Scenarios.Modules
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Scenarios.Modules
Scenarios.Modules.ScnTriggersAttribute
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Object get_TypeId()
- Method: Boolean Match(Object obj)
- Method: Boolean IsDefaultAttribute()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Property: Object TypeId
Scenarios.Modules.IScnVehicleSource
- Method: IEnumerable`1 GetVehicles()
Scenarios.Modules.ViewModeModule
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.ViewModeModule+ViewMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: ViewMode LeaveUnchanged
- Field: ViewMode Default
- Field: ViewMode External
- Field: ViewMode FPV
Scenarios.Modules.ViewModeModule+ExternalViewMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: ExternalViewMode LeaveUnchanged
- Field: ExternalViewMode Chase
- Field: ExternalViewMode Free
Scenarios.Modules.ViewModeModule+GroundViewMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: GroundViewMode LeaveUnchanged
- Field: GroundViewMode NoBehaviour
- Field: GroundViewMode AutoZoom
- Field: GroundViewMode ViewChange
Scenarios.Modules.ViewModeModule+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void SetView()
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput inputTrigger
- Field: ViewMode goToView
- Field: ExternalViewMode extViewMode
- Field: GroundViewMode gndViewMode
- Field: Int32 fpvSeat
- Field: Single blinkOnTransition
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.CareerProgressModule
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void ShowPopupAtMissionEnd()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 deferredIfBetterRank
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.CareerProgressModule+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnParameterPointer pRank
- Field: ScnTriggerInput trigger
- Field: ShowProgressPopupOption showPopupOption
- Field: ScnTrigger onProgressSet
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.GameRules
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.GameRules+TeamRuleOptions
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: TeamRuleOptions None
- Field: TeamRuleOptions OwnVehicle
- Field: TeamRuleOptions Friendly
- Field: TeamRuleOptions FriendlyAndNeutral
- Field: TeamRuleOptions All
- Field: TeamRuleOptions LeaveUnchanged
- Field: TeamRuleOptions Default
Scenarios.Modules.GameRules+FreedomModeAction
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: FreedomModeAction Free
- Field: FreedomModeAction Restricted
- Field: FreedomModeAction Locked
- Field: FreedomModeAction LeaveUnchanged
- Field: FreedomModeAction Default
Scenarios.Modules.GameRules+Data
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void ApplyRules()
- Method: Void ApplyTeamRule(TeamOptions& value, TeamRuleOptions rule)
- Method: Void ApplyFreedomModeRule(FreedomMode& value, FreedomModeAction rule)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput trgApply
- Field: BinaryRuleNT allowCraftBrowser
- Field: BinaryRuleNT allowVehiclePickup
- Field: BinaryRuleNT allowHandLaunch
- Field: BinaryRuleNT allowVehicleEditor
- Field: TeamRuleOptions allowExternalView
- Field: BinaryRuleNT allowFPV
- Field: BinaryRuleNT allowVehicleReset
- Field: BinaryRuleNT allowVehicleDespawn
- Field: BinaryRuleNT allowVehicleEngineStart
- Field: BinaryRuleNT allowPlayerPortals
- Field: FreedomModeAction playerMovement
- Field: BinaryRuleNT allowFastTravel
- Field: BinaryRuleNT allowWeaponFire
- Field: BinaryRuleNT allowTargeting
- Field: TeamRuleOptions allowVehicleMarkers
- Field: TeamRuleOptions allowPlayerMarkers
- Field: BinaryRuleNT allowObjectiveMarkers
- Field: BinaryRuleNT allowWaypointMarkers
- Field: Boolean clearRulesOnScenarioEnd
- Field: State foldoutVehicleActions
- Field: State foldoutMarkers
- Field: State foldoutWeapons
- Field: State foldoutViews
- Field: State foldoutPlayer
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.RecoveryLogicModule
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnScenarioEnd()
- Method: Void OnDestroy()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.RecoveryLogicModule+Data
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: RecoveryLogicBaseSO GetLogicModule()
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: String logicModule
- Field: ScnTrigger onRcvAble
- Field: ScnTrigger onRcvInop
- Field: ScnTrigger onGoToVeh
- Field: ScnTrigger onRecover
- Field: ScnTrigger onRepairs
- Field: ScnTrigger onQuitMsn
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ScenarioObjectives
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void PostObjectives()
- Method: Boolean IsPosted()
- Method: Void ClearObjectives()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.ScenarioObjectives+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: List`1 objectives
- Field: ObjectiveClearMode prevObjClearMode
- Field: ObjectiveClearMode objScnEndBehaviour
- Field: ScnTriggerInput trgPost
- Field: ScnTriggerInput trgClear
- Field: State objsFoldout
- Field: State inTriggersFoldout
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ScenarioObjectives+Data+ObjectiveClearMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: ObjectiveClearMode None
- Field: ObjectiveClearMode Remove
Scenarios.Modules.TeamSettings
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void ShowTeamSelectPanel()
- Method: Void AssignPlayerToTeam(Player plr)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.TeamSettings+TeamModeRule
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: TeamModeRule None
- Field: TeamModeRule PvE
- Field: TeamModeRule PvP
- Field: TeamModeRule LeaveUnchanged
Scenarios.Modules.TeamSettings+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: TeamModeRule teamMode
- Field: BinaryRuleNF useVehicleTeamColours
- Field: BinaryRuleNT allowSpectators
- Field: BinaryRuleNF allowTeamSwitching
- Field: Boolean showTeamSelectDialog
- Field: ScnTrigger onPvPTeamSelect
- Field: Boolean resetOnScenarioEnd
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.CheckTrigger
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerIn(ScnTriggerInput src)
- Method: Void OnTriggerReset()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Boolean disarmedNeedReset
- Field: HashSet`1 inputsTriggered
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.CheckTrigger+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput resetTrigger
- Field: List`1 inTriggers
- Field: ScnTrigger triggerOut
- Field: State inTriggersFoldout
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.MultiTrigger
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerIn()
- Method: Void OnTriggerReset()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Boolean disarmedNeedReset
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.MultiTrigger+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Boolean disableOnTrigger
- Field: ScnTriggerInput resetTrigger
- Field: List`1 inTriggers
- Field: ScnTrigger triggerOut
- Field: State inTriggersFoldout
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ScriptLoaderModule
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnExecute()
- Method: Void MirrorProcessed()
- Method: Void OnExecute()
- Method: Void OnScenarioEnd()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.ScriptLoaderModule+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void CreateEmptyScript(ContentData content)
- Method: Void EditExternalScript()
- Method: Void Browse4Script(ContentData content)
- Method: Boolean LoadScript(String& scriptText)
- Method: Boolean LoadAndTryCompileScript()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Boolean TryCompileScript(String script)
- Method: CompiledScript Compile(String src, Mission mission, List`1& triggers, List`1& ptrs)
- Method: String OnGetScnEditorHeader()
- Method: List`1 GatherTriggers()
- Method: Void Run(ScriptModule module)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: String scriptFile
- Field: String script
- Field: ScnTriggerInput trgExecute
- Field: List`1 codeTriggers
- Field: List`1 codePtrs
- Field: State foldoutCode
- Field: State foldoutPtrs
- Field: CompiledScript compiledScript
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ScriptLoaderModule+Data+<>c__DisplayClass3_0+<<EditExternalScript>g__GiveItASecThenSwitchOver|0>d
- Method: Void MoveNext()
- Method: Void SetStateMachine(IAsyncStateMachine stateMachine)
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 <>1__state
- Field: AsyncVoidMethodBuilder <>t__builder
