H Types
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Type: `Hand`
Methods
Type: `HandController`
Methods
- `PullSlide get_Antenna()`
Type: `Handedness`
Methods
Type: `HandGrabber`
Methods
- `Void ForceRegrab()`
- `Rigidbody GetGrabRB()`
- `Void Release()`
- `Single get_GrabX()`
- `Boolean get_IsGrabbing()`
Type: `HandheldCamera`
Methods
- `Void Terminate()`
Type: `handheldCameraTool`
Methods
- `Boolean GetToolAvailable()`
- `Void OnToolSelect()`
Type: `HandleMode`
Methods
Type: `HandModelSwitcher`
Methods
Type: `HasEngineFilter`
Methods
Type: `HasPartModuleFilter`
Methods
Type: `Header`
Methods
Type: `HexColorField`
Methods
- `Boolean HexToColor(String hex, Color32& color)`
Type: `HiddenState`
Methods
Type: `Highlighter`
Methods
- `Void ReinitMaterials()`
- `Void OnParams(Color color)`
- `Void On()`
- `Void On(Color color)`
- `Void FlashingParams(Color color1, Color color2, Single freq)`
- `Void FlashingOn()`
- `Void FlashingOn(Color color1, Color color2)`
- `Void FlashingOn(Color color1, Color color2, Single freq)`
- `Void FlashingOn(Single freq)`
- `Void FlashingOff()`
- `Void FlashingSwitch()`
- `Void ConstantParams(Color color)`
- `Void ConstantOn(Single time)`
- `Void ConstantOn(Color color, Single time)`
- `Void ConstantOff(Single time)`
- `Void ConstantSwitch(Single time)`
- `Void ConstantOnImmediate()`
- `Void ConstantOnImmediate(Color color)`
- `Void ConstantOffImmediate()`
- `Void ConstantSwitchImmediate()`
- `Void Off()`
- `Void Die()`
- `Void SeeThrough(Boolean state)`
- `Void SeeThroughOn()`
- `Void SeeThroughOff()`
- `Void SeeThroughSwitch()`
- `Void OccluderOn()`
- `Void OccluderOff()`
- `Void OccluderSwitch()`
- `Shader get_opaqueShader()`
- `Shader get_transparentShader()`
- `Void FillBuffer(CommandBuffer buffer)`
Type: `HighlighterBlocker`
Methods
Type: `HighlighterRenderer`
Methods
- `Void Initialize(Material sharedOpaqueMaterial, Shader transparentShader, Boolean seeThrough)`
- `Boolean FillBuffer(CommandBuffer buffer, Boolean forceRender)`
- `Void SetColorForTransparent(Color clr)`
- `Void SetSeeThroughForTransparent(Boolean seeThrough)`
- `Void SetState(Boolean alive)`
Type: `HighlightingBase`
Methods
- `ShaderPropertyID get_shaderPropertyID()`
- `Boolean get_isSupported()`
- `Int32 get_downsampleFactor()`
- `Void set_downsampleFactor(Int32 value)`
- `Int32 get_iterations()`
- `Void set_iterations(Int32 value)`
- `Single get_blurMinSpread()`
- `Void set_blurMinSpread(Single value)`
- `Single get_blurSpread()`
- `Void set_blurSpread(Single value)`
- `Single get_blurIntensity()`
- `Void set_blurIntensity(Single value)`
- `BlurDirections get_blurDirections()`
- `Void set_blurDirections(BlurDirections value)`
- `HighlightingBlitter get_blitter()`
- `Void set_blitter(HighlightingBlitter value)`
- `AntiAliasing get_antiAliasing()`
- `Void set_antiAliasing(AntiAliasing value)`
- `Boolean IsHighlightingCamera(Camera cam)`
- `Void Blit(RenderTexture src, RenderTexture dst)`
- `Void SetKeyword(Material mat, String keyword, Boolean state)`
Type: `HighlightingBlitter`
Methods
- `Void Register(HighlightingBase renderer)`
