Game.txt

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Game

Game.ChallengeBoardInteraction

  • Method: Void OnInteract()
  • Method: IEnumerator MenuUpdateCR()
  • Method: Void Dismiss()
  • Method: CrosshairInfoOnPtrHover get_xhairHover()
  • Method: Void Start()
  • Method: Void RestoreListener()
  • Method: Void OnHoverStateChange(Boolean hover)
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Void Update()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: CrosshairInfoOnPtrHover xhairHover
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: MissionBrowserInteractionInGame msnBrwsPrefab
  • Field: MissionBrowserInteractionInGame msnBrws
  • Field: CrosshairInfoOnPtrHover _xhairHover

Game.FastTravel

  • Method: IEnumerable`1 get_AllNodes()
  • Method: FastTravel get_Instance()
  • Method: Void Awake()
  • Method: Void AddFastTravelNode(FastTravelNode ftNode)
  • Method: Void RemoveFastTravelNode(FastTravelNode ftNode)
  • Method: Void ReloadNodes()
  • Method: Void OnEnable()
  • Method: Void onSceneTransitionStart(FromToAction`1 arg0)
  • Method: Void OnDisable()
  • Method: Void Start()
  • Method: Void onSceneryFinishedLoading()
  • Method: Void SpawnNodesInScene()
  • Method: FastTravelNode GetFTNodePrefab(String prefabName)
  • Method: IEnumerable`1 GetFastTravelSceneMarkers()
  • Method: Void ClearSpawnedNodes()
  • Method: FastTravelNode get_ActiveVehicleNode()
  • Method: FastTravelNode GetClosestVehicleNode()
  • Method: FastTravelNode GetClosestVehicleNode(Vector3 fromWpos)
  • Method: Void FastTravelTo(FastTravelNodeInfo nodeInfo, Action then, Boolean leaveVehicleBehind)
  • Method: Void FastTravelTo(FastTravelNode node, Action then, Boolean leaveVehicleBehind)
  • Method: Void FastTravelTo(PosRot wDst, Action then, Boolean leaveVehicleBehind, FastTravelNode node)
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: IEnumerable`1 AllNodes
  • Property: FastTravel Instance
  • Property: FastTravelNode ActiveVehicleNode
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: List`1 fastTravelPrefabs
  • Field: List`1 spawnedNodes
  • Field: List`1 addedNodes
  • Field: Transform spawnedNodesContainer
  • Field: SingleVisibilityObjects singleVisObjects
  • Field: FastTravel instance

Game.FastTravelNode

  • Method: FastTravelNodeInfo get_NodeInfo()
  • Method: Void set_NodeInfo(FastTravelNodeInfo value)
  • Method: Transform get_Transform()
  • Method: GameObject get_GameObject()
  • Method: Boolean get_IsVisible()
  • Method: FastTravelNode Create(FastTravelNode prefab, FastTravelNodeInfo nodeInfo, Transform container)
  • Method: Void OnCreate(FastTravelNodeInfo nodeInfo)
  • Method: Void Start()
  • Method: Void OnHoverStateChange(Boolean hover)
  • Method: Void OnInteract()
  • Method: Void Terminate()
  • Method: Void SetVisible(Boolean visible)
  • Method: PosRot GetArrivalLocation()
  • Method: CrosshairInfoOnPtrHover get_xhairHover()
  • Method: Void Start()
  • Method: Void RestoreListener()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Void Update()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: FastTravelNodeInfo NodeInfo
  • Property: Transform Transform
  • Property: GameObject GameObject
  • Property: Boolean IsVisible
  • Property: CrosshairInfoOnPtrHover xhairHover
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: FastTravelNodeInfo nodeInfo
  • Field: Boolean isVehicle
  • Field: CrosshairInfo hiddenXhairInfo
  • Field: CrosshairInfoOnPtrHover _xhairHover

Game.FastTravelTransition

  • Method: FastTravelTransition Create(Vector3 wFrom, Vector3 wTo, Action onComplete)
  • Method: Void OnCreate(Vector3 wFrom, Vector3 wTo, Action onComplete)
  • Method: IEnumerator FTT_CR(Vector3 wFrom, Vector3 wTo, Action onComplete)
  • Method: Void onSceneTransitionStart(FromToAction`1 arg0)
  • Method: Void onSceneryUnloading()
  • Method: Void End()
  • Method: Void SetViewRot(Quaternion wrot)
  • Method: Void SetViewPos(Vector3d aPos)
  • Method: Single Logistic(Single x, Single k, Single L, Single x0)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Field: Single camHeight
  • Field: Single camFov
  • Field: Single cTime
  • Field: Single cSpeed
  • Field: Single minTransitionDuration
  • Field: Single easing
  • Field: CoroutineHost chost
  • Field: Single f0