- Field: <>c__DisplayClass3_0 <>4__this
- Field: Awaiter <>u__1
Scenarios.Modules.ScriptModule
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnExecute()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.ScriptModule+Data
- Method: String CfgFriendlyScriptText(String txt)
- Method: String CSharpFromCfgFriendlyText(String txt)
- Method: Boolean TryCompileScript(String script)
- Method: CompiledScript Compile(String src, Mission mission, List`1& triggers, List`1& ptrs)
- Method: String ReplaceParameterTokens(String str, List`1 args)
- Method: String ExtractTriggerTokens(String str, List`1& triggers)
- Method: String ExtractPtrTokens(String str, List`1 ptrs)
- Method: String OnGetScnEditorHeader()
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: List`1 GatherTriggers()
- Method: Void Run(ScriptModule module)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: String script
- Field: ScnTriggerInput trgExecute
- Field: List`1 codeTriggers
- Field: List`1 codePtrs
- Field: State foldoutCode
- Field: State foldoutPtrs
- Field: CompiledScript compiledScript
- Field: String CODE_PROTOTYPE
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ScriptModule+CompiledScript
- Method: UniTask Execute(List`1 ptrs, List`1 pars, List`1 trgs, Mission mission, ScriptModule module, Data data)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
Scenarios.Modules.StepTrigger
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerStep()
- Method: Void OnTriggerInput()
- Method: Void OnTriggerReset()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 stepIndex
- Field: Boolean disarmedNeedReset
- Field: Int32 lastStepTriggered
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.StepTrigger+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput resetTrigger
- Field: ScnTriggerInput inputTrigger
- Field: ScnTriggerInput inputStepper
- Field: List`1 outputs
- Field: State outTriggersFoldoutState
- Field: Boolean repeat
- Field: Boolean autoNext
- Field: Boolean allowRepeatSteps
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.Hints
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger(HintCfg hCfg)
- Method: Boolean TriggerNextHint(HintCfg last)
- Method: HintCfg GetNextRetriggerHint(Int32 nextIdx)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Boolean interruptAutoNext
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.Hints+HintCfg
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Boolean autoNext
- Field: Boolean onlyOnce
- Field: Boolean wait4Retrigger
- Field: ScnTriggerInput trigger
- Field: ScnMessage message
- Field: Boolean suppressIfMissionEnding
- Field: HintStyle style
- Field: Single duration
- Field: ScnTrigger dismiss
- Field: State foldoutState
- Field: Boolean triggeredOnce
- Field: HintCfg retriggerNext
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.Hints+Data
- Method: List`1 GatherTriggers()
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void TriggerHint(HintCfg hCfg, Hints hintsModule, Func`2 onTriggerNextHint)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: List`1 hints
- Field: State hintsFoldoutState
- Field: ScnTriggerInput interruptOn
- Field: ScnTrigger onPopupDismiss
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.PlayAudioTrack
- Method: AudioClip get_AudioClip()
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void TriggerPlay()
- Method: Void TriggerStop()
- Method: IEnumerator LoadAudioClip(String filepath, Action`1 onComplete)
- Method: AudioType GetAudioTypeForFile(String filepath)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: AudioClip AudioClip
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Boolean playing
- Field: Data data
- Field: SFXObject sfo
- Field: CancellationTokenSource cts
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.PlayAudioTrack+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput triggerPlay
- Field: ScnTriggerInput triggerStop
- Field: ScnTrigger onTrackEnd
- Field: String trackFilePath
- Field: SoundChannel channel
- Field: Boolean loop
- Field: Boolean stopAtStageEnd
- Field: AudioClip audioClip
- Field: SFXObject previewPlayer
- Field: State foldoutMoreOptions
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.VehicleAmmoCtrl
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void SetAmmoForVehicle(Vehicle v)
- Method: Boolean SanityCheckVehicle(Vehicle v)
- Method: Boolean ModifyAmmoCounts(AmmoData ad, Vehicle v)
- Method: Int32 SetAmmo(VehicleBallistics vb, AmmoData ammo)
- Method: Int32 AddAmmo(VehicleBallistics vb, AmmoData ammo)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.VehicleAmmoCtrl+CtrlMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: CtrlMode Add
- Field: CtrlMode Set
Scenarios.Modules.VehicleAmmoCtrl+Data
- Method: List`1 GetAmmoOptions()
- Method: List`1 SetOptionsFlag(Int32 v)
- Method: Int32 GetOptionsFlag(List`1 names)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput inputTrigger
- Field: Single amountMult
- Field: Single amountOffset
- Field: CtrlMode ctrlMode
- Field: List`1 ammoTypes
- Field: ScnTrigger outputTrigger
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.VehicleResourceCtrl
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: IEnumerable`1 GetResourcesByName(IEnumerable`1 resourceNames)
- Method: IEnumerable`1 GetROSResources()
- Method: IEnumerable`1 GetAmmoResources()
- Method: Void SetROSResourcesForVehicle(Vehicle v, CtrlMode ctrlMode, Double amountMult, Double amountOffset, Boolean suppressUI)
- Method: Void SetAmmoResourcesForVehicle(Vehicle v, CtrlMode ctrlMode, Double amountMult, Double amountOffset, Boolean suppressUI)
- Method: Void SetResourcesForVehicle(Vehicle v, CtrlMode ctrlMode, Double amountMult, Double amountOffset, IEnumerable`1 resources, Boolean suppressUI)
- Method: Void AnnounceRNetsChanged(List`1 rnets)
- Method: Boolean SanityCheckVehicle(Vehicle v)
- Method: Double ModifyResourceNetwork(ResourceNetwork rnet, CtrlMode ctrlMode, Double amountMult, Double amountOffset, Boolean suppressUI)
- Method: Double SetResourceNetwork(ResourceNetwork rnet, Double amountMult, Double amountOffset)
- Method: Double AddToResourceNetwork(ResourceNetwork rnet, Double amtMult, Double amtOffset)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.VehicleResourceCtrl+CtrlMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: CtrlMode Add
- Field: CtrlMode Set
Scenarios.Modules.VehicleResourceCtrl+Data
- Method: List`1 GetResourceOptions()
- Method: List`1 SetOptionsFlag(Int32 v)
- Method: Int32 GetOptionsFlag(List`1 resourceNames)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput inputTrigger
- Field: Double amountMult
- Field: Double amountOffset
- Field: CtrlMode ctrlMode
- Field: List`1 resourceNames
- Field: ScnTrigger outputTrigger
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.NPCRetasking
- Method: Void OnScenarioStarting(Data data, Boolean asServer)
- Method: Void OnTriggerRetasking()
- Method: Void MirrorProcessed()
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.NPCRetasking+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput trgRetasking
- Field: List`1 retasks
- Field: State foldoutRetasks
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.NPCRetasking+Data+Retasking
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: NPCAIParams aiParams
- Field: ScnReference`1 npcRef
Scenarios.Modules.NPCSpawnerBase
- Method: Dictionary`2 get_SpawnedVehicles()
- Method: Void DespawnVehicles()
- Method: Void ClearAllSpawnedVehicles()
- Method: IEnumerable`1 GetVehiclesFromSpawn(ScnNPCSpawn spawn)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Dictionary`2 SpawnedVehicles
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Dictionary`2 spawnedVehicles
- Field: List`1 allNpcVehicles
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.NPCSpawnerBase+NPCVehicleInfo
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: String craftFile
- Field: Teams teamFlag
- Field: NPCVehicleHost npcHost
- Field: Vehicle vehicle
Scenarios.Modules.NPCSpawnerBase`1
- Method: NPCVehicleHost get_NPCHost()
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Vehicle SpawnVehicle(T spData, CraftInfo cInfo)
- Method: Void VehicleSetup(Vehicle v, T npcData, PosRot wPosRot)
- Method: Void VehiclePhysicsStart(T npcData, Vehicle v, PosRot wPosRot)
- Method: Void OnVehicleSpawned(Vehicle v)
- Method: Void VehicleDespawned(Vehicle v)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Dictionary`2 get_SpawnedVehicles()
- Method: Void DespawnVehicles()
- Method: IEnumerable`1 GetVehiclesFromSpawn(ScnNPCSpawn spawn)
