScore
- Field: Single distanceScore
- Field: Single accuracy
- Field: Double distance
- Field: Single accuracyWeight
- Field: Single distanceWeight
Game.PlayerTeamSyncHelper
- Method: Void RequestJoinTeam(Teams team, Action`1 onResponse)
- Method: Void Cmd_RequestJoinTeam(UInt32 pId, Teams team)
- Method: Void Target_JoinTeamResponse(NetworkConnection conn, Boolean success)
- Method: Void RequestLeaveTeam(Action`1 onResponse)
- Method: Void Cmd_RequestLeaveTeam(UInt32 pId)
- Method: Void Target_LeaveTeamResponse(NetworkConnection conn, Boolean success)
- Method: Void MirrorProcessed()
- Method: Void UserCode_Cmd_RequestJoinTeam__UInt32__Teams(UInt32 pId, Teams team)
- Method: Void InvokeUserCode_Cmd_RequestJoinTeam__UInt32__Teams(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_Target_JoinTeamResponse__NetworkConnection__Boolean(NetworkConnection conn, Boolean success)
- Method: Void InvokeUserCode_Target_JoinTeamResponse__NetworkConnection__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_Cmd_RequestLeaveTeam__UInt32(UInt32 pId)
- Method: Void InvokeUserCode_Cmd_RequestLeaveTeam__UInt32(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_Target_LeaveTeamResponse__NetworkConnection__Boolean(NetworkConnection conn, Boolean success)
- Method: Void InvokeUserCode_Target_LeaveTeamResponse__NetworkConnection__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Boolean get_IsAwaitingResponse()
- Method: Boolean AwaitResponse(Action`1 onResponse, Single timeout)
- Method: Void HandleResponse(Boolean success)
- Method: Void Rpc_HandleResponse(Boolean success)
- Method: Void UserCode_Rpc_HandleResponse__Boolean(Boolean success)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Boolean IsAwaitingResponse
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Player player
- Field: Action`1 pendingResponse
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Game.Teams
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: Teams None
- Field: Teams BLU
- Field: Teams RED
- Field: Teams All
Game.TeamsExtension
- Method: String GetName(Teams team)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
Game.Team
- Method: Color get_Color()
- Method: Teams get_TeamFlag()
- Method: String GetPrettyName()
- Method: String GetName()
- Method: IEnumerable`1 GetPlayers()
- Method: List`1 GetSortedPlayers(Func`2 keySelector)
- Method: List`1 GetSortedPlayers(Func`2 keySelector, Func`2 thenBy)
- Method: Int32 GetPlayerPlaceInTeam(Player pl)
- Method: IEnumerator`1 System.Collections.Generic.IEnumerable<Player>.GetEnumerator()
- Method: IEnumerator System.Collections.IEnumerable.GetEnumerator()
- Method: Color GetShiftedColour(Color c)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Color Color
- Property: Teams TeamFlag
- Field: Color color
- Field: Color colorShiftFilter
- Field: Teams team
- Field: Boolean active
Game.TeamLogic
- Method: TeamLogic get_Instance()
- Method: Void Awake()
- Method: Team get_TeamRed()
- Method: Team get_TeamBlu()
- Method: NPCVehicleHost GetNPCHost(Teams teamFlag)
- Method: Boolean get_AllowSpectators()
- Method: Void set_AllowSpectators(Boolean value)
- Method: Boolean get_AllowTeamSwitching()
- Method: Void set_AllowTeamSwitching(Boolean value)
- Method: Boolean get_UseVehicleTeamColours()
- Method: Void set_UseVehicleTeamColours(Boolean value)
- Method: Boolean get_IsTeamsActive()
- Method: Teams get_ActiveTeams()
- Method: Void ActiveTeamsSVHook(Teams _, Teams teams)
- Method: Void UpdateActiveTeams(Teams teams)
- Method: Void RequestJoinTeam(Teams team, Action`1 OnResponse)