Game.FTVCraftMgmt

  • Method: Void OnHoverStateChange(Boolean hover)
  • Method: Void UpdateXHairInfo()
  • Method: Void OnInteract()
  • Method: Void OpenVehicleUI()
  • Method: IEnumerator MenuUpdateCR()
  • Method: Void OnCraftSelected(CraftInfo cInfo, Int32 slotIndex)
  • Method: Void OnCBCancelled()
  • Method: Void Dismiss()
  • Method: CrosshairInfoOnPtrHover get_xhairHover()
  • Method: Void Start()
  • Method: Void RestoreListener()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Void Update()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: CrosshairInfoOnPtrHover xhairHover
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: CrosshairInfo xhairInfoSelectAC
  • Field: CrosshairInfo xhairInfoWillDespawn
  • Field: VehicleStationUI vehiclesUIprefab
  • Field: VehicleStationUI vehiclesUI
  • Field: CraftBrowser craftBrowser
  • Field: CoroutineHost chost
  • Field: CrosshairInfoOnPtrHover _xhairHover

Game.MapLocations

  • Method: Void AddMapPassFilter(Func`2 filter, String id)
  • Method: Void RemoveMapPassFilter(String id)
  • Method: Void ClearMapPassFilters()
  • Method: IEnumerable`1 MakeMapIcons(FastTravelMapMode fastTravelMode)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Field: Dictionary`2 mapPassFilters

Game.MapNodesInfo

  • Method: IEnumerator DelayedLoadCR(ConfigNode node)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Field: List`1 locations
  • Field: List`1 discoverables
  • Field: CareerSpawnNodeInfo careerSpawnInfo
  • Field: String map
  • Field: ModCFG modCFG

Game.DiscoverablePropSpawner

  • Method: DiscoverablePropSpawner get_Instance()
  • Method: Void Awake()
  • Method: Void ForceReloadPropData()
  • Method: Void ClearProps()
  • Method: Void UpdateSpawnedProps()
  • Method: Void OnEnable()
  • Method: Void onSceneTransitioning(FromToAction`1 arg0)
  • Method: Void Start()
  • Method: Void SpawnProps()
  • Method: Void onSceneryFinishedLoading()
  • Method: Void OnDisable()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: DiscoverablePropSpawner Instance
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: List`1 localProps
  • Field: Coroutine initCR
  • Field: DiscoverablePropSpawner instance

Game.MapNodePropSpawner

  • Method: MapNodePropSpawner get_Instance()
  • Method: Void Awake()
  • Method: Void ForceReloadPropData()
  • Method: Void ClearProps()
  • Method: Void UpdateSpawnedProps()
  • Method: Void OnEnable()
  • Method: Void onSceneTransitioning(FromToAction`1 arg0)
  • Method: Void Start()
  • Method: Void SpawnProps()
  • Method: Void onSceneryFinishedLoading()
  • Method: Void OnDisable()
  • Method: Void UnlockAllProps()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: MapNodePropSpawner Instance
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: List`1 localMapnodeProps
  • Field: Coroutine initCR
  • Field: MapNodePropSpawner instance
  • Field: Boolean propsSpawned
  • Field: FilterCollection`1 PropPassFilters

Game.BeaconLight

  • Method: Void OnEnable()
  • Method: Void Off()
  • Method: Void SetFlashingColor(Color c, Single interval)
  • Method: Void SetSolidColor(Color c)
  • Method: Void Update()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Renderer[] renderers
  • Field: Material mat
  • Field: String colorPropName
  • Field: Single flashInterval
  • Field: Color bcnColor
  • Field: Single tFlash
  • Field: Boolean flashOn

Game.WindsockInteraction

  • Method: WindsockNode get_windsock()
  • Method: Void OnInteract()
  • Method: IEnumerator MenuUpdateCR()
  • Method: Void OnEventsUIMissionSelect(CareerMission CrMission, CraftInfo cInfo, FollowupBehaviour flwUp)
  • Method: Void OnVehicleSelected(CraftInfo cInfo, Int32 slotIndex)
  • Method: Void DismissUIs()
  • Method: CrosshairInfoOnPtrHover get_xhairHover()
  • Method: Void Start()
  • Method: Void RestoreListener()
  • Method: Void OnHoverStateChange(Boolean hover)
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Void Update()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: WindsockNode windsock
  • Property: CrosshairInfoOnPtrHover xhairHover
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: WindsockNode _windsock
  • Field: EventsStationUI eventsUIprefab
  • Field: EventsStationUI eventsUI
  • Field: VehicleStationUI vehiclesUIprefab
  • Field: VehicleStationUI vehiclesUI
  • Field: CareerMission CrMission
  • Field: CoroutineHost chost
  • Field: CrosshairInfoOnPtrHover _xhairHover

Game.WindsockNode

  • Method: WindsockNodeInfo get_Info()
  • Method: MapNodeCareerStats get_Wcs()
  • Method: WindsockNode Create(WindsockNode prefab, WindsockNodeInfo wnInfo, Transform container)
  • Method: Void OnCreate(WindsockNodeInfo wnInfo)
  • Method: Void Start()
  • Method: Void Terminate()
  • Method: Void onCareerEvtProgress(CareerEvent cevt, CareerEventProgress evtprg)
  • Method: Void UpdateState()
  • Method: Void UpdateBeaconLight()
  • Method: Color GetBeaconLightColor()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: WindsockNodeInfo Info
  • Property: MapNodeCareerStats Wcs
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: WindsockInteraction interaction
  • Field: WindsockWind wind
  • Field: BeaconLight bcnLight
  • Field: WindsockNodeInfo wnInfo
  • Field: Color colorNewMissions
  • Field: Color colorPlayableMsns
  • Field: Color colorCompleted