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Boolean IsSpawning
- Property: NPCVehicleHost NPCHost
- Property: Dictionary`2 SpawnedVehicles
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: NPCSpawnerData mData
- Field: Dictionary`2 spawnedVehicles
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.NPCSpawnerBase`1+NPCSpawnerData
- Method: Color GetTeamColor()
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color c)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: List`1 npcs
- Field: Int32 teamFlag
- Field: Boolean despawnVehiclesOnScnEnd
- Field: List`1 spawnMarkerGuids
- Field: State npcFoldouts
- Field: T npcSelected
- Field: ScnTrigger onAnyDespawned
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ScnNPCGenerator
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: IEnumerator UpdateCR()
- Method: Void VehicleDespawned(Vehicle arg0)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: NPCVehicleHost get_NPCHost()
- Method: Vehicle SpawnVehicle(ScnNPCSpawn spData, CraftInfo cInfo)
- Method: Void VehicleSetup(Vehicle v, ScnNPCSpawn npcData, PosRot wPosRot)
- Method: Void VehiclePhysicsStart(ScnNPCSpawn npcData, Vehicle v, PosRot wPosRot)
- Method: Void OnVehicleSpawned(Vehicle v)
- Method: Dictionary`2 get_SpawnedVehicles()
- Method: Void DespawnVehicles()
- Method: IEnumerable`1 GetVehiclesFromSpawn(ScnNPCSpawn spawn)
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Boolean IsSpawning
- Property: NPCVehicleHost NPCHost
- Property: Dictionary`2 SpawnedVehicles
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: List`1 npcCraftInfos
- Field: Single idleUpdateInterval
- Field: Single busyUpdateInterval
- Field: NPCSpawnerData mData
- Field: Dictionary`2 spawnedVehicles
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.ScnNPCGenerator+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: Color GetTeamColor()
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color c)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnParameterPointer sppGenActive
- Field: ScnParameterPointer sppTgtNPCcnt
- Field: List`1 craftFilesToSpawn
- Field: State craftFoldout
- Field: List`1 npcs
- Field: Int32 teamFlag
- Field: Boolean despawnVehiclesOnScnEnd
- Field: List`1 spawnMarkerGuids
- Field: State npcFoldouts
- Field: ScnNPCSpawn npcSelected
- Field: ScnTrigger onAnyDespawned
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ScnNPCSpawner
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerSpawn()
- Method: Void TriggerEngineStart()
- Method: Void TriggerLaunch()
- Method: Void VehicleSetup(Vehicle v, ScnCraftSpawn npcData, PosRot wPosRot)
- Method: Void VehiclePhysicsStart(ScnCraftSpawn npcData, Vehicle v, PosRot wPosRot)
- Method: Void OnVehicleSpawned(Vehicle v)
- Method: Void VehicleDespawned(Vehicle v)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: NPCVehicleHost get_NPCHost()
- Method: Vehicle SpawnVehicle(ScnCraftSpawn spData, CraftInfo cInfo)
- Method: Dictionary`2 get_SpawnedVehicles()
- Method: Void DespawnVehicles()
- Method: IEnumerable`1 GetVehiclesFromSpawn(ScnNPCSpawn spawn)
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Boolean IsSpawning
- Property: NPCVehicleHost NPCHost
- Property: Dictionary`2 SpawnedVehicles
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Boolean clearForEngStart
- Field: Boolean clearToLaunch
- Field: Boolean deSpawnTriggersArmed
- Field: NPCSpawnerData mData
- Field: Dictionary`2 spawnedVehicles
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.ScnNPCSpawner+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: Color GetTeamColor()
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color c)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput triggerSpawn
- Field: ScnTriggerInput triggerEngineStart
- Field: ScnTriggerInput triggerLaunch
- Field: ScnTrigger onAllSpawned
- Field: ScnTrigger onAllDespawned
- Field: List`1 npcs
- Field: Int32 teamFlag
- Field: Boolean despawnVehiclesOnScnEnd
- Field: List`1 spawnMarkerGuids
- Field: State npcFoldouts
- Field: ScnCraftSpawn npcSelected
- Field: ScnTrigger onAnyDespawned
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.PlayerTeleport
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void onTrgTeleport()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.PlayerTeleport+Data
- Method: Boolean get_HasLocation()
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void Draw(ScnObjectTypes objVisiblityMask, Color c)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean HasLocation
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Vector3d aPos
- Field: Quaternion wRot
- Field: ScnTriggerInput trgTeleport
- Field: Boolean useFastTravelTransition
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.PropVisibilityCtrl
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void OnScenarioEnd()
- Method: Void SetProps(IEnumerable`1 props, Boolean v)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.PropVisibilityCtrl+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput inputTrigger
- Field: ScnTrigger OnTrigger
- Field: List`1 enableProps
- Field: List`1 disableProps
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.SpawnPlayerVehicle
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void onVehicleSpawn(Vehicle arg0)
- Method: Void TriggerWhenReady()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: CraftInfo cInfo
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.SpawnPlayerVehicle+Data
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: String Scenarios.Modules.IHaveMissionVehicle.GetCraftFile()
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnCraftSpawn vehicleSpawn
- Field: ScnTriggerInput trigger
- Field: ScnTrigger OnVehicleSpawned
- Field: ScnTrigger OnVehicleReady
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.VehicleLaunch
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerHold()
- Method: Void OnTriggerLaunch()
- Method: Void LaunchVehicle(Vehicle vehicle)
- Method: Void HoldForLaunch(Vehicle vehicle)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Boolean launchLocationSet
- Field: Boolean clearToLaunch
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.VehicleLaunch+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: String GetLocCaption()
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput inputTriggerHold
- Field: ScnTriggerInput inputTriggerLaunch
- Field: ScnLocation launchLocation
- Field: Boolean launchSet
- Field: Single holdDelay
- Field: Boolean startEngines
- Field: Single setThrottle
- Field: Single launchSpeed
- Field: Single verticalSpeed
- Field: Boolean restoreDamage
- Field: Boolean useExternalCamera
- Field: String launchCountdownCaption
- Field: String launchCountdownCaptionTerm
- Field: ScnTrigger onVehicleHolding
- Field: ScnTrigger onVehicleLaunch
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.Chronometer
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerStart()
- Method: Void OnTriggerStop()
- Method: Void OnTriggerReset()
- Method: Void Update()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Double ut0
- Field: Double tRunning
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.Chronometer+Data
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput triggerStart
- Field: ScnTriggerInput triggerStop
- Field: ScnTriggerInput triggerReset
- Field: ScnParameterPointer pRunning
- Field: ScnParameterPointer pElapsedSecs
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.LocalPlayerVehicleTracking
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void Update()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Single updateT
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.LocalPlayerVehicleTracking+Data
- Method: Void Zero()
- Method: Void UpdateFromVehiclePhysics(VehiclePhysics vphys)
- Method: IEnumerable`1 AllParameters()
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Single updateIntv
- Field: ScnParameterPointer isSpawned
- Field: ScnParameterPointer isInEditor
- Field: ScnParameterPointer isKinematic
- Field: ScnParameterPointer speedMS
- Field: ScnParameterPointer speedKph
- Field: ScnParameterPointer verticalSpeed
- Field: ScnParameterPointer fwdSpeed
- Field: ScnParameterPointer latSpeed
- Field: ScnParameterPointer altitude
- Field: ScnParameterPointer heightAGL
- Field: ScnParameterPointer heading
- Field: ScnParameterPointer travelDist
- Field: ScnParameterPointer playerDist
- Field: ScnParameterPointer airborneTs
- Field: ScnParameterPointer localSeaDepth
- Field: ScnParameterPointer mass
- Field: ScnParameterPointer isGrabbed
