Network

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Network

Network.CryptoUtil

  • Method: String GetHash256(String input)
  • Method: String GetHash512(String str)
  • Method: String GetHash(HashAlgorithm hashAlgorithm, String input)
  • Method: Boolean VerifyHash(String a, String b)
  • Method: Byte[] GetFileSHA256(String filePath)
  • Method: Guid GetFileGuid(String filePath)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()

Network.NetField`1

  • Method: T get_Value()
  • Method: Void set_Value(T value)
  • Method: Boolean get_Dirty()
  • Method: Void Serialize(NetworkWriter writer)
  • Method: Void OnSerialize(NetworkWriter writer)
  • Method: Void Deserialize(NetworkReader reader)
  • Method: Void OnDeserialize(NetworkReader reader)
  • Method: T op_Implicit(NetField`1 nf)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: T Value
  • Property: Boolean Dirty
  • Field: T value
  • Field: Boolean dirty

Network.NetFloat

  • Method: Single get_Vdebug()
  • Method: Void OnSerialize(NetworkWriter writer)
  • Method: Void OnDeserialize(NetworkReader reader)
  • Method: Single get_Value()
  • Method: Void set_Value(Single value)
  • Method: Boolean get_Dirty()
  • Method: Void Serialize(NetworkWriter writer)
  • Method: Void Deserialize(NetworkReader reader)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: Single Vdebug
  • Property: Single Value
  • Property: Boolean Dirty
  • Field: Single value
  • Field: Boolean dirty

Network.NetDouble

  • Method: Double get_Vdebug()
  • Method: Void OnSerialize(NetworkWriter writer)
  • Method: Void OnDeserialize(NetworkReader reader)
  • Method: Double get_Value()
  • Method: Void set_Value(Double value)
  • Method: Boolean get_Dirty()
  • Method: Void Serialize(NetworkWriter writer)
  • Method: Void Deserialize(NetworkReader reader)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: Double Vdebug
  • Property: Double Value
  • Property: Boolean Dirty
  • Field: Double value
  • Field: Boolean dirty

Network.NetInt

  • Method: Int32 get_Vdebug()
  • Method: Void OnSerialize(NetworkWriter writer)
  • Method: Void OnDeserialize(NetworkReader reader)
  • Method: Int32 get_Value()
  • Method: Void set_Value(Int32 value)
  • Method: Boolean get_Dirty()
  • Method: Void Serialize(NetworkWriter writer)
  • Method: Void Deserialize(NetworkReader reader)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: Int32 Vdebug
  • Property: Int32 Value
  • Property: Boolean Dirty
  • Field: Int32 value
  • Field: Boolean dirty

Network.NetString

  • Method: String get_Vdebug()
  • Method: Void OnSerialize(NetworkWriter writer)
  • Method: Void OnDeserialize(NetworkReader reader)
  • Method: String get_Value()
  • Method: Void set_Value(String value)
  • Method: Boolean get_Dirty()
  • Method: Void Serialize(NetworkWriter writer)
  • Method: Void Deserialize(NetworkReader reader)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: String Vdebug
  • Property: String Value
  • Property: Boolean Dirty
  • Field: String value
  • Field: Boolean dirty

Network.NetBool

  • Method: Boolean get_Vdebug()
  • Method: Void OnSerialize(NetworkWriter writer)
  • Method: Void OnDeserialize(NetworkReader reader)
  • Method: Boolean get_Value()
  • Method: Void set_Value(Boolean value)
  • Method: Boolean get_Dirty()
  • Method: Void Serialize(NetworkWriter writer)
  • Method: Void Deserialize(NetworkReader reader)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: Boolean Vdebug
  • Property: Boolean Value
  • Property: Boolean Dirty
  • Field: Boolean value
  • Field: Boolean dirty

Network.NetVector3

  • Method: Vector3 get_Vdebug()
  • Method: Void OnSerialize(NetworkWriter writer)
  • Method: Void OnDeserialize(NetworkReader reader)
  • Method: Vector3 get_Value()
  • Method: Void set_Value(Vector3 value)
  • Method: Boolean get_Dirty()
  • Method: Void Serialize(NetworkWriter writer)
  • Method: Void Deserialize(NetworkReader reader)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: Vector3 Vdebug
  • Property: Vector3 Value
  • Property: Boolean Dirty
  • Field: Vector3 value
  • Field: Boolean dirty

Network.NetVector3d

  • Method: Vector3d get_Vdebug()
  • Method: Void OnSerialize(NetworkWriter writer)
  • Method: Void OnDeserialize(NetworkReader reader)
  • Method: Vector3d get_Value()
  • Method: Void set_Value(Vector3d value)
  • Method: Boolean get_Dirty()
  • Method: Void Serialize(NetworkWriter writer)
  • Method: Void Deserialize(NetworkReader reader)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: Vector3d Vdebug
  • Property: Vector3d Value
  • Property: Boolean Dirty
  • Field: Vector3d value
  • Field: Boolean dirty