Game.WindsockSpawner

  • Method: WindsockSpawner get_Instance()
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Void Start()
  • Method: Void onSceneTransitioning(FromToAction`1 arg0)
  • Method: Void onSceneryFinishedLoading()
  • Method: Void SpawnNodesInScene()
  • Method: Void ClearSpawnedNodes()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: WindsockSpawner Instance
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: WindsockNode prefab
  • Field: List`1 spawnedNodes
  • Field: WindsockSpawner instance

Game.WindsockWind

  • Method: WindModel get_windModel()
  • Method: Void Start()
  • Method: Void LateUpdate()
  • Method: WindsockWind GetClosestToView(WindsockWind ww)
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: WindModel windModel
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: AnimationCurve windForceCurve
  • Field: Transform sockPivot
  • Field: Cloth cloth
  • Field: Single updateInterval
  • Field: Single tLastUpdate
  • Field: Single pivotSharpness
  • Field: Vector3 windVel
  • Field: List`1 wWinds
  • Field: Int32 fLastUpd
  • Field: Int32 updateNthFrame
  • Field: WindsockWind closest

Game.GameObjectives

  • Method: GameObjectives get_Instance()
  • Method: Void Awake()
  • Method: IEnumerator`1 GetEnumerator()
  • Method: IEnumerator System.Collections.IEnumerable.GetEnumerator()
  • Method: Boolean Contains(Objective o)
  • Method: Objective PostObjective(Objective o)
  • Method: Void RemoveObjective(Objective o)
  • Method: Void Clear()
  • Method: Void Update()
  • Method: Void DismissPanel()
  • Method: Boolean ContainsAny(IEnumerable`1 objs)
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: GameObjectives Instance
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: List`1 objectives
  • Field: Single tActionDown
  • Field: ObjectivesPanel panel
  • Field: Action`1 OnObjectivesChanged
  • Field: Action`1 OnObjectivesPanelOpened
  • Field: Action`1 OnObjectivesPanelDismiss
  • Field: GameObjectives instance

Game.Objective

  • Method: Vector3 get_Position()
  • Method: Boolean get_Posted()
  • Method: Void SetIconSprite(IconSprite icon)
  • Method: Boolean get_hasLocation()
  • Method: Single GetRange()
  • Method: Object GetRangeStr()
  • Method: String GetMarkerText()
  • Method: Objective Announce(String prompt, ScreenMessageStyle style, Single duration)
  • Method: Objective AnnounceByCharacter(CharacterBase character, String prompt)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: Vector3 Position
  • Property: Boolean Posted
  • Property: ObjectiveMarkerIcon markerIcon
  • Property: ObjectiveMarkerIcon markerIconPrefab
  • Property: Boolean hasLocation
  • Field: String text
  • Field: Color textColor
  • Field: String markerText
  • Field: Sprite sprite
  • Field: Color spriteColor
  • Field: Vector3d absPos
  • Field: Boolean showRange
  • Field: MinMaxFloat visibleRange

Game.MPSessionRules

  • Method: Void Parse(String s)
  • Method: String Write()
  • Method: String GetDisplayRTString()
  • Method: String GetRTSpriteForStrictCFG(Boolean strictCfgCheck)
  • Method: String GetRTSpriteForUnmatchedMods(Boolean allowUnmatchedMods)
  • Method: String GetRTSpriteForPFX(Boolean allowRemoteParticleFX)
  • Method: String GetRTSpriteForAllowCheats(Boolean allowCheats)
  • Method: String GetRTSpriteForPartCount(Int32 maxCountParts)
  • Method: String GetRTSpriteForAllowWepFire(Boolean allowWeaponFire)
  • Method: String GetRTSpriteForWeaponDmg(PvPInteractionRules weaponDamage)
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Field: PvPInteractionRules weaponDamage
  • Field: Boolean allowWeaponFire
  • Field: Int32 maxCountParts
  • Field: Boolean allowRemoteParticleFX
  • Field: Boolean AllowCheats
  • Field: Boolean StrictCfgCheck
  • Field: Boolean allowUnmatchedSafeMods
  • Field: MPSessionRules Fallback

Game.PvPInteractionRules

  • Method: Boolean HasFlag(Enum flag)
  • Method: Object GetValue()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: Int32 CompareTo(Object target)
  • Method: String ToString()
  • Method: String ToString(String format)
  • Method: String ToString(IFormatProvider provider)
  • Method: String ToString(String format, IFormatProvider provider)
  • Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
  • Method: TypeCode GetTypeCode()
  • Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
  • Method: Char System.IConvertible.ToChar(IFormatProvider provider)
  • Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
  • Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
  • Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
  • Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
  • Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
  • Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
  • Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
  • Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
  • Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
  • Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
  • Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
  • Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
  • Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Field: Int32 value__
  • Field: PvPInteractionRules NothingIsSafe
  • Field: PvPInteractionRules CivsSafe
  • Field: PvPInteractionRules OnlyEnemy
  • Field: PvPInteractionRules None