- Field: ScnParameterPointer isFlying
- Field: ScnParameterPointer isStopped
- Field: ScnParameterPointer isFullStop
- Field: ScnParameterPointer isLanded
- Field: ScnParameterPointer isSplashed
- Field: ScnParameterPointer wheelContact
- Field: ScnParameterPointer bodyContact
- Field: State foldout
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.MissionBounds
- Method: Void OnEnterDeniedZone(ScnVehicleTriggerProp zone)
- Method: Void OnExitAllowedZone(ScnVehicleTriggerProp zone)
- Method: Void OnExitDeniedZone(ScnVehicleTriggerProp zone)
- Method: Void OnEnterAllowedZone(ScnVehicleTriggerProp zone)
- Method: Void LateUpdate()
- Method: Void OnManualCheckPos()
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: List`1 zoneProps
- Field: List`1 InsideZonesDenied
- Field: List`1 InsideZonesAllowed
- Field: Single TriggerTime
- Field: List`1 clbks
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.MissionBounds+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void Draw(ScnObjectTypes objVisiblityMask, Color c)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput checkInputTrigger
- Field: List`1 AllowedZones
- Field: List`1 DeniedZones
- Field: ScnTrigger OnBreakBounds
- Field: ScnTrigger OnEnterDeniedSpace
- Field: ScnTrigger OnExitAllowedSpace
- Field: ScnTrigger OnCheckPass
- Field: ScnTrigger OnCheckFail
- Field: Single minBreakBoundsTime
- Field: Single reTriggerTime
- Field: Boolean DrawEditZones
- Field: State allowedZonesFoldout
- Field: State deniedZonesFoldout
- Field: ScnParameterPointer pLPVInside
- Field: ScnParameterPointer pLPVBrkBds
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.Timer
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void TriggerTimer()
- Method: Void TriggerBoost()
- Method: Void OnTimerLapsed()
- Method: Void Update()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: ScnTrigger inTrigger
- Field: ScnTrigger boostTrigger
- Field: Double ut0
- Field: Double ut1
- Field: Boolean running
- Field: ScreenMessage msg
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.Timer+Data
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Single durationSecs
- Field: ScnTriggerInput inTrigger
- Field: Boolean visible
- Field: Boolean countdown
- Field: ScreenMessageStyle screenMessageStyle
- Field: String prefix
- Field: String suffix
- Field: String timeFormat
- Field: Single timerBoostAmount
- Field: ScnTriggerInput triggerBoost
- Field: ScnTrigger onLapsedTrigger
- Field: State foldoutBoost
- Field: ScnParameterPointer pElapsedSecs
- Field: ScnParameterPointer pCountdownSecs
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.VehicleCondition
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: VehicleCondition Any
- Field: VehicleCondition Undamaged
- Field: VehicleCondition Damaged
Scenarios.Modules.VehicleLogTrigger
- Method: Boolean LogMatchesType(VehicleLogEntry vle, LogType type)
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Boolean VehicleIsCandidate(Data data, Vehicle v, IVehicleOwner owner)
- Method: Void OnVehicleLogEvent(VehicleLogger vlog, VehicleLogEntry log, IVehicleOwner owner)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.VehicleLogTrigger+LogType
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: LogType None
- Field: LogType FullStop
- Field: LogType OutOfFuel
- Field: LogType OutOfAmmo
- Field: LogType Splashdown
- Field: LogType Breakoff
- Field: LogType ShotDown
- Field: LogType SignalLost
- Field: LogType Spawn
- Field: LogType Grab
- Field: LogType Release
- Field: LogType Throw
- Field: LogType Move
- Field: LogType Fly
- Field: LogType Land
- Field: LogType EngineOn
- Field: LogType EngineOff
- Field: LogType Refuel
- Field: LogType Rearm
- Field: LogType HitByShot
- Field: LogType Collision
- Field: LogType Reset
- Field: LogType Repaired
- Field: LogType ActionFigureIn
- Field: LogType ActionFigureIout
- Field: LogType EnterEditor
- Field: LogType Despawn
Scenarios.Modules.VehicleLogTrigger+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: NetFlags vehFilterNetFlags
- Field: TeamFlags vehFilterTeamFlags
- Field: VehicleCondition vehicleCondition
- Field: LogType logType
- Field: ScnTrigger logTrigger
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.WaypointRouteMk2
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void StartRoute_Local(Data data)
- Method: Void UpdateGateVisibility(Int32 nReachedGates)
- Method: Void ResetCourse(Boolean startNewLap)
- Method: Void Gate_OnVehicleReachGate(WaypointGate gt, Vehicle veh)
- Method: Void Gate_OnVehicleMissedGate(WaypointGate gt, Vehicle v)
- Method: Void StepNextWP(WaypointGate next)
- Method: Void SetNextWPFromWPIdx(WaypointGate next, Int32 fromIdx)
- Method: Void SetNextWP(WaypointGate next)
- Method: Void DropActiveLeg()
- Method: Void Update()
- Method: Void BacktrackCheckUpdate()
- Method: Void AlertBadHeading(Single msgT, Boolean rlyBad)
- Method: Void InflictDemerits(Single dmtPts, String category, String whatFor)
- Method: Void AlertGateMissed(Single msgT, WaypointGate nextGate)
- Method: Void AlertRouteFail(Single msgT)
- Method: Void ClearGates()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: WaypointGate gatePrefab
- Field: Dictionary`2 gates
- Field: List`1 wpGts
- Field: WaypointGate nextGate
- Field: Int32 nGates
- Field: Int32 nReachedGates
- Field: Int32 lookAheadGates
- Field: Boolean armedPenaltyChecks
- Field: Single revFaultT
- Field: Single rngFaultT
- Field: Single faultArmT
- Field: Boolean rlyBadHdg
- Field: ScreenMessage badHdgMsg
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.WaypointRouteMk2+RouteMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: RouteMode Sequential
- Field: RouteMode SkipMissed
- Field: RouteMode FailMissed
- Field: RouteMode Unordered
Scenarios.Modules.WaypointRouteMk2+LookAheadGatesMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: LookAheadGatesMode All
- Field: LookAheadGatesMode NextTen
- Field: LookAheadGatesMode NextFive
- Field: LookAheadGatesMode NextThree
- Field: LookAheadGatesMode NextAndOneAfter
- Field: LookAheadGatesMode NextOneOnly
- Field: LookAheadGatesMode SurpriseMe
Scenarios.Modules.WaypointRouteMk2+Data
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void LinkWPs(List`1 wps, Boolean loop)
- Method: Void UpdateWPs(List`1 wps)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: String GetNextTriggerName(List`1 triggers)
- Method: IEnumerable`1 GetInternalProps()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: Void Scoring.IScoringSource.GetExpectedScore(Single& score, String& category, Int32& qty)
- Method: List`1 GatherTriggers()
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput trgStartRoute
- Field: ScnTriggerInput trgClearRoute
- Field: List`1 waypoints
- Field: ScnTriggerInput inputForceWpFail
- Field: ScnTriggerInput inputForceRtFail
- Field: ScnTriggerInput inputForceReset
- Field: ScnTriggerInput inputAbortRoute
- Field: ScnTriggerInput inputArmPenalties
- Field: ScnTriggerInput inputEndPenalties
- Field: Boolean loop
- Field: Boolean showProgressMessage
- Field: String gateProp
- Field: RouteMode routeMode
- Field: LookAheadGatesMode lookAheadMode
- Field: Boolean resetOnLocalVehicleRecovery
- Field: Boolean backtrackFaultCheck
- Field: Single backtrackFaultWarnSecs
- Field: Single backtrackFaultStartSecs
- Field: Single backtrackFaultInterval
- Field: Int32 backtrackFaultDemerits
- Field: Boolean distanceFaultCheck
- Field: Boolean playSfx
- Field: Boolean alertMissedWP
- Field: Boolean penaltiesArmedOnGround
- Field: Single distanceFaultRange
- Field: Single distanceFaultInterval
- Field: Single distanceFaultDelay
- Field: Single wpRadiusScale
- Field: Single wpHdgErrorMax
- Field: Int32 pointsPerWP
- Field: Int32 missedGatePtsDec
- Field: Single penaltySafeTime
- Field: Single gateCheckSafety
- Field: ScnTrigger onRouteStarted
- Field: ScnTrigger onReachedFirst
- Field: ScnTrigger onPassedFirst
- Field: ScnTrigger onMissedAny
- Field: ScnTrigger onReachedAny
- Field: ScnTrigger onPassedAny
- Field: ScnTrigger onBackTrack
- Field: ScnTrigger onOffCourse
- Field: ScnTrigger onPenaltyArm
- Field: ScnTrigger onFailRoute
- Field: ScnTrigger onReachedLast
- Field: ScnParameterPointer pScoringEnable
- Field: ScnParameterPointer pAddScoreDemerits
- Field: ScnParameterPointer pAddScoreWaypoints
- Field: ScnParameterPointer pWaypointsCleared
- Field: ScnParameterPointer pCurrentLap
- Field: State triggersFoldout
- Field: State waypointsFoldout
- Field: State outputsFoldout
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.MissionEndModuleBase