- Method: Void RequestLeaveTeam(Action`1 OnResponse)
- Method: Void Rpc_OnPlayerChangeTeam(UInt32 playerNetId, Teams team)
- Method: Boolean AddPlayerToTeam(Player player, Teams team)
- Method: Boolean PlayerLeaveTeam(Player player, Boolean supressMessage)
- Method: Void BroadcastPlayerChangeTeam(Player player, Teams team, Boolean suppressMessage)
- Method: Team GetTeam(Teams team)
- Method: Team GetOpposingTeam(Team team)
- Method: Team GetOpposingTeam(Teams team)
- Method: Void JoinRed()
- Method: Void JoinBlu()
- Method: Void LeaveTeam()
- Method: IEnumerable`1 GetActiveTeams()
- Method: IEnumerable`1 AllTeams()
- Method: Void SetActiveTeams(Teams teams)
- Method: Void ConfigureActiveTeams(Teams teams)
- Method: Void DisbandTeams()
- Method: Void DisbandTeams_Internal()
- Method: Void Start()
- Method: Color GetTeamColor(Teams team)
- Method: Color GetTeamShiftedColor(Teams teams, Nullable`1 baseColour)
- Method: MMXItemData MakeTeamSelectionDropdown(Action`1 onTeamSelectionChanged, Teams selected, Boolean useAny, String caption, String tooltip, Int32 ctrlIndex)
- Method: List`1 GetTeamListOptions(Boolean useAny)
- Method: Int32 GetTeamOptionsSelIndex(Teams selected)
- Method: Teams GetTeamFromOption(Int32 opt)
- Method: Void MirrorProcessed()
- Method: Boolean get_Network_allowTeamSwitching()
- Method: Void set_Network_allowTeamSwitching(Boolean value)
- Method: Boolean get_Network_allowSpectators()
- Method: Void set_Network_allowSpectators(Boolean value)
- Method: Boolean get_Network_useVehicleTeamColours()
- Method: Void set_Network_useVehicleTeamColours(Boolean value)
- Method: Teams get_NetworkactiveTeams()
- Method: Void set_NetworkactiveTeams(Teams value)
- Method: Void UserCode_Rpc_OnPlayerChangeTeam__UInt32__Teams(UInt32 playerNetId, Teams team)
- Method: Void InvokeUserCode_Rpc_OnPlayerChangeTeam__UInt32__Teams(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean forceAll)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Boolean get_IsAwaitingResponse()
- Method: Boolean AwaitResponse(Action`1 onResponse, Single timeout)
- Method: Void HandleResponse(Boolean success)
- Method: Void Rpc_HandleResponse(Boolean success)
- Method: Void UserCode_Rpc_HandleResponse__Boolean(Boolean success)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: TeamLogic Instance
- Property: Team TeamRed
- Property: Team TeamBlu
- Property: Boolean AllowSpectators
- Property: Boolean AllowTeamSwitching
- Property: Boolean UseVehicleTeamColours
- Property: Boolean IsTeamsActive
- Property: Teams ActiveTeams
- Property: Boolean Network_allowTeamSwitching
- Property: Boolean Network_allowSpectators
- Property: Boolean Network_useVehicleTeamColours
- Property: Teams NetworkactiveTeams
- Property: Boolean IsAwaitingResponse
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Team teamRed
- Field: Team teamBlu
- Field: NPCVehicleHost npcHostRed
- Field: NPCVehicleHost npcHostBlu
- Field: NPCVehicleHost npcHostCiv
- Field: Boolean _allowTeamSwitching
- Field: Boolean _allowSpectators
- Field: Boolean _useVehicleTeamColours
- Field: Teams activeTeams
- Field: TeamLogic instance
- Field: Action`2 OnPlayerTeamChange
- Field: List`1 TeamListOptions
- Field: List`1 TeamListOptionsAny
- Field: Action`1 pendingResponse
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Game.DiscoverableRewardData
- Method: DiscoverableRewardData op_Addition(DiscoverableRewardData d1, DiscoverableRewardData d2)
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Single XP
- Field: Single Funds
- Field: Int32 collectionCount
- Field: Boolean isFullSet