Network.NetworkCommands

  • Method: Player get_player()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Void HandleChatInput(ChatData cData)
  • Method: Void RunCommand(String[] args)
  • Method: Void RequestAdminRights(Action`1 onResponse, String pwd)
  • Method: Void Cmd_RequestAdmin(String pwdHash, UInt32 plrId)
  • Method: Void Target_AdminReqResponse(NetworkConnection conn, Boolean hasAdminRights)
  • Method: Void Rpc_BroadcastPlayerAdminRightsChanged(UInt32 plrId, Boolean isAdmin)
  • Method: Void PostChatMessage(String message, Channel ch)
  • Method: Void Cmd_PostChatMessage(String message, UInt32 netId, Channel ch)
  • Method: Void SetPlayerMuteForAll(Player plr, Boolean muteForAll, Action`1 onResponse)
  • Method: Void Cmd_SetPlayerMuteForAll(UInt32 plrid, Boolean mute4all)
  • Method: Void MirrorProcessed()
  • Method: Void UserCode_Cmd_RequestAdmin__String__UInt32(String pwdHash, UInt32 plrId)
  • Method: Void InvokeUserCode_Cmd_RequestAdmin__String__UInt32(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Void UserCode_Target_AdminReqResponse__NetworkConnection__Boolean(NetworkConnection conn, Boolean hasAdminRights)
  • Method: Void InvokeUserCode_Target_AdminReqResponse__NetworkConnection__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Void UserCode_Rpc_BroadcastPlayerAdminRightsChanged__UInt32__Boolean(UInt32 plrId, Boolean isAdmin)
  • Method: Void InvokeUserCode_Rpc_BroadcastPlayerAdminRightsChanged__UInt32__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Void UserCode_Cmd_PostChatMessage__String__UInt32__Channel(String message, UInt32 netId, Channel ch)
  • Method: Void InvokeUserCode_Cmd_PostChatMessage__String__UInt32__Channel(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Void UserCode_Cmd_SetPlayerMuteForAll__UInt32__Boolean(UInt32 plrid, Boolean mute4all)
  • Method: Void InvokeUserCode_Cmd_SetPlayerMuteForAll__UInt32__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
  • Method: Boolean get_IsAwaitingResponse()
  • Method: Boolean AwaitResponse(Action`1 onResponse, Single timeout)
  • Method: Void HandleResponse(Boolean success)
  • Method: Void Rpc_HandleResponse(Boolean success)
  • Method: Void UserCode_Rpc_HandleResponse__Boolean(Boolean success)
  • Method: Boolean get_isServer()
  • Method: Boolean get_isClient()
  • Method: Boolean get_isLocalPlayer()
  • Method: Boolean get_isServerOnly()
  • Method: Boolean get_isClientOnly()
  • Method: Boolean get_isOwned()
  • Method: Boolean get_hasAuthority()
  • Method: Boolean get_authority()
  • Method: UInt32 get_netId()
  • Method: NetworkConnection get_connectionToServer()
  • Method: NetworkConnectionToClient get_connectionToClient()
  • Method: Boolean HasSyncObjects()
  • Method: NetworkIdentity get_netIdentity()
  • Method: Void set_netIdentity(NetworkIdentity value)
  • Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
  • Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
  • Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
  • Method: Void SetDirty()
  • Method: Boolean IsDirty()
  • Method: Void ClearAllDirtyBits()
  • Method: Void InitSyncObject(SyncObject syncObject)
  • Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
  • Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
  • Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
  • Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
  • Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
  • Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
  • Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
  • Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
  • Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
  • Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
  • Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
  • Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
  • Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
  • Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
  • Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
  • Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
  • Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
  • Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
  • Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
  • Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
  • Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
  • Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
  • Method: Void SerializeObjectsAll(NetworkWriter writer)
  • Method: Void SerializeObjectsDelta(NetworkWriter writer)
  • Method: Void DeserializeObjectsAll(NetworkReader reader)
  • Method: Void DeserializeObjectsDelta(NetworkReader reader)
  • Method: Void Serialize(NetworkWriter writer, Boolean initialState)
  • Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
  • Method: Void ResetSyncObjects()
  • Method: Void OnStartServer()
  • Method: Void OnStopServer()
  • Method: Void OnStartClient()
  • Method: Void OnStopClient()
  • Method: Void OnStartLocalPlayer()
  • Method: Void OnStopLocalPlayer()
  • Method: Void OnStartAuthority()
  • Method: Void OnStopAuthority()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Player player
  • Property: Boolean IsAwaitingResponse
  • Property: Boolean isServer
  • Property: Boolean isClient
  • Property: Boolean isLocalPlayer
  • Property: Boolean isServerOnly
  • Property: Boolean isClientOnly
  • Property: Boolean isOwned
  • Property: Boolean hasAuthority
  • Property: Boolean authority
  • Property: UInt32 netId
  • Property: NetworkConnection connectionToServer
  • Property: NetworkConnectionToClient connectionToClient
  • Property: NetworkIdentity netIdentity
  • Property: Byte ComponentIndex
  • Property: UInt64 syncVarDirtyBits
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Player _player
  • Field: Action`2 onPlayerAdminsChanged
  • Field: Action`1 pendingResponse
  • Field: SyncDirection syncDirection
  • Field: SyncMode syncMode
  • Field: Single syncInterval
  • Field: Double lastSyncTime
  • Field: List`1 syncObjects
  • Field: NetworkIdentity _netIdentity
  • Field: UInt64 syncObjectDirtyBits

Network.Ping

  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Field: Single upLeg
  • Field: Single downLeg
  • Field: Single total