Game.MPSessionSettingsPanel

  • Method: Void CreateMPSessionSettingsPanel(MPSessionInfo mpSessionInfo, MPSessionRules rules, Action`1 onConfirm, Action onDismiss, Boolean showMatchSetupSection)
  • Method: Void MakeMMXMatchSetupUI(ContentData content, MPSessionInfo mpInfo)
  • Method: Void MakeMMXSettingsUI(ContentData content)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Field: PopupContextMenu ctx
  • Field: ContentData content
  • Field: MPSessionRules wkRules
  • Field: Boolean reqPwd

Game.Rules

  • Method: Boolean get_AllowCraftBrowser()
  • Method: Boolean get_AllowVehiclePickup()
  • Method: Boolean get_AllowHandLaunch()
  • Method: Boolean get_AllowVehicleEditor()
  • Method: TeamOptions get_AllowExternalView()
  • Method: Boolean get_AllowFPV()
  • Method: Boolean get_AllowVehicleRecovery()
  • Method: Boolean get_AllowVehicleDespawn()
  • Method: Boolean get_AllowVehicleEngineStart()
  • Method: Boolean get_AllowPlayerPortals()
  • Method: Boolean get_AllowWeaponFire()
  • Method: Boolean get_AllowTargeting()
  • Method: FreedomMode get_PlayerMovement()
  • Method: Boolean get_AllowFastTravel()
  • Method: TeamOptions get_AllowVehicleMarkers()
  • Method: TeamOptions get_AllowPlayerMarkers()
  • Method: Boolean get_AllowObjectiveMarkers()
  • Method: Boolean get_AllowWaypointMarkers()
  • Method: Void ResetRules()
  • Method: Void ServerRulesUpdate()
  • Method: Byte[] SerializeRules()
  • Method: Void Rpc_OnRulesUpdate(Byte[] data)
  • Method: Void DeserializeUpdateRules(Byte[] data)
  • Method: Rules get_Instance()
  • Method: Void Awake()
  • Method: Void Start()
  • Method: IEnumerator RuleBroadcastUpdate(Single sendInterval)
  • Method: Void MirrorProcessed()
  • Method: Void UserCode_Rpc_OnRulesUpdate__Byte[](Byte[] data)
  • Method: Void InvokeUserCode_Rpc_OnRulesUpdate__Byte[](NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Boolean get_isServer()
  • Method: Boolean get_isClient()
  • Method: Boolean get_isLocalPlayer()
  • Method: Boolean get_isServerOnly()
  • Method: Boolean get_isClientOnly()
  • Method: Boolean get_isOwned()
  • Method: Boolean get_hasAuthority()
  • Method: Boolean get_authority()
  • Method: UInt32 get_netId()
  • Method: NetworkConnection get_connectionToServer()
  • Method: NetworkConnectionToClient get_connectionToClient()
  • Method: Boolean HasSyncObjects()
  • Method: NetworkIdentity get_netIdentity()
  • Method: Void set_netIdentity(NetworkIdentity value)
  • Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
  • Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
  • Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
  • Method: Void SetDirty()
  • Method: Boolean IsDirty()
  • Method: Void ClearAllDirtyBits()
  • Method: Void InitSyncObject(SyncObject syncObject)
  • Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
  • Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
  • Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
  • Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
  • Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
  • Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
  • Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
  • Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
  • Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
  • Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
  • Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
  • Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
  • Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
  • Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
  • Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
  • Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
  • Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
  • Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
  • Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
  • Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
  • Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
  • Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
  • Method: Void SerializeObjectsAll(NetworkWriter writer)
  • Method: Void SerializeObjectsDelta(NetworkWriter writer)
  • Method: Void DeserializeObjectsAll(NetworkReader reader)
  • Method: Void DeserializeObjectsDelta(NetworkReader reader)
  • Method: Void Serialize(NetworkWriter writer, Boolean initialState)
  • Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
  • Method: Void ResetSyncObjects()
  • Method: Void OnStartServer()
  • Method: Void OnStopServer()
  • Method: Void OnStartClient()
  • Method: Void OnStopClient()
  • Method: Void OnStartLocalPlayer()
  • Method: Void OnStopLocalPlayer()
  • Method: Void OnStartAuthority()
  • Method: Void OnStopAuthority()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean AllowCraftBrowser
  • Property: Boolean AllowVehiclePickup
  • Property: Boolean AllowHandLaunch
  • Property: Boolean AllowVehicleEditor
  • Property: TeamOptions AllowExternalView
  • Property: Boolean AllowFPV
  • Property: Boolean AllowVehicleRecovery
  • Property: Boolean AllowVehicleDespawn
  • Property: Boolean AllowVehicleEngineStart
  • Property: Boolean AllowPlayerPortals
  • Property: Boolean AllowWeaponFire
  • Property: Boolean AllowTargeting
  • Property: FreedomMode PlayerMovement
  • Property: Boolean AllowFastTravel
  • Property: TeamOptions AllowVehicleMarkers
  • Property: TeamOptions AllowPlayerMarkers
  • Property: Boolean AllowObjectiveMarkers
  • Property: Boolean AllowWaypointMarkers
  • Property: Rules Instance
  • Property: Boolean isServer
  • Property: Boolean isClient
  • Property: Boolean isLocalPlayer
  • Property: Boolean isServerOnly
  • Property: Boolean isClientOnly
  • Property: Boolean isOwned
  • Property: Boolean hasAuthority
  • Property: Boolean authority
  • Property: UInt32 netId
  • Property: NetworkConnection connectionToServer
  • Property: NetworkConnectionToClient connectionToClient
  • Property: NetworkIdentity netIdentity
  • Property: Byte ComponentIndex
  • Property: UInt64 syncVarDirtyBits
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Boolean allowCraftBrowser
  • Field: Boolean allowVehiclePickup
  • Field: Boolean allowHandLaunch
  • Field: Boolean allowVehicleEditor
  • Field: TeamOptions allowExternalView
  • Field: Boolean allowFPV
  • Field: Boolean allowVehicleRecovery
  • Field: Boolean allowVehicleDespawn
  • Field: Boolean allowVehicleEngineStart
  • Field: Boolean allowPlayerPortals
  • Field: Boolean allowWeaponFire
  • Field: Boolean allowTargeting
  • Field: FreedomMode playerMovement
  • Field: Boolean allowFastTravel
  • Field: TeamOptions allowVehicleMarkers
  • Field: TeamOptions allowPlayerMarkers
  • Field: Boolean allowObjectiveMarkers
  • Field: Boolean allowWaypointMarkers
  • Field: Single tLastSend
  • Field: Rules instance
  • Field: SyncDirection syncDirection
  • Field: SyncMode syncMode
  • Field: Single syncInterval
  • Field: Double lastSyncTime
  • Field: List`1 syncObjects
  • Field: NetworkIdentity _netIdentity
  • Field: UInt64 syncObjectDirtyBits