- Method: MissionEndModuleBase get_Instance()
- Method: Void Awake()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: MissionEndModuleBase Instance
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: MissionEndModuleBase instance
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.MissionEndModuleBase+MissionEndModuleData
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Boolean returnVehicleToPlayer
- Field: Boolean despawnMissionNPCs
- Field: Boolean despawnPlayerVehicle
- Field: Boolean returnPlayerToStartingLocation
- Field: Single delay
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.MissionEndMT
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void MirrorProcessed()
- Method: Void Awake()
- Method: Void OnScenarioEnd()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.MissionEndMT+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: List`1 triggerSuccess
- Field: List`1 triggerEnd
- Field: List`1 triggerFail
- Field: State WinTriggersFoldout
- Field: State EndTriggersFoldout
- Field: State LozTriggersFoldout
- Field: Boolean returnVehicleToPlayer
- Field: Boolean despawnMissionNPCs
- Field: Boolean despawnPlayerVehicle
- Field: Boolean returnPlayerToStartingLocation
- Field: Single delay
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.MissionEndTeams
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void MirrorProcessed()
- Method: Void Awake()
- Method: Void OnScenarioEnd()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.MissionEndTeams+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput triggerBLU
- Field: ScnTriggerInput triggerRED
- Field: ScnTriggerInput triggerDraw
- Field: Boolean returnVehicleToPlayer
- Field: Boolean despawnMissionNPCs
- Field: Boolean despawnPlayerVehicle
- Field: Boolean returnPlayerToStartingLocation
- Field: Single delay
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.StageTransition
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void TriggerTransition()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Action OnNoNextStage
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.StageTransition+Data
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: String GetStageName(Int32 i)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput trigger
- Field: Int32 GoToStage
- Field: Single cooldown
- Field: Single countdown
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.MiniScoreboardControl
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void SetEnabled(ScnParameterPointer pB)
- Method: Void SetEnabled(Boolean b)
- Method: Void Clear()
- Method: Void LateUpdate()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.MiniScoreboardControl+Data
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: String text
- Field: ScnParameterPointer pEnable
- Field: Boolean clearOnDisable
- Field: ScnTriggerInput clearOn
- Field: SRTFeatures srtFeatures
- Field: String txt
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.IHaveMissionVehicle
- Method: String GetCraftFile()
Scenarios.Modules.ManualTriggerTester
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.ManualTriggerTester+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTrigger triggerOut
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.IndexedTrigger
- Method: String IConfigValue.Write()
- Method: Void IConfigValue.Parse(String s)
- Method: Void Invoke()
- Method: Void Invoke(IHaveScnTriggers sender, Object value, String tag)
- Method: Void Invoke(TriggerData tData)
- Method: Boolean get_CheckEnabled()
- Method: Void OnNetIvoke()
- Method: Void GetSettingsDialogData(ContentData cd)
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean CheckEnabled
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Int32 index
- Field: TriggerDelegate OnInvoke
- Field: TriggerDelegateWithData OnInvokeWithData
- Field: IHaveScnTriggers Source
- Field: Single delay
- Field: String tooltip
- Field: Nullable`1 textColor
- Field: NetMode netmode
- Field: ScnParameterPointer pEnable
- Field: Boolean invertEnable
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.IndexedTrigger+MMXItem
- Method: Void ExpandData(List`1& xData)
- Method: ModularMenuItem GetPrefab(PrefabItemsSO prefabs)
- Method: MMXItemData IsLinkTargetTo(Object obj)
- Method: Void NeedActiveStateChange(Boolean st)
- Method: T CacheAs(T& obj)
- Method: MMXItemData ExpandWidth(Boolean expWidth)
- Method: MMXItemData ExpandHeight(Boolean expHeight)
- Method: MMXItemData WithLayoutFrom(MMXItemData src)
- Method: MMXItemData WithBGColor(Nullable`1 bgColor)
- Method: MMXItemData WithBGColorFrom(MMXItemData src)
- Method: MMXItemData IsLinkTargetTo(Object obj, Action`1 onEditorIsLinking)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: List`1 data
- Field: Int32 xDataFirstIndex
- Field: Int32 xDataCount
- Field: String caption
- Field: String tooltip
- Field: TooltipData tooltipData
- Field: Int32 controlIndex
- Field: Nullable`1 bgColor
- Field: Nullable`1 expandWidth
- Field: Nullable`1 expandHeight
- Field: Nullable`1 preferredHeight
- Field: Nullable`1 preferredWidth
- Field: Nullable`1 minHeight
- Field: Nullable`1 minWidth
- Field: Func`1 getBgColor
- Field: Func`1 getExpandWidth
- Field: Func`1 getExpandHeight
- Field: Func`1 getPreferredHeight
- Field: Func`1 getPreferredWidth
- Field: Func`1 getMinHeight
- Field: Func`1 getMinWidth
- Field: Object linkTargetObject
- Field: Action`1 onEditorIsLinking
- Field: Action`1 onHover
- Field: Boolean active
Scenarios.Modules.ThresholdTrigger
- Method: String IConfigValue.Write()
- Method: Void IConfigValue.Parse(String s)
- Method: Void Invoke()
- Method: Void Invoke(IHaveScnTriggers sender, Object value, String tag)
- Method: Void Invoke(TriggerData tData)
- Method: Boolean get_CheckEnabled()
- Method: Void OnNetIvoke()
- Method: Void GetSettingsDialogData(ContentData cd)
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean CheckEnabled
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Single threshold
- Field: TriggerDelegate OnInvoke
- Field: TriggerDelegateWithData OnInvokeWithData
- Field: IHaveScnTriggers Source
- Field: Single delay
- Field: String tooltip
- Field: Nullable`1 textColor
- Field: NetMode netmode
- Field: ScnParameterPointer pEnable
- Field: Boolean invertEnable
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ThresholdTrigger+MMXItem
- Method: Void ExpandData(List`1& xData)
- Method: ModularMenuItem GetPrefab(PrefabItemsSO prefabs)
- Method: MMXItemData IsLinkTargetTo(Object obj)
- Method: Void NeedActiveStateChange(Boolean st)
- Method: T CacheAs(T& obj)
- Method: MMXItemData ExpandWidth(Boolean expWidth)
- Method: MMXItemData ExpandHeight(Boolean expHeight)
- Method: MMXItemData WithLayoutFrom(MMXItemData src)
- Method: MMXItemData WithBGColor(Nullable`1 bgColor)
- Method: MMXItemData WithBGColorFrom(MMXItemData src)
- Method: MMXItemData IsLinkTargetTo(Object obj, Action`1 onEditorIsLinking)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: List`1 data
- Field: Int32 xDataFirstIndex
- Field: Int32 xDataCount
- Field: String caption
- Field: String tooltip
- Field: TooltipData tooltipData
- Field: Int32 controlIndex
- Field: Nullable`1 bgColor
- Field: Nullable`1 expandWidth
- Field: Nullable`1 expandHeight
- Field: Nullable`1 preferredHeight
- Field: Nullable`1 preferredWidth
- Field: Nullable`1 minHeight
- Field: Nullable`1 minWidth
- Field: Func`1 getBgColor
- Field: Func`1 getExpandWidth
- Field: Func`1 getExpandHeight
- Field: Func`1 getPreferredHeight
- Field: Func`1 getPreferredWidth
- Field: Func`1 getMinHeight
- Field: Func`1 getMinWidth
- Field: Object linkTargetObject
- Field: Action`1 onEditorIsLinking
- Field: Action`1 onHover
- Field: Boolean active
Scenarios.Modules.TimedTrigger
- Method: String IConfigValue.Write()
- Method: Void IConfigValue.Parse(String s)
- Method: Void Invoke()
- Method: Void Invoke(IHaveScnTriggers sender, Object value, String tag)
- Method: Void Invoke(TriggerData tData)
- Method: Boolean get_CheckEnabled()
- Method: Void OnNetIvoke()
- Method: Void GetSettingsDialogData(ContentData cd)
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean CheckEnabled
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Single time
- Field: TriggerDelegate OnInvoke
- Field: TriggerDelegateWithData OnInvokeWithData
- Field: IHaveScnTriggers Source
- Field: Single delay
- Field: String tooltip
- Field: Nullable`1 textColor
- Field: NetMode netmode
- Field: ScnParameterPointer pEnable
- Field: Boolean invertEnable
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.TimedTrigger+MMXItem
