H Types

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Type: `Hand`

Methods

Type: `HandController`

Methods

  • `PullSlide get_Antenna()`

Type: `Handedness`

Methods

Type: `HandGrabber`

Methods

  • `Void ForceRegrab()`
  • `Rigidbody GetGrabRB()`
  • `Void Release()`
  • `Single get_GrabX()`
  • `Boolean get_IsGrabbing()`

Type: `HandheldCamera`

Methods

  • `Void Terminate()`

Type: `handheldCameraTool`

Methods

  • `Boolean GetToolAvailable()`
  • `Void OnToolSelect()`

Type: `HandleMode`

Methods

Type: `HandModelSwitcher`

Methods

Type: `HasEngineFilter`

Methods

Type: `HasPartModuleFilter`

Methods

Type: `Header`

Methods

Type: `HexColorField`

Methods

  • `Boolean HexToColor(String hex, Color32& color)`

Type: `HiddenState`

Methods

Type: `Highlighter`

Methods

  • `Void ReinitMaterials()`
  • `Void OnParams(Color color)`
  • `Void On()`
  • `Void On(Color color)`
  • `Void FlashingParams(Color color1, Color color2, Single freq)`
  • `Void FlashingOn()`
  • `Void FlashingOn(Color color1, Color color2)`
  • `Void FlashingOn(Color color1, Color color2, Single freq)`
  • `Void FlashingOn(Single freq)`
  • `Void FlashingOff()`
  • `Void FlashingSwitch()`
  • `Void ConstantParams(Color color)`
  • `Void ConstantOn(Single time)`
  • `Void ConstantOn(Color color, Single time)`
  • `Void ConstantOff(Single time)`
  • `Void ConstantSwitch(Single time)`
  • `Void ConstantOnImmediate()`
  • `Void ConstantOnImmediate(Color color)`
  • `Void ConstantOffImmediate()`
  • `Void ConstantSwitchImmediate()`
  • `Void Off()`
  • `Void Die()`
  • `Void SeeThrough(Boolean state)`
  • `Void SeeThroughOn()`
  • `Void SeeThroughOff()`
  • `Void SeeThroughSwitch()`
  • `Void OccluderOn()`
  • `Void OccluderOff()`
  • `Void OccluderSwitch()`
  • `Shader get_opaqueShader()`
  • `Shader get_transparentShader()`
  • `Void FillBuffer(CommandBuffer buffer)`

Type: `HighlighterBlocker`

Methods

Type: `HighlighterRenderer`

Methods

  • `Void Initialize(Material sharedOpaqueMaterial, Shader transparentShader, Boolean seeThrough)`
  • `Boolean FillBuffer(CommandBuffer buffer, Boolean forceRender)`
  • `Void SetColorForTransparent(Color clr)`
  • `Void SetSeeThroughForTransparent(Boolean seeThrough)`
  • `Void SetState(Boolean alive)`

Type: `HighlightingBase`

Methods

  • `ShaderPropertyID get_shaderPropertyID()`
  • `Boolean get_isSupported()`
  • `Int32 get_downsampleFactor()`
  • `Void set_downsampleFactor(Int32 value)`
  • `Int32 get_iterations()`
  • `Void set_iterations(Int32 value)`
  • `Single get_blurMinSpread()`
  • `Void set_blurMinSpread(Single value)`
  • `Single get_blurSpread()`
  • `Void set_blurSpread(Single value)`
  • `Single get_blurIntensity()`
  • `Void set_blurIntensity(Single value)`
  • `BlurDirections get_blurDirections()`
  • `Void set_blurDirections(BlurDirections value)`
  • `HighlightingBlitter get_blitter()`
  • `Void set_blitter(HighlightingBlitter value)`
  • `AntiAliasing get_antiAliasing()`
  • `Void set_antiAliasing(AntiAliasing value)`
  • `Boolean IsHighlightingCamera(Camera cam)`
  • `Void Blit(RenderTexture src, RenderTexture dst)`
  • `Void SetKeyword(Material mat, String keyword, Boolean state)`

Type: `HighlightingBlitter`

Methods

  • `Void Register(HighlightingBase renderer)`
  • `Void Unregister(HighlightingBase renderer)`

Type: `HighlightingPreset`

Methods

  • `String get_name()`
  • `Void set_name(String value)`
  • `Int32 get_downsampleFactor()`
  • `Void set_downsampleFactor(Int32 value)`
  • `Int32 get_iterations()`
  • `Void set_iterations(Int32 value)`
  • `Single get_blurMinSpread()`
  • `Void set_blurMinSpread(Single value)`
  • `Single get_blurSpread()`
  • `Void set_blurSpread(Single value)`
  • `Single get_blurIntensity()`
  • `Void set_blurIntensity(Single value)`
  • `BlurDirections get_blurDirections()`
  • `Void set_blurDirections(BlurDirections value)`

Type: `HighlightingRenderer`

Methods

  • `ReadOnlyCollection<HighlightingPreset> get_presets()`
  • `Boolean GetPreset(String name, HighlightingPreset& preset)`
  • `Boolean AddPreset(HighlightingPreset preset, Boolean overwrite)`
  • `Boolean RemovePreset(String name)`
  • `Boolean LoadPreset(String name)`
  • `Void ApplyPreset(HighlightingPreset preset)`
  • `Void ClearPresets()`

Type: `HindiFixer`

Methods

Type: `Hint`

Methods

  • `String get_Text()`

Type: `Hint`

Methods

Type: `HintCfg`

Methods

Type: `Hints`

Methods

Type: `HintStyle`

Methods

Type: `HintTypes`

Methods

Type: `HitByProjectile`

Methods

  • `IVehicleOwner GetShooterOwner()`

Type: `HorizonLeveler`

Methods

Type: `HorizontalLayout`

Methods

  • `ModularMenuItem GetPrefab(PrefabItemsSO prefabs)`

Type: `HorizontalScrollSnap`

Methods

  • `Void AddChild(GameObject GO)`
  • `Void AddChild(GameObject GO, Boolean WorldPositionStays)`
  • `Void RemoveChild(Int32 index, GameObject& ChildRemoved)`
  • `Void RemoveChild(Int32 index, Boolean WorldPositionStays, GameObject& ChildRemoved)`
  • `Void RemoveAllChildren(GameObject[]& ChildrenRemoved)`
  • `Void RemoveAllChildren(Boolean WorldPositionStays, GameObject[]& ChildrenRemoved)`
  • `Void UpdateLayout()`
  • `Void OnEndDrag(PointerEventData eventData)`

Type: `HOTASTemplate`

Methods

Type: `HoverOnViewDot`

Methods

  • `Boolean get_Hover()`
  • `Single GetViewDot(Ray viewWRay, Vector3 wpos)`
  • `Void OnHoverEnter()`
  • `Void OnHoverStay(Single viewDot)`
  • `Void OnHoverExit()`

Type: `HoverTooltip`

Methods

  • `Void SetTooltip(String text)`
  • `Void SetTooltip(String[] texts)`
  • `Void SetTooltip(String text, Boolean test)`
  • `Void OnScreenSpaceCamera()`
  • `Void HideTooltip()`
  • `Void ActivateTooltipVisibility()`
  • `Void HideTooltipVisibility()`

Type: `HrefClickEvent`

Methods

Type: `HrefInfo`

Methods

Type: `HSVChangedEvent`

Methods

Type: `HsvColor`

Methods

  • `Single get_NormalizedH()`
  • `Void set_NormalizedH(Single value)`
  • `Single get_NormalizedS()`
  • `Void set_NormalizedS(Single value)`
  • `Single get_NormalizedV()`
  • `Void set_NormalizedV(Single value)`
  • `String ToString()`

Type: `HSVUtil`

Methods

  • `HsvColor ConvertRgbToHsv(Color color)`
  • `HsvColor ConvertRgbToHsv(Double r, Double b, Double g)`
  • `Color ConvertHsvToRgb(Double h, Double s, Double v, Single alpha)`

Type: `HTTPMethod`

Methods

Type: `HTTPMethods`

Methods

Type: `Hud`

Methods

  • `Void SetReferenceMouseFlight(MouseFlightController controller)`

Type: `HydroFormBuoyancy`

Methods

Type: `HydroMultiCamComp_Balsa`

Methods

  • `Void InitFromPreset(HydroformComponent hyd, OceanWaterPresetSO waterPreset)`