Game.Rules+TeamOptions

  • Method: Boolean HasFlag(Enum flag)
  • Method: Object GetValue()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: Int32 CompareTo(Object target)
  • Method: String ToString()
  • Method: String ToString(String format)
  • Method: String ToString(IFormatProvider provider)
  • Method: String ToString(String format, IFormatProvider provider)
  • Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
  • Method: TypeCode GetTypeCode()
  • Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
  • Method: Char System.IConvertible.ToChar(IFormatProvider provider)
  • Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
  • Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
  • Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
  • Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
  • Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
  • Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
  • Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
  • Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
  • Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
  • Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
  • Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
  • Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
  • Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Field: Int32 value__
  • Field: TeamOptions None
  • Field: TeamOptions OwnVehicle
  • Field: TeamOptions Friendly
  • Field: TeamOptions FriendlyAndNeutral
  • Field: TeamOptions All

Game.Rules+FreedomMode

  • Method: Boolean HasFlag(Enum flag)
  • Method: Object GetValue()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: Int32 CompareTo(Object target)
  • Method: String ToString()
  • Method: String ToString(String format)
  • Method: String ToString(IFormatProvider provider)
  • Method: String ToString(String format, IFormatProvider provider)
  • Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
  • Method: TypeCode GetTypeCode()
  • Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
  • Method: Char System.IConvertible.ToChar(IFormatProvider provider)
  • Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
  • Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
  • Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
  • Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
  • Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
  • Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
  • Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
  • Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
  • Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
  • Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
  • Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
  • Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
  • Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Field: Int32 value__
  • Field: FreedomMode Locked
  • Field: FreedomMode Restricted
  • Field: FreedomMode Free

Game.LandingScore

  • Method: LandingScore Update(Vehicle v, Transform trfRwyMarker, LandingScoringSO scoringModel)
  • Method: Single GetDistanceToMarker(Vector3 wpos, Transform trfRwyMarker)
  • Method: Single GetCenterlineDeviation(Vector3 wpos, Transform trfRwyMarker)
  • Method: LandingScore CalculateTotals(LandingScoringSO scoringModel)
  • Method: LandingScore Scale(ScnTargetRunwayProp rwyPropData)
  • Method: Nullable`1 get_TotalScore()
  • Method: Nullable`1 GetTotalScore(ScnTargetRunwayProp rwyPropData)
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Nullable`1 TotalScore
  • Field: Single tdDistance
  • Field: Single tdMass
  • Field: Single tdVertSpeed
  • Field: Single maxDeviation
  • Field: Int32 bounces
  • Field: Nullable`1 smoothness
  • Field: Nullable`1 accuracy
  • Field: Nullable`1 groundroll
  • Field: Single runwayWidth
  • Field: Single runwayLength
  • Field: Boolean isFlying