- Method: Void ExpandData(List`1& xData)
- Method: ModularMenuItem GetPrefab(PrefabItemsSO prefabs)
- Method: MMXItemData IsLinkTargetTo(Object obj)
- Method: Void NeedActiveStateChange(Boolean st)
- Method: T CacheAs(T& obj)
- Method: MMXItemData ExpandWidth(Boolean expWidth)
- Method: MMXItemData ExpandHeight(Boolean expHeight)
- Method: MMXItemData WithLayoutFrom(MMXItemData src)
- Method: MMXItemData WithBGColor(Nullable`1 bgColor)
- Method: MMXItemData WithBGColorFrom(MMXItemData src)
- Method: MMXItemData IsLinkTargetTo(Object obj, Action`1 onEditorIsLinking)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: List`1 data
- Field: Int32 xDataFirstIndex
- Field: Int32 xDataCount
- Field: String caption
- Field: String tooltip
- Field: TooltipData tooltipData
- Field: Int32 controlIndex
- Field: Nullable`1 bgColor
- Field: Nullable`1 expandWidth
- Field: Nullable`1 expandHeight
- Field: Nullable`1 preferredHeight
- Field: Nullable`1 preferredWidth
- Field: Nullable`1 minHeight
- Field: Nullable`1 minWidth
- Field: Func`1 getBgColor
- Field: Func`1 getExpandWidth
- Field: Func`1 getExpandHeight
- Field: Func`1 getPreferredHeight
- Field: Func`1 getPreferredWidth
- Field: Func`1 getMinHeight
- Field: Func`1 getMinWidth
- Field: Object linkTargetObject
- Field: Action`1 onEditorIsLinking
- Field: Action`1 onHover
- Field: Boolean active
Scenarios.Modules.VehicleEditor
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnEnable()
- Method: Void OnDisable()
- Method: Void OnTriggerStart()
- Method: Void OnTriggerLeave()
- Method: Void onEditorStarted()
- Method: Void onEditorEnded(EditorLogic arg0, Boolean arg1)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.VehicleEditor+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput triggerEditorStart
- Field: ScnTriggerInput triggerEditorEnd
- Field: ScnTrigger onEditorEnter
- Field: ScnTrigger onEditorLeave
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.AndGate
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger(ScnTrigger trg)
- Method: Void MirrorProcessed()
- Method: Void OnScenarioEnd()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Dictionary`2 triggerStates
- Field: TMLData data
- Field: Dictionary`2 inTriggers
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.AndGate+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: List`1 inTriggers
- Field: ScnTrigger triggerOut
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.VehicleType
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: VehicleType None
- Field: VehicleType LocalPlayerVehicle
- Field: VehicleType PlayerVehicles
- Field: VehicleType NPCVehicles
- Field: VehicleType AllVehicles
Scenarios.Modules.VehicleAreaTrigger
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnVehicleLogEvent(VehicleLogger vlog, VehicleLogEntry log, IVehicleOwner owner)
- Method: Boolean VehicleIsCandidate(Data data, Vehicle v, IVehicleOwner owner)
- Method: Boolean VehicleConditionPasses(VehicleCondition requiredCondition, Vehicle v)
- Method: IEnumerator UpdateCR()
- Method: Void TriggerCheckVehicle(Vehicle vehicle)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 nTriggers
- Field: Dictionary`2 vehiclesInArea
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.VehicleAreaTrigger+TriggerMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: TriggerMode OnEnter
- Field: TriggerMode FullStopIn
- Field: TriggerMode FullStopOut
- Field: TriggerMode OnLeave
Scenarios.Modules.VehicleAreaTrigger+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void Draw(ScnObjectTypes objVisiblityMask, Color c)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnArea area
- Field: ScnTrigger areaTrigger
- Field: Teams team
- Field: Int32 repeatCount
- Field: VehicleType trgObjectType
- Field: TriggerMode triggerMode
- Field: VehicleCondition vehicleCondition
- Field: Boolean priorityUpdate
- Field: State foldoutOptions
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.BonusAwards
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: UniTaskVoid CollectAndAwardBonus(Int32 xp, Int32 funds, Single t)
- Method: Void ShowTextFx(String text)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 repeats
- Field: Single latestT
- Field: Single collectXP
- Field: Single collectFD
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.BonusAwards+BonusAvail
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: BonusAvail Unlimited
- Field: BonusAvail Once
- Field: BonusAvail Twice
- Field: BonusAvail Thrice
- Field: BonusAvail X5
- Field: BonusAvail X10
- Field: BonusAvail X50
- Field: BonusAvail X100
- Field: BonusAvail X1000
Scenarios.Modules.BonusAwards+BonusFxMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: BonusFxMode Default
- Field: BonusFxMode TopDown
- Field: BonusFxMode BottomUp
- Field: BonusFxMode ByMissionLog
- Field: BonusFxMode DontShow
Scenarios.Modules.BonusAwards+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput inputTrigger
- Field: Int32 bonusXP
- Field: Int32 bonusFunds
- Field: BonusAvail avail
- Field: ScnTrigger onGranted
- Field: ScnTrigger onDepleted
- Field: BonusFxMode fxMode
- Field: Single fxSize
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.CareerEventProgress
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void ShowPopupAtMissionEnd()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 deferredIfBetterRank
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.CareerEventProgress+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Int32 rank
- Field: ScnTriggerInput trigger
- Field: ShowProgressPopupOption showPopupOption
- Field: ScnTrigger onProgressSet
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.CareerEventProgressAdv
- Method: Void OnEnable()
- Method: Void OnDisable()
- Method: Void onLocalMissionStart(Mission arg0)
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void UnlockRank(Int32 rank)
- Method: Void LatchProgress()
- Method: Void ShowPopupAtMissionEnd()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 deferredIfBetterRank
- Field: Int32 unlockedRank
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.CareerEventProgressAdv+TriggerSetBehaviour
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: TriggerSetBehaviour Highest
- Field: TriggerSetBehaviour Lowest
- Field: TriggerSetBehaviour Latest
Scenarios.Modules.CareerEventProgressAdv+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput triggerLatch
- Field: List`1 rankTriggers
- Field: TriggerSetBehaviour triggerSetBehaviour
- Field: ShowProgressPopupOption showProgressPopup
- Field: Boolean clearRankOnStageChange
- Field: Nullable`1 isValidNode
- Field: State rankTriggersFoldout
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.CareerEventProgressStepper
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerReset()
- Method: Void OnTriggerDecr()
- Method: Void OnTriggerIncr()
- Method: Void OnTriggerLatch()
- Method: Void LatchProgress()
- Method: Void ShowPopupAtMissionEnd()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 rank
- Field: Int32 rank0
- Field: Int32 deferredIfBetterRank
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.CareerEventProgressStepper+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput triggerRankIncr
- Field: ScnTriggerInput triggerRankDecr
- Field: ScnTriggerInput triggerRankReset
- Field: ScnTriggerInput triggerLatch
- Field: Int32 initRank
- Field: ShowProgressPopupOption showPopupOption
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.CareerProgressByScore
- Method: CareerProgressByScore get_Instance()
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void onPlayerScoresChg(Player arg1, Nullable`1 arg2)
- Method: Void OnTrigger()
- Method: Int32 GetRankByScore(Data data, Single playerScore)
- Method: Void LatchProgress(Int32 unlockedRank)
- Method: Void ShowPopupAtMissionEnd()
- Method: Void UpdateFlightUIText(Data data, Boolean fxAnimate)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: CareerProgressByScore Instance
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 rank
- Field: Int32 deferredIfBetterRank
- Field: CareerProgressByScore instance
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.CareerProgressByScore+Data
- Method: Single get_MidTierScore()
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Single MidTierScore
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput inputTrigger
- Field: Single topScoreTgt
- Field: Single midTierSplit
- Field: Single midTierPts
- Field: Single minScoreTgt
- Field: Boolean useMidSplit
