Scenarios.Editor

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Scenarios.Editor

Scenarios.Editor.ScenarioEditor

  • Method: String get_CraftFileBrowserPath()
  • Method: Void set_CraftFileBrowserPath(String value)
  • Method: Boolean get_Active()
  • Method: FreeLook get_Freelook()
  • Method: ScenarioEditorPanel get_Panel()
  • Method: Void Begin()
  • Method: Void End()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Method: String ToString()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Property: String CraftFileBrowserPath
  • Property: Boolean Active
  • Property: FreeLook Freelook
  • Property: ScenarioEditorPanel Panel
  • Field: Boolean active
  • Field: FreeLook freelook
  • Field: ScenarioEditorPanel panel

Scenarios.Editor.AreaPlacer

  • Method: AreaPlacer Create(Action`1 onPlaced, ScnArea scnArea, Boolean allowHeight, Action onEnd)
  • Method: Void OnCreate(Action`1 onPlaced, ScnArea scnArea)
  • Method: Void Update()
  • Method: Void Terminate()
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: ScnArea ScnArea
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: MapCaster mapCaster
  • Field: Int32 pIndex
  • Field: Boolean allowHeightDrag
  • Field: Action`1 onPlaced
  • Field: Vector3d a0
  • Field: Vector3d b0
  • Field: Vector3d c0
  • Field: Single h0
  • Field: Point holdCursorPt
  • Field: Action onEnd

Scenarios.Editor.AreaSelector

  • Method: AreaSelector Create(ScnArea scnArea)
  • Method: Void OnCreate(ScnArea scnArea)
  • Method: Void Update()
  • Method: Void Terminate()
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: ScnArea ScnArea
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: MapCaster mapCaster
  • Field: Action onEnd

Scenarios.Editor.FSMarkerSelector

  • Method: Void Begin(Action`1 onSelected, Func`2 markerFilter)
  • Method: Void OnCreate(Func`2 markerFilter, Action`1 onSelected)
  • Method: Void Terminate()
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void Update()
  • Method: Void OnDisable()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Func`2 markerFilter
  • Field: TrfHandleCaster`2 handleCaster
  • Field: Action onEnd

Scenarios.Editor.MapCaster

  • Method: Void Start()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Void Update()
  • Method: Void Terminate()
  • Method: Void OnDestroy()
  • Method: Nullable`1 GetCursorPosition()
  • Method: Nullable`1 GetCursorGroundPosition()
  • Method: Nullable`1 GetCursorRotation()
  • Method: Vector3 GetCursorNormal()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Boolean showFwd
  • Field: Boolean lockHeight
  • Field: Boolean lockHeading
  • Field: Single cursorHeightScalingFactor
  • Field: Single cursorHeightScalingArcSize
  • Field: LayerMask layerMask
  • Field: RaycastHit hitInfo
  • Field: Marker_ScnSrf cursor
  • Field: Single cursorS0
  • Field: Vector3 wpos
  • Field: Point cursorHoldPt
  • Field: Ray cRay
  • Field: Single cursorHeight
  • Field: Single cursorHdg
  • Field: Boolean surfAlign

Scenarios.Editor.ObjPlacer

  • Method: ObjPlacer Create(Action`3 OnPlace, Boolean allowOffSurface, Boolean allowRotation, Action OnEnd)
  • Method: ObjPlacer Create(Action`2 OnPlace, Boolean allowOffSurface, Boolean allowRotation, Action OnEnd)
  • Method: Void OnCreate(Action`3 onPlace, Boolean allowOffSurface, Boolean allowRotation)
  • Method: Void OnCreate(Action`2 onPlace, Boolean allowOffSurface, Boolean allowRotation)
  • Method: Void Start()
  • Method: Void Update()
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Void Terminate()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: MapCaster mapCaster
  • Field: Action`2 onPlace
  • Field: Action`3 onPlaceAdv
  • Field: Boolean allowOffSurface
  • Field: Boolean allowRotation
  • Field: Single rmbTapOutMkT
  • Field: Action onEnd