Game.LandingScoringSO

  • Method: AnimationCurve get_TDDistanceScaleFactor()
  • Method: AnimationCurve get_GroundrollScaleFactor()
  • Method: AnimationCurve get_TDSmoothnessScaleFactor()
  • Method: Single get_MaxComponentScore()
  • Method: Single get_MaxPossibleScore()
  • Method: Double get_PreLandingEventLookbackTime()
  • Method: Single get_StoppingSpeedThreshold()
  • Method: Single get_MinTimeFlyingForBounce()
  • Method: Void SetDirty()
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: AnimationCurve TDDistanceScaleFactor
  • Property: AnimationCurve GroundrollScaleFactor
  • Property: AnimationCurve TDSmoothnessScaleFactor
  • Property: Single MaxComponentScore
  • Property: Single MaxPossibleScore
  • Property: Double PreLandingEventLookbackTime
  • Property: Single StoppingSpeedThreshold
  • Property: Single MinTimeFlyingForBounce
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: AnimationCurve tdDistanceScaleFactor
  • Field: AnimationCurve groundrollScaleFactor
  • Field: AnimationCurve tdSmoothnessScaleFactor
  • Field: Single maxComponentScore
  • Field: Double preLandingEventLookbackTime
  • Field: Single stoppingSpeedThreshold
  • Field: Single minTimeFlyingForBounce

Game.ShootableTargetScore

  • Method: Single get_TotalScore()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Single TotalScore
  • Field: Single accuracyScore
  • Field: Single distanceScore
  • Field: Single accuracy
  • Field: Double distance
  • Field: Single accuracyWeight
  • Field: Single distanceWeight

Game.PlayerTeamSyncHelper

  • Method: Void RequestJoinTeam(Teams team, Action`1 onResponse)
  • Method: Void Cmd_RequestJoinTeam(UInt32 pId, Teams team)
  • Method: Void Target_JoinTeamResponse(NetworkConnection conn, Boolean success)
  • Method: Void RequestLeaveTeam(Action`1 onResponse)
  • Method: Void Cmd_RequestLeaveTeam(UInt32 pId)
  • Method: Void Target_LeaveTeamResponse(NetworkConnection conn, Boolean success)
  • Method: Void MirrorProcessed()
  • Method: Void UserCode_Cmd_RequestJoinTeam__UInt32__Teams(UInt32 pId, Teams team)
  • Method: Void InvokeUserCode_Cmd_RequestJoinTeam__UInt32__Teams(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Void UserCode_Target_JoinTeamResponse__NetworkConnection__Boolean(NetworkConnection conn, Boolean success)
  • Method: Void InvokeUserCode_Target_JoinTeamResponse__NetworkConnection__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Void UserCode_Cmd_RequestLeaveTeam__UInt32(UInt32 pId)
  • Method: Void InvokeUserCode_Cmd_RequestLeaveTeam__UInt32(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Void UserCode_Target_LeaveTeamResponse__NetworkConnection__Boolean(NetworkConnection conn, Boolean success)
  • Method: Void InvokeUserCode_Target_LeaveTeamResponse__NetworkConnection__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Boolean get_IsAwaitingResponse()
  • Method: Boolean AwaitResponse(Action`1 onResponse, Single timeout)
  • Method: Void HandleResponse(Boolean success)
  • Method: Void Rpc_HandleResponse(Boolean success)
  • Method: Void UserCode_Rpc_HandleResponse__Boolean(Boolean success)
  • Method: Boolean get_isServer()
  • Method: Boolean get_isClient()
  • Method: Boolean get_isLocalPlayer()
  • Method: Boolean get_isServerOnly()
  • Method: Boolean get_isClientOnly()
  • Method: Boolean get_isOwned()
  • Method: Boolean get_hasAuthority()
  • Method: Boolean get_authority()
  • Method: UInt32 get_netId()
  • Method: NetworkConnection get_connectionToServer()
  • Method: NetworkConnectionToClient get_connectionToClient()
  • Method: Boolean HasSyncObjects()
  • Method: NetworkIdentity get_netIdentity()
  • Method: Void set_netIdentity(NetworkIdentity value)
  • Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
  • Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
  • Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
  • Method: Void SetDirty()
  • Method: Boolean IsDirty()
  • Method: Void ClearAllDirtyBits()
  • Method: Void InitSyncObject(SyncObject syncObject)
  • Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
  • Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
  • Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
  • Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
  • Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
  • Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
  • Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
  • Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
  • Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
  • Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
  • Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
  • Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
  • Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
  • Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
  • Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
  • Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
  • Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
  • Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
  • Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
  • Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
  • Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
  • Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
  • Method: Void SerializeObjectsAll(NetworkWriter writer)
  • Method: Void SerializeObjectsDelta(NetworkWriter writer)
  • Method: Void DeserializeObjectsAll(NetworkReader reader)
  • Method: Void DeserializeObjectsDelta(NetworkReader reader)
  • Method: Void Serialize(NetworkWriter writer, Boolean initialState)
  • Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
  • Method: Void ResetSyncObjects()
  • Method: Void OnStartServer()
  • Method: Void OnStopServer()
  • Method: Void OnStartClient()
  • Method: Void OnStopClient()
  • Method: Void OnStartLocalPlayer()
  • Method: Void OnStopLocalPlayer()
  • Method: Void OnStartAuthority()
  • Method: Void OnStopAuthority()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean IsAwaitingResponse
  • Property: Boolean isServer
  • Property: Boolean isClient
  • Property: Boolean isLocalPlayer
  • Property: Boolean isServerOnly
  • Property: Boolean isClientOnly
  • Property: Boolean isOwned
  • Property: Boolean hasAuthority
  • Property: Boolean authority
  • Property: UInt32 netId
  • Property: NetworkConnection connectionToServer
  • Property: NetworkConnectionToClient connectionToClient
  • Property: NetworkIdentity netIdentity
  • Property: Byte ComponentIndex
  • Property: UInt64 syncVarDirtyBits
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Player player
  • Field: Action`1 pendingResponse
  • Field: SyncDirection syncDirection
  • Field: SyncMode syncMode
  • Field: Single syncInterval
  • Field: Double lastSyncTime
  • Field: List`1 syncObjects
  • Field: NetworkIdentity _netIdentity
  • Field: UInt64 syncObjectDirtyBits