- Field: ShowProgressPopupOption showProgressPopup
- Field: ScnTrigger onTrigger
- Field: ScnTrigger onWin
- Field: ScnTrigger onDud
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.CombatEventTriggersPvE
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnVehicleLogEvent(VehicleLogger vlog, VehicleLogEntry vle, IVehicleOwner owner)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.CombatEventTriggersPvE+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTrigger plyrDmgNpc
- Field: ScnTrigger npcDmgPlyr
- Field: ScnTrigger plyrDownedNpc
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.CombatScoreTrigger
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: IEnumerator UpdateCR()
- Method: Boolean Evaluate()
- Method: Int32 GetValue(CombatStat score)
- Method: Boolean EvaluateLocalPlayer()
- Method: Boolean EvaluatePlayerMost()
- Method: Boolean EvaluateTeamCount(Team team)
- Method: Boolean EvaluateTeamMost()
- Method: Boolean EvaluateTotalCount()
- Method: Boolean EvaluateCount(Boolean useMax)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Teams victor
- Field: Data data
- Field: Func`1 triggerCondition
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.CombatScoreTrigger+Mode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: Mode LocalPlayer
- Field: Mode PlayerWithMost
- Field: Mode TeamWithMost
- Field: Mode BLUTeam
- Field: Mode REDTeam
- Field: Mode TotalCount
Scenarios.Modules.CombatScoreTrigger+Value
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: Value AllKills
- Field: Value PlayerKills
- Field: Value BotKills
- Field: Value DamageCaused
- Field: Value DamageTaken
- Field: Value Deaths
- Field: Value Despawns
Scenarios.Modules.CombatScoreTrigger+Data
- Method: String get_ValueName()
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: String ValueName
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Int32 threshold
- Field: Mode mode
- Field: Value value
- Field: Boolean countToZero
- Field: Boolean showOnFlightUI
- Field: ScnTrigger triggerAny
- Field: ScnTrigger triggerBLU
- Field: ScnTrigger triggerRED
- Field: ScnTrigger triggerDraw
- Field: List`1 modeList
- Field: List`1 valList
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.Hint
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.Hint+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void TriggerHint(Hint moduleInstance)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput trigger
- Field: ScnMessage message
- Field: HintStyle style
- Field: Single duration
- Field: Boolean suppressIfMissionEnding
- Field: ScnTrigger onPopupDismiss
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.LandingTargetTrigger
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void OnLanding(Nullable`1 landing)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: RunwayLandingTarget runwayTgt
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.LandingTargetTrigger+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnPropReference`1 runway
- Field: ScnTriggerInput inputStart
- Field: ScnTrigger onLandingScored
- Field: ScnTrigger onLandingFailed
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.Latch
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerRead()
- Method: Void OnTriggerToggle()
- Method: Void OnTriggerDisable()
- Method: Void OnTriggerEnable()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.Latch+Data
- Method: Boolean get_state()
- Method: Void set_state(Boolean value)
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean state
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnParameterPointer pState
- Field: List`1 triggersEnable
- Field: List`1 triggersDisable
- Field: List`1 triggersToggle
- Field: List`1 triggersRead
- Field: ScnTrigger triggerOut
- Field: ScnTrigger triggerOutNeg
- Field: ScnTrigger triggerLatchEnabled
- Field: ScnTrigger triggerLatchDisabled
- Field: State foldoutReads
- Field: State foldoutEnables
- Field: State foldoutDisables
- Field: State foldoutToggles
- Field: State foldoutInputs
- Field: State foldoutOutputs
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.MiniScoreboardReadout
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void onPlayerScoresChg(Player arg1, Nullable`1 arg2)
- Method: Void UpdateFlightUIText(Data data, Boolean fxAnimate)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.MiniScoreboardReadout+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.MissionEnd
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void MirrorProcessed()
- Method: Void Awake()
- Method: Void OnScenarioEnd()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.MissionEnd+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput triggerSuccess
- Field: ScnTriggerInput triggerEnd
- Field: ScnTriggerInput triggerFail
- Field: Boolean returnVehicleToPlayer
- Field: Boolean despawnMissionNPCs
- Field: Boolean despawnPlayerVehicle
- Field: Boolean returnPlayerToStartingLocation
- Field: Single delay
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.PlayerAircraftOps
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnApplyTrigger()
- Method: Void InitInFlightAsNeeded()
- Method: Void OnVehicleLogEvent(VehicleLogger vlog, VehicleLogEntry vle, IVehicleOwner owner)
- Method: Void EnsureFlyingThenTrigger()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: FlyingState flownState
- Field: Boolean armFlightBoundTriggers
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.PlayerAircraftOps+ResourceOps
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: ResourceOps DontChange
- Field: ResourceOps SetLevel
- Field: ResourceOps SetLimit
- Field: ResourceOps SetAndLimit
- Field: ResourceOps Unusable
- Field: ResourceOps Infinite
Scenarios.Modules.PlayerAircraftOps+AllowOps
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: AllowOps DontChange
- Field: AllowOps Allowed
- Field: AllowOps Denied
Scenarios.Modules.PlayerAircraftOps+ResupplyOps
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: ResupplyOps Allowed
- Field: ResupplyOps Denied
- Field: ResupplyOps OnlyByHand
- Field: ResupplyOps OnlyByProp
Scenarios.Modules.PlayerAircraftOps+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnParameterPointer enableMonitoring
- Field: ScnTriggerInput applyOnTrigger
- Field: ResourceOps fuelOps
- Field: ResourceOps ammoOps
- Field: Single fuelLvl
- Field: Single ammoLvl
- Field: ResupplyOps refuelRules
- Field: ResupplyOps reloadRules
- Field: AllowOps allowRepair
- Field: AllowOps allowSwitch
- Field: AllowOps allowPickup
- Field: AllowOps allowFuddle
- Field: Boolean groundCraggle
- Field: Single airborneMinT
- Field: Single crashMinDmg
- Field: Boolean flyingStart
- Field: ScnTrigger onAirborne
- Field: ScnTrigger onLandSafe
- Field: ScnTrigger onEndCrash
- Field: ScnTrigger onTouchdown
- Field: ScnTrigger onOuttaFuel
- Field: ScnTrigger onOuttaAmmo
- Field: ScnTrigger onRefuel
- Field: ScnTrigger onReload
- Field: ScnTrigger onRepair
- Field: ScnTrigger onRetrve
- Field: ScnTrigger onDamaged
- Field: ScnTrigger onHevyDmg
- Field: ScnTrigger onGetShot
- Field: ScnTrigger onFireGuns
- Field: ScnTrigger onPopSmoke
- Field: ScnTrigger onCutSmoke
- Field: State outputsFLS
- Field: String rscOpsToolTip
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.PlayerAircraftOps+FlyingState
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: FlyingState NOT
- Field: FlyingState AIRTIME
- Field: FlyingState SURELY
Scenarios.Modules.PlayerStartPositions
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger()
- Method: Void MovePlayerToStartPos(Player plr)
- Method: ScnPlayerSpawn GetSpawnLocation(Data data)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Boolean launchLocationSet
- Field: Int32 currentSpawnRound
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.PlayerStartPositions+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void Draw(ScnObjectTypes objVisiblityMask, Color c)
- Method: Color GetTeamColor()
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: List`1 spawnLocations
- Field: Teams team
- Field: State spawnsFoldout
- Field: ScnTriggerInput trigger
- Field: PlayerSpawnMethod spawnMethod
- Field: Boolean vehicleResetOnStart
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.RandomWaypoints
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.RandomWaypoints+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Single waypointTimerBaseValue
- Field: Single waypointTimerVariation
- Field: String gateProp
- Field: List`1 spawnAreas
- Field: State foldoutAreas
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.RecordCheckSet