Scenarios.Editor.RouteEditor

  • Method: RouteEditor get_Instance()
  • Method: RouteEditor Create(List`1 waypoints, Action onEdit)
  • Method: RouteEditor Create(ScnRoute route, Action onDone)
  • Method: RouteEditor Create(IList`1 route, Action`1 onAdd, Action`1 onRemove, IEnumerable`1 mergeableRoutes, Action`1 onMergeInto, Action`1 onSplitAtMkr, Boolean allowMapMrkrs, Action onDone)
  • Method: Void OnCreate(Type mkrType, IList`1 route, Action`1 onAdd, Action`1 onRemove, Action`1 onMergeInto, IEnumerable`1 mrgRoutes, Boolean allowMapMarkers, Action`1 onSplitAtMkr)
  • Method: Void onScnHandleSelect(ScnMarker wp, TrfHandle hdl)
  • Method: Void onScnHandleDeselect(ScnMarker wp, TrfHandle hdl)
  • Method: Void Update()
  • Method: Void DrawPreviewSpline(Vector3 wpCursor, Vector3 tan)
  • Method: Void BeginFSMarkerCaster()
  • Method: Void EndFSMarkerCaster()
  • Method: Void BeginRouteMarkerCaster()
  • Method: Void EndRouteMarkerCaster()
  • Method: Void BeginSplitterCaster()
  • Method: Void EndSplitterCaster()
  • Method: Void AddWaypoint(ScnMarker wp)
  • Method: Void RemoveWaypoint(ScnMarker wp)
  • Method: Void Terminate()
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void OnDisable()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: RouteEditor Instance
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: IList`1 route
  • Field: ScnMarker selectedMarker
  • Field: Vector3 mkrTan
  • Field: Vector3 mkrWpos
  • Field: Action`1 OnNodeAltClick
  • Field: Action`1 onAdd
  • Field: Action`1 onRemove
  • Field: Action`1 onMergeInto
  • Field: Action`1 onSplitAtMarker
  • Field: MapCaster newMkrCaster
  • Field: MapCaster tanCaster
  • Field: TrfHandleCaster`2 selCaster
  • Field: TrfHandleCaster`2 fsmkrCaster
  • Field: TrfHandleCaster`2 splitterCaster
  • Field: TrfHandleCaster`2 rteCaster
  • Field: Type mkrType
  • Field: IEnumerable`1 MergeableRoutes
  • Field: Boolean allowMapMarkers
  • Field: Action onEnd

Scenarios.Editor.ScenarioEditorTool

  • Method: Boolean get_Active()
  • Method: T Create(Action onEnd)
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void Update()
  • Method: Void OnDisable()
  • Method: Void Done()
  • Method: Void Terminate()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean Active
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Action onEnd
  • Field: ScenarioEditorTool instance

Scenarios.Editor.ScnMarkerSelector

  • Method: Void Begin(Action`1 onSelected, Action onEnd, Func`2 markerFilter)
  • Method: Void OnCreate(Func`2 markerFilter, Action`1 onSelected)
  • Method: Void Terminate()
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void Update()
  • Method: Void OnDisable()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Func`2 markerFilter
  • Field: TrfHandleCaster`2 handleCaster
  • Field: Action onEnd

Scenarios.Editor.ScnNodeSelector

  • Method: ScnNodeSelector Begin(IEnumerable`1 objCollection, Action`2 OnSelected, Action`2 OnSelDeselected, Action onEnd)
  • Method: Void OnCreate(IEnumerable`1 objCollection, Action`2 onSelected, Action`2 onSelDeselected)
  • Method: Void Terminate()
  • Method: Void Awake()
  • Method: Void OnEnable()
  • Method: Void Update()
  • Method: Void OnDisable()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Action onTerminate
  • Field: Action onEnd