Game.Teams

  • Method: Boolean HasFlag(Enum flag)
  • Method: Object GetValue()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: Int32 CompareTo(Object target)
  • Method: String ToString()
  • Method: String ToString(String format)
  • Method: String ToString(IFormatProvider provider)
  • Method: String ToString(String format, IFormatProvider provider)
  • Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
  • Method: TypeCode GetTypeCode()
  • Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
  • Method: Char System.IConvertible.ToChar(IFormatProvider provider)
  • Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
  • Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
  • Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
  • Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
  • Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
  • Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
  • Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
  • Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
  • Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
  • Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
  • Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
  • Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
  • Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Field: Int32 value__
  • Field: Teams None
  • Field: Teams BLU
  • Field: Teams RED
  • Field: Teams All

Game.TeamsExtension

  • Method: String GetName(Teams team)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()

Game.Team

  • Method: Color get_Color()
  • Method: Teams get_TeamFlag()
  • Method: String GetPrettyName()
  • Method: String GetName()
  • Method: IEnumerable`1 GetPlayers()
  • Method: List`1 GetSortedPlayers(Func`2 keySelector)
  • Method: List`1 GetSortedPlayers(Func`2 keySelector, Func`2 thenBy)
  • Method: Int32 GetPlayerPlaceInTeam(Player pl)
  • Method: IEnumerator`1 System.Collections.Generic.IEnumerable<Player>.GetEnumerator()
  • Method: IEnumerator System.Collections.IEnumerable.GetEnumerator()
  • Method: Color GetShiftedColour(Color c)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: Color Color
  • Property: Teams TeamFlag
  • Field: Color color
  • Field: Color colorShiftFilter
  • Field: Teams team
  • Field: Boolean active