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: MissionRecord InitRecord()
- Method: Void OnTriggerReset()
- Method: Void OnTriggerCheck(ScnParameterPointer spp)
- Method: Boolean IsRecordBreak(MissionStat ms, MissionRecord mr, Single value)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: MissionStat mst
- Field: MissionRecord rcr
- Field: Nullable`1 standingRcrd
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.RecordCheckSet+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnReference`1 stat
- Field: ScnParameterPointer recordFeed
- Field: ScnTriggerInput trgCheckRecord
- Field: ScnTriggerInput trgResetRecord
- Field: ScnTrigger OnRecordBroken
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.ScoreboardSettings
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.ScoreboardSettings+ScoreboardModeRule
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: ScoreboardModeRule LeaveUnchanged
- Field: ScoreboardModeRule Default
- Field: ScoreboardModeRule Combat
Scenarios.Modules.ScoreboardSettings+ShowTeamsRule
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: ShowTeamsRule Auto
- Field: ShowTeamsRule True
- Field: ShowTeamsRule False
- Field: ShowTeamsRule LeaveUnchanged
Scenarios.Modules.ScoreboardSettings+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScoreboardModeRule scoreboardMode
- Field: ShowTeamsRule showTeams
- Field: ShowTeamsRule showTeamTotals
- Field: Boolean resetOnScenarioEnd
- Field: Boolean clerarScoresOnScenarioEnd
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.SpeedRunScoring
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerStart()
- Method: IEnumerator TrackBestSpeed()
- Method: Boolean VehicleConditionIsValid(Vehicle v)
- Method: Void OnTriggerReset()
- Method: Void ResetScore()
- Method: Void OnTriggerScore()
- Method: Void OnTriggerFail()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Single currentBestSpd
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.SpeedRunScoring+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTriggerInput inputTriggerStart
- Field: ScnTriggerInput inputTriggerReset
- Field: ScnTriggerInput inputTriggerScore
- Field: ScnTriggerInput inputTriggerFail
- Field: ScnTrigger OnScore
- Field: ScnTrigger OnFail
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.TimedTriggersModule
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerStop()
- Method: Void OnTriggerStart()
- Method: Void Update()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Double ut0
- Field: Double ut1
- Field: Boolean running
- Field: ScreenMessage msg
- Field: HashSet`1 tTriggersTriggered
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.TimedTriggersModule+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: String GetNextTriggerName(List`1 triggerTimes)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Single totalDuration
- Field: List`1 triggerTimes
- Field: ScnTriggerInput triggerStartTimer
- Field: ScnTriggerInput triggerStopTimer
- Field: State triggersFoldout
- Field: Boolean visible
- Field: Boolean countdown
- Field: Boolean repeat
- Field: ScreenMessageStyle screenMessageStyle
- Field: String prefix
- Field: String suffix
- Field: String timeFormat
- Field: ScnTrigger onTimerLapsed
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.TriggerCounter
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTriggerIn()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Int32 count
- Field: ScnTrigger[] inTriggers
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.TriggerCounter+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: Int32 count
- Field: List`1 inTriggers
- Field: ScnTrigger triggerOut
- Field: State inTriggersFoldout
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.TriggerMultiListenerModule
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnTrigger(ScnTrigger trg)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: TMLData data
- Field: Dictionary`2 inTriggers
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.TriggerMultiListenerModule+TMLData
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: List`1 inTriggers
- Field: ScnTrigger triggerOut
- Field: State inTriggersFoldout
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.TriggerTesterModule
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: Void OnScenarioEnd()
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.TriggerTesterModule+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnTrigger triggerA
- Field: ScnTrigger triggerB
- Field: ScnTrigger triggerC
- Field: ScnTrigger triggerD
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.VehicleAreaGroup
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Void OnVehicleEnterOrLeaveArea(VehicleTriggerAreaProp arg1, Vehicle arg2)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: ScnTrigger OnEnterArea
- Field: ScnTrigger OnLeaveArea
- Field: Data data
- Field: Nullable`1 groupState
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.VehicleAreaGroup+GroupLogic
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: GroupLogic Any
- Field: GroupLogic All
Scenarios.Modules.VehicleAreaGroup+TriggerCondition
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: TriggerCondition VehicleInside
- Field: TriggerCondition VehicleOutside
Scenarios.Modules.VehicleAreaGroup+InitialCondition
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: InitialCondition Met
- Field: InitialCondition Unmet
- Field: InitialCondition Unknown
Scenarios.Modules.VehicleAreaGroup+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Nullable`1 CheckCondition(VehicleTriggerAreaProp prop, Vehicle v)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: List`1 areas
- Field: TriggerCondition condition
- Field: GroupLogic groupLogic
- Field: InitialCondition initialCondition
- Field: Boolean allowUnpairedTriggers
- Field: ScnTrigger OnAreasConditionMet
- Field: ScnTrigger OnAreasConditionUnmet
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Modules.VehicleStateFilter
- Method: Void OnScenarioStarting(ScenarioModuleData mData, Boolean asServer)
- Method: Boolean TroolTestFail(Trool test, Boolean item)
- Method: Void OnTriggerInput()
- Method: Boolean AllThingsCheck(Vehicle lpv)
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: Scenario get_Scenario()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: T GetData()
- Method: Boolean get_isMissionModule()
- Method: Void OnCreate(Scenario host)
- Method: IEnumerator OwnerNetUpdate(Single updateInterval)
- Method: Void OnNetSerialize(NetworkWriter writer)
- Method: Void CmdServerUpdate(Byte[] data)
- Method: Void Rpc_ClientUpdate(Byte[] data)
- Method: Void OnNetDeserialize(NetworkReader reader)
- Method: Void UserCode_CmdServerUpdate__Byte[](Byte[] data)
- Method: Void UserCode_Rpc_ClientUpdate__Byte[](Byte[] data)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Scenario Scenario
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isMissionModule
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: Scenario scn
- Field: ScenarioModuleData baseData
- Field: Action OnScenarioEnding
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Modules.VehicleStateFilter+Trool
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: Trool False
- Field: Trool Either
- Field: Trool True
Scenarios.Modules.VehicleStateFilter+ZoneCheckMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: ZoneCheckMode InsideAnyOutsideAll
- Field: ZoneCheckMode InsideAllOutsideAll
- Field: ZoneCheckMode InsideAllOutsideAny
- Field: ZoneCheckMode InsideAnyOutsideAny
Scenarios.Modules.VehicleStateFilter+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Boolean get_IsPlaying()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: IEnumerable`1 OnGatherScnMarkers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: List`1 GatherTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: ScnParameterPointer ptrLastTest
- Field: ScnTriggerInput inputTrigger
- Field: Trool isFlying
- Field: Trool isDamaged
- Field: Trool isFueled
- Field: Trool isArmed
- Field: Trool isCrewed
- Field: Trool isLanded
- Field: Trool isMoving
- Field: Trool isGrabbed
- Field: Trool isStopped
- Field: Trool isRunning
- Field: Trool isTxLost
- Field: List`1 InZones
- Field: List`1 OutZones
- Field: ZoneCheckMode zoneOps
- Field: ScnTrigger passTrigger
- Field: ScnTrigger failTrigger
- Field: String customName
- Field: Boolean enabled
- Field: String moduleType
- Field: ScenarioModule module
- Field: ScenarioData scnData
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg