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Network
Network.CryptoUtil
- Method: String GetHash256(String input)
- Method: String GetHash512(String str)
- Method: String GetHash(HashAlgorithm hashAlgorithm, String input)
- Method: Boolean VerifyHash(String a, String b)
- Method: Byte[] GetFileSHA256(String filePath)
- Method: Guid GetFileGuid(String filePath)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
Network.NetField`1
- Method: T get_Value()
- Method: Void set_Value(T value)
- Method: Boolean get_Dirty()
- Method: Void Serialize(NetworkWriter writer)
- Method: Void OnSerialize(NetworkWriter writer)
- Method: Void Deserialize(NetworkReader reader)
- Method: Void OnDeserialize(NetworkReader reader)
- Method: T op_Implicit(NetField`1 nf)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: T Value
- Property: Boolean Dirty
- Field: T value
- Field: Boolean dirty
Network.NetFloat
- Method: Single get_Vdebug()
- Method: Void OnSerialize(NetworkWriter writer)
- Method: Void OnDeserialize(NetworkReader reader)
- Method: Single get_Value()
- Method: Void set_Value(Single value)
- Method: Boolean get_Dirty()
- Method: Void Serialize(NetworkWriter writer)
- Method: Void Deserialize(NetworkReader reader)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Single Vdebug
- Property: Single Value
- Property: Boolean Dirty
- Field: Single value
- Field: Boolean dirty
Network.NetDouble
- Method: Double get_Vdebug()
- Method: Void OnSerialize(NetworkWriter writer)
- Method: Void OnDeserialize(NetworkReader reader)
- Method: Double get_Value()
- Method: Void set_Value(Double value)
- Method: Boolean get_Dirty()
- Method: Void Serialize(NetworkWriter writer)
- Method: Void Deserialize(NetworkReader reader)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Double Vdebug
- Property: Double Value
- Property: Boolean Dirty
- Field: Double value
- Field: Boolean dirty
Network.NetInt
- Method: Int32 get_Vdebug()
- Method: Void OnSerialize(NetworkWriter writer)
- Method: Void OnDeserialize(NetworkReader reader)
- Method: Int32 get_Value()
- Method: Void set_Value(Int32 value)
- Method: Boolean get_Dirty()
- Method: Void Serialize(NetworkWriter writer)
- Method: Void Deserialize(NetworkReader reader)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Int32 Vdebug
- Property: Int32 Value
- Property: Boolean Dirty
- Field: Int32 value
- Field: Boolean dirty
Network.NetString
- Method: String get_Vdebug()
- Method: Void OnSerialize(NetworkWriter writer)
- Method: Void OnDeserialize(NetworkReader reader)
- Method: String get_Value()
- Method: Void set_Value(String value)
- Method: Boolean get_Dirty()
- Method: Void Serialize(NetworkWriter writer)
- Method: Void Deserialize(NetworkReader reader)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: String Vdebug
- Property: String Value
- Property: Boolean Dirty
- Field: String value
- Field: Boolean dirty
Network.NetBool
- Method: Boolean get_Vdebug()
- Method: Void OnSerialize(NetworkWriter writer)
- Method: Void OnDeserialize(NetworkReader reader)
- Method: Boolean get_Value()
- Method: Void set_Value(Boolean value)
- Method: Boolean get_Dirty()
- Method: Void Serialize(NetworkWriter writer)
- Method: Void Deserialize(NetworkReader reader)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean Vdebug
- Property: Boolean Value
- Property: Boolean Dirty
- Field: Boolean value
- Field: Boolean dirty
Network.NetVector3
- Method: Vector3 get_Vdebug()
- Method: Void OnSerialize(NetworkWriter writer)
- Method: Void OnDeserialize(NetworkReader reader)
- Method: Vector3 get_Value()
- Method: Void set_Value(Vector3 value)
- Method: Boolean get_Dirty()
- Method: Void Serialize(NetworkWriter writer)
- Method: Void Deserialize(NetworkReader reader)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Vector3 Vdebug
- Property: Vector3 Value
- Property: Boolean Dirty
- Field: Vector3 value
- Field: Boolean dirty
Network.NetVector3d
- Method: Vector3d get_Vdebug()
- Method: Void OnSerialize(NetworkWriter writer)
- Method: Void OnDeserialize(NetworkReader reader)
- Method: Vector3d get_Value()
- Method: Void set_Value(Vector3d value)
- Method: Boolean get_Dirty()
- Method: Void Serialize(NetworkWriter writer)
- Method: Void Deserialize(NetworkReader reader)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Vector3d Vdebug
- Property: Vector3d Value
- Property: Boolean Dirty
- Field: Vector3d value
- Field: Boolean dirty
Network.NetworkCommands
- Method: Player get_player()
- Method: Void OnEnable()
- Method: Void OnDisable()
- Method: Void HandleChatInput(ChatData cData)
- Method: Void RunCommand(String[] args)
- Method: Void RequestAdminRights(Action`1 onResponse, String pwd)
- Method: Void Cmd_RequestAdmin(String pwdHash, UInt32 plrId)
- Method: Void Target_AdminReqResponse(NetworkConnection conn, Boolean hasAdminRights)
- Method: Void Rpc_BroadcastPlayerAdminRightsChanged(UInt32 plrId, Boolean isAdmin)
- Method: Void PostChatMessage(String message, Channel ch)
- Method: Void Cmd_PostChatMessage(String message, UInt32 netId, Channel ch)
- Method: Void SetPlayerMuteForAll(Player plr, Boolean muteForAll, Action`1 onResponse)
- Method: Void Cmd_SetPlayerMuteForAll(UInt32 plrid, Boolean mute4all)
- Method: Void MirrorProcessed()
- Method: Void UserCode_Cmd_RequestAdmin__String__UInt32(String pwdHash, UInt32 plrId)
- Method: Void InvokeUserCode_Cmd_RequestAdmin__String__UInt32(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_Target_AdminReqResponse__NetworkConnection__Boolean(NetworkConnection conn, Boolean hasAdminRights)
- Method: Void InvokeUserCode_Target_AdminReqResponse__NetworkConnection__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_Rpc_BroadcastPlayerAdminRightsChanged__UInt32__Boolean(UInt32 plrId, Boolean isAdmin)
- Method: Void InvokeUserCode_Rpc_BroadcastPlayerAdminRightsChanged__UInt32__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_Cmd_PostChatMessage__String__UInt32__Channel(String message, UInt32 netId, Channel ch)
- Method: Void InvokeUserCode_Cmd_PostChatMessage__String__UInt32__Channel(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_Cmd_SetPlayerMuteForAll__UInt32__Boolean(UInt32 plrid, Boolean mute4all)
- Method: Void InvokeUserCode_Cmd_SetPlayerMuteForAll__UInt32__Boolean(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Boolean get_IsAwaitingResponse()
- Method: Boolean AwaitResponse(Action`1 onResponse, Single timeout)
- Method: Void HandleResponse(Boolean success)
- Method: Void Rpc_HandleResponse(Boolean success)
- Method: Void UserCode_Rpc_HandleResponse__Boolean(Boolean success)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Player player
- Property: Boolean IsAwaitingResponse
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Player _player
- Field: Action`2 onPlayerAdminsChanged
- Field: Action`1 pendingResponse
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Network.Ping
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Single upLeg
- Field: Single downLeg
- Field: Single total