Game.TeamLogic

  • Method: TeamLogic get_Instance()
  • Method: Void Awake()
  • Method: Team get_TeamRed()
  • Method: Team get_TeamBlu()
  • Method: NPCVehicleHost GetNPCHost(Teams teamFlag)
  • Method: Boolean get_AllowSpectators()
  • Method: Void set_AllowSpectators(Boolean value)
  • Method: Boolean get_AllowTeamSwitching()
  • Method: Void set_AllowTeamSwitching(Boolean value)
  • Method: Boolean get_UseVehicleTeamColours()
  • Method: Void set_UseVehicleTeamColours(Boolean value)
  • Method: Boolean get_IsTeamsActive()
  • Method: Teams get_ActiveTeams()
  • Method: Void ActiveTeamsSVHook(Teams _, Teams teams)
  • Method: Void UpdateActiveTeams(Teams teams)
  • Method: Void RequestJoinTeam(Teams team, Action`1 OnResponse)
  • Method: Void RequestLeaveTeam(Action`1 OnResponse)
  • Method: Void Rpc_OnPlayerChangeTeam(UInt32 playerNetId, Teams team)
  • Method: Boolean AddPlayerToTeam(Player player, Teams team)
  • Method: Boolean PlayerLeaveTeam(Player player, Boolean supressMessage)
  • Method: Void BroadcastPlayerChangeTeam(Player player, Teams team, Boolean suppressMessage)
  • Method: Team GetTeam(Teams team)
  • Method: Team GetOpposingTeam(Team team)
  • Method: Team GetOpposingTeam(Teams team)
  • Method: Void JoinRed()
  • Method: Void JoinBlu()
  • Method: Void LeaveTeam()
  • Method: IEnumerable`1 GetActiveTeams()
  • Method: IEnumerable`1 AllTeams()
  • Method: Void SetActiveTeams(Teams teams)
  • Method: Void ConfigureActiveTeams(Teams teams)
  • Method: Void DisbandTeams()
  • Method: Void DisbandTeams_Internal()
  • Method: Void Start()
  • Method: Color GetTeamColor(Teams team)
  • Method: Color GetTeamShiftedColor(Teams teams, Nullable`1 baseColour)
  • Method: MMXItemData MakeTeamSelectionDropdown(Action`1 onTeamSelectionChanged, Teams selected, Boolean useAny, String caption, String tooltip, Int32 ctrlIndex)
  • Method: List`1 GetTeamListOptions(Boolean useAny)
  • Method: Int32 GetTeamOptionsSelIndex(Teams selected)
  • Method: Teams GetTeamFromOption(Int32 opt)
  • Method: Void MirrorProcessed()
  • Method: Boolean get_Network_allowTeamSwitching()
  • Method: Void set_Network_allowTeamSwitching(Boolean value)
  • Method: Boolean get_Network_allowSpectators()
  • Method: Void set_Network_allowSpectators(Boolean value)
  • Method: Boolean get_Network_useVehicleTeamColours()
  • Method: Void set_Network_useVehicleTeamColours(Boolean value)
  • Method: Teams get_NetworkactiveTeams()
  • Method: Void set_NetworkactiveTeams(Teams value)
  • Method: Void UserCode_Rpc_OnPlayerChangeTeam__UInt32__Teams(UInt32 playerNetId, Teams team)
  • Method: Void InvokeUserCode_Rpc_OnPlayerChangeTeam__UInt32__Teams(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Void SerializeSyncVars(NetworkWriter writer, Boolean forceAll)
  • Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
  • Method: Boolean get_IsAwaitingResponse()
  • Method: Boolean AwaitResponse(Action`1 onResponse, Single timeout)
  • Method: Void HandleResponse(Boolean success)
  • Method: Void Rpc_HandleResponse(Boolean success)
  • Method: Void UserCode_Rpc_HandleResponse__Boolean(Boolean success)
  • Method: Boolean get_isServer()
  • Method: Boolean get_isClient()
  • Method: Boolean get_isLocalPlayer()
  • Method: Boolean get_isServerOnly()
  • Method: Boolean get_isClientOnly()
  • Method: Boolean get_isOwned()
  • Method: Boolean get_hasAuthority()
  • Method: Boolean get_authority()
  • Method: UInt32 get_netId()
  • Method: NetworkConnection get_connectionToServer()
  • Method: NetworkConnectionToClient get_connectionToClient()
  • Method: Boolean HasSyncObjects()
  • Method: NetworkIdentity get_netIdentity()
  • Method: Void set_netIdentity(NetworkIdentity value)
  • Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
  • Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
  • Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
  • Method: Void SetDirty()
  • Method: Boolean IsDirty()
  • Method: Void ClearAllDirtyBits()
  • Method: Void InitSyncObject(SyncObject syncObject)
  • Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
  • Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
  • Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
  • Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
  • Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
  • Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
  • Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
  • Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
  • Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
  • Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
  • Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
  • Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
  • Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
  • Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
  • Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
  • Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
  • Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
  • Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
  • Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
  • Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
  • Method: Void SerializeObjectsAll(NetworkWriter writer)
  • Method: Void SerializeObjectsDelta(NetworkWriter writer)
  • Method: Void DeserializeObjectsAll(NetworkReader reader)
  • Method: Void DeserializeObjectsDelta(NetworkReader reader)
  • Method: Void Serialize(NetworkWriter writer, Boolean initialState)
  • Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
  • Method: Void ResetSyncObjects()
  • Method: Void OnStartServer()
  • Method: Void OnStopServer()
  • Method: Void OnStartClient()
  • Method: Void OnStopClient()
  • Method: Void OnStartLocalPlayer()
  • Method: Void OnStopLocalPlayer()
  • Method: Void OnStartAuthority()
  • Method: Void OnStopAuthority()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: TeamLogic Instance
  • Property: Team TeamRed
  • Property: Team TeamBlu
  • Property: Boolean AllowSpectators
  • Property: Boolean AllowTeamSwitching
  • Property: Boolean UseVehicleTeamColours
  • Property: Boolean IsTeamsActive
  • Property: Teams ActiveTeams
  • Property: Boolean Network_allowTeamSwitching
  • Property: Boolean Network_allowSpectators
  • Property: Boolean Network_useVehicleTeamColours
  • Property: Teams NetworkactiveTeams
  • Property: Boolean IsAwaitingResponse
  • Property: Boolean isServer
  • Property: Boolean isClient
  • Property: Boolean isLocalPlayer
  • Property: Boolean isServerOnly
  • Property: Boolean isClientOnly
  • Property: Boolean isOwned
  • Property: Boolean hasAuthority
  • Property: Boolean authority
  • Property: UInt32 netId
  • Property: NetworkConnection connectionToServer
  • Property: NetworkConnectionToClient connectionToClient
  • Property: NetworkIdentity netIdentity
  • Property: Byte ComponentIndex
  • Property: UInt64 syncVarDirtyBits
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Team teamRed
  • Field: Team teamBlu
  • Field: NPCVehicleHost npcHostRed
  • Field: NPCVehicleHost npcHostBlu
  • Field: NPCVehicleHost npcHostCiv
  • Field: Boolean _allowTeamSwitching
  • Field: Boolean _allowSpectators
  • Field: Boolean _useVehicleTeamColours
  • Field: Teams activeTeams
  • Field: TeamLogic instance
  • Field: Action`2 OnPlayerTeamChange
  • Field: List`1 TeamListOptions
  • Field: List`1 TeamListOptionsAny
  • Field: Action`1 pendingResponse
  • Field: SyncDirection syncDirection
  • Field: SyncMode syncMode
  • Field: Single syncInterval
  • Field: Double lastSyncTime
  • Field: List`1 syncObjects
  • Field: NetworkIdentity _netIdentity
  • Field: UInt64 syncObjectDirtyBits

Game.DiscoverableRewardData

  • Method: DiscoverableRewardData op_Addition(DiscoverableRewardData d1, DiscoverableRewardData d2)
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Field: Single XP
  • Field: Single Funds
  • Field: Int32 collectionCount
  • Field: Boolean isFullSet