- `Void Unregister(HighlightingBase renderer)`
Type: `HighlightingPreset`
Methods
- `String get_name()`
- `Void set_name(String value)`
- `Int32 get_downsampleFactor()`
- `Void set_downsampleFactor(Int32 value)`
- `Int32 get_iterations()`
- `Void set_iterations(Int32 value)`
- `Single get_blurMinSpread()`
- `Void set_blurMinSpread(Single value)`
- `Single get_blurSpread()`
- `Void set_blurSpread(Single value)`
- `Single get_blurIntensity()`
- `Void set_blurIntensity(Single value)`
- `BlurDirections get_blurDirections()`
- `Void set_blurDirections(BlurDirections value)`
Type: `HighlightingRenderer`
Methods
- `ReadOnlyCollection<HighlightingPreset> get_presets()`
- `Boolean GetPreset(String name, HighlightingPreset& preset)`
- `Boolean AddPreset(HighlightingPreset preset, Boolean overwrite)`
- `Boolean RemovePreset(String name)`
- `Boolean LoadPreset(String name)`
- `Void ApplyPreset(HighlightingPreset preset)`
- `Void ClearPresets()`
Type: `HindiFixer`
Methods
Type: `Hint`
Methods
- `String get_Text()`
Type: `Hint`
Methods
Type: `HintCfg`
Methods
Type: `Hints`
Methods
Type: `HintStyle`
Methods
Type: `HintTypes`
Methods
Type: `HitByProjectile`
Methods
- `IVehicleOwner GetShooterOwner()`
Type: `HorizonLeveler`
Methods
Type: `HorizontalLayout`
Methods
- `ModularMenuItem GetPrefab(PrefabItemsSO prefabs)`
Type: `HorizontalScrollSnap`
Methods
- `Void AddChild(GameObject GO)`
- `Void AddChild(GameObject GO, Boolean WorldPositionStays)`
- `Void RemoveChild(Int32 index, GameObject& ChildRemoved)`
- `Void RemoveChild(Int32 index, Boolean WorldPositionStays, GameObject& ChildRemoved)`
- `Void RemoveAllChildren(GameObject[]& ChildrenRemoved)`
- `Void RemoveAllChildren(Boolean WorldPositionStays, GameObject[]& ChildrenRemoved)`
- `Void UpdateLayout()`
- `Void OnEndDrag(PointerEventData eventData)`
Type: `HOTASTemplate`
Methods
Type: `HoverOnViewDot`
Methods
- `Boolean get_Hover()`
- `Single GetViewDot(Ray viewWRay, Vector3 wpos)`
- `Void OnHoverEnter()`
- `Void OnHoverStay(Single viewDot)`
- `Void OnHoverExit()`
Type: `HoverTooltip`
Methods
- `Void SetTooltip(String text)`
- `Void SetTooltip(String[] texts)`
- `Void SetTooltip(String text, Boolean test)`
- `Void OnScreenSpaceCamera()`
- `Void HideTooltip()`
- `Void ActivateTooltipVisibility()`
- `Void HideTooltipVisibility()`
Type: `HrefClickEvent`
Methods
Type: `HrefInfo`
Methods
Type: `HSVChangedEvent`
Methods
Type: `HsvColor`
Methods
- `Single get_NormalizedH()`
- `Void set_NormalizedH(Single value)`
- `Single get_NormalizedS()`
- `Void set_NormalizedS(Single value)`
- `Single get_NormalizedV()`
- `Void set_NormalizedV(Single value)`
- `String ToString()`
Type: `HSVUtil`
Methods
- `HsvColor ConvertRgbToHsv(Color color)`
- `HsvColor ConvertRgbToHsv(Double r, Double b, Double g)`
- `Color ConvertHsvToRgb(Double h, Double s, Double v, Single alpha)`
Type: `HTTPMethod`
Methods
Type: `HTTPMethods`
Methods
Type: `Hud`
Methods
- `Void SetReferenceMouseFlight(MouseFlightController controller)`
Type: `HydroFormBuoyancy`
Methods
Type: `HydroMultiCamComp_Balsa`
Methods
- `Void InitFromPreset(HydroformComponent hyd, OceanWaterPresetSO waterPreset)`