Scenarios.Editor.Marker_ScnSrf

  • Method: Vector3 get_Normal()
  • Method: Void SetMarker(Vector3 wSrf, Single pipHeight, Vector3 wNrm, Single hdg, Boolean useNrmUpAxis)
  • Method: Void UpdateMarker()
  • Method: Vector3 GetPipPosition()
  • Method: Boolean IsInvoking()
  • Method: Void CancelInvoke()
  • Method: Void Invoke(String methodName, Single time)
  • Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
  • Method: Void CancelInvoke(String methodName)
  • Method: Boolean IsInvoking(String methodName)
  • Method: Coroutine StartCoroutine(String methodName)
  • Method: Coroutine StartCoroutine(String methodName, Object value)
  • Method: Coroutine StartCoroutine(IEnumerator routine)
  • Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
  • Method: Void StopCoroutine(IEnumerator routine)
  • Method: Void StopCoroutine(Coroutine routine)
  • Method: Void StopCoroutine(String methodName)
  • Method: Void StopAllCoroutines()
  • Method: Boolean get_useGUILayout()
  • Method: Void set_useGUILayout(Boolean value)
  • Method: String GetScriptClassName()
  • Method: Boolean get_enabled()
  • Method: Void set_enabled(Boolean value)
  • Method: Boolean get_isActiveAndEnabled()
  • Method: Transform get_transform()
  • Method: GameObject get_gameObject()
  • Method: Component GetComponent(Type type)
  • Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
  • Method: T GetComponent()
  • Method: Boolean TryGetComponent(Type type, Component& component)
  • Method: Boolean TryGetComponent(T& component)
  • Method: Component GetComponent(String type)
  • Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
  • Method: Component GetComponentInChildren(Type t)
  • Method: T GetComponentInChildren(Boolean includeInactive)
  • Method: T GetComponentInChildren()
  • Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInChildren(Type t)
  • Method: T[] GetComponentsInChildren(Boolean includeInactive)
  • Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
  • Method: T[] GetComponentsInChildren()
  • Method: Void GetComponentsInChildren(List`1 results)
  • Method: Component GetComponentInParent(Type t, Boolean includeInactive)
  • Method: Component GetComponentInParent(Type t)
  • Method: T GetComponentInParent(Boolean includeInactive)
  • Method: T GetComponentInParent()
  • Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
  • Method: Component[] GetComponentsInParent(Type t)
  • Method: T[] GetComponentsInParent(Boolean includeInactive)
  • Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
  • Method: T[] GetComponentsInParent()
  • Method: Component[] GetComponents(Type type)
  • Method: Void GetComponents(Type type, List`1 results)
  • Method: Void GetComponents(List`1 results)
  • Method: String get_tag()
  • Method: Void set_tag(String value)
  • Method: T[] GetComponents()
  • Method: Boolean CompareTag(String tag)
  • Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessageUpwards(String methodName, Object value)
  • Method: Void SendMessageUpwards(String methodName)
  • Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, Object value)
  • Method: Void SendMessage(String methodName)
  • Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
  • Method: Void SendMessage(String methodName, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
  • Method: Void BroadcastMessage(String methodName, Object parameter)
  • Method: Void BroadcastMessage(String methodName)
  • Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
  • Method: Int32 GetInstanceID()
  • Method: Int32 GetHashCode()
  • Method: Boolean Equals(Object other)
  • Method: String get_name()
  • Method: Void set_name(String value)
  • Method: HideFlags get_hideFlags()
  • Method: Void set_hideFlags(HideFlags value)
  • Method: String ToString()
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Property: Vector3 Normal
  • Property: Boolean useGUILayout
  • Property: Boolean enabled
  • Property: Boolean isActiveAndEnabled
  • Property: Transform transform
  • Property: GameObject gameObject
  • Property: String tag
  • Property: String name
  • Property: HideFlags hideFlags
  • Field: Transform pip
  • Field: LineRenderer[] lineX
  • Field: LineRenderer[] lineY
  • Field: LineRenderer[] lineZ
  • Field: Vector3 pipPosition
  • Field: Vector3 normal
  • Field: Single planeZStandoff
  • Field: Single planeSize
  • Field: Single pipSize
  • Field: Single markerScale
  • Field: Boolean drawFwd

Scenarios.Editor.NodeRendererOps

  • Method: Boolean HasFlag(Enum flag)
  • Method: Object GetValue()
  • Method: Boolean Equals(Object obj)
  • Method: Int32 GetHashCode()
  • Method: Int32 CompareTo(Object target)
  • Method: String ToString()
  • Method: String ToString(String format)
  • Method: String ToString(IFormatProvider provider)
  • Method: String ToString(String format, IFormatProvider provider)
  • Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
  • Method: TypeCode GetTypeCode()
  • Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
  • Method: Char System.IConvertible.ToChar(IFormatProvider provider)
  • Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
  • Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
  • Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
  • Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
  • Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
  • Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
  • Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
  • Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
  • Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
  • Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
  • Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
  • Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
  • Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
  • Method: Type GetType()
  • Method: Object MemberwiseClone()
  • Method: Void Finalize()
  • Field: Int32 value__
  • Field: NodeRendererOps None
  • Field: NodeRendererOps PropertiesDialog
  • Field: NodeRendererOps TrfGizmo
  • Field: NodeRendererOps Delete
  • Field: NodeRendererOps Duplicate
  • Field: NodeRendererOps All