Scenarios.Workshop
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Scenarios.Workshop
Scenarios.Workshop.WorkshopScenario
- Method: Boolean get_IsInActiveMission()
- Method: Data get_scnData()
- Method: ScnCraftSpawn get_SpawnCraft()
- Method: Void OnScenarioStarting(ScenarioData sd, Boolean asServer)
- Method: Void OnPlayerReady()
- Method: Void OnEditorReady()
- Method: Void OnEditorBtnFly()
- Method: Void EditorToolbarSetup()
- Method: Void onVehicleSpawn(Vehicle arg0)
- Method: Void StartEditorIfPossible()
- Method: Void OnScenarioEnd()
- Method: Void MirrorProcessed()
- Method: ScnBehaviourData get_scnBehaviourData()
- Method: Void OnCreate(AttributedType`1 scnTypeData, ScenarioData data)
- Method: Void OnStopScenario()
- Method: Void LoadMsnModules(ScenarioData data, Boolean asServer)
- Method: Byte[] Srv_OnJIPRequestData()
- Method: ScenarioData ReceiveDataOnClient(Guid xferid, Mission msn)
- Method: Void OnScenarioServerDataArrived(ScenarioData serverData)
- Method: Void OnBriefingPanelDismiss()
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Boolean IsInActiveMission
- Property: Data scnData
- Property: ScnCraftSpawn SpawnCraft
- Property: ScnBehaviourData scnBehaviourData
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Data data
- Field: ScnCraftSpawn spawnCraft
- Field: CraftInfo cInfo
- Field: Boolean hasVehicle
- Field: Boolean playerReady
- Field: WorkshopScenario Instance
- Field: RecoveryLogicModule recoveryLogic
- Field: GameRules rules
- Field: ScenarioData data
- Field: List`1 Modules
- Field: String localizedDisplayName
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scenarios.Workshop.WorkshopScenario+Data
- Method: Void OnGetScenarioEditorData(ContentData content)
- Method: Void OnGatherExternalAssets(List`1 exts)
- Method: String Scenarios.Modules.IHaveMissionVehicle.GetCraftFile()
- Method: IEnumerable`1 get_AllModules()
- Method: Boolean get_IsPlaying()
- Method: Void Save(ConfigNode node, CfgContext context)
- Method: Void Load(ConfigNode node, CfgContext context)
- Method: ScenarioModuleData CreateDefaultDataForModule(Int32 i)
- Method: Void OnGetHeaderContent(ContentData content, AttributedType`1 scnTypeData)
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color c)
- Method: Byte[] SaveToBytes()
- Method: Void LoadFromBytes(Byte[] data, Int32& stageIdx)
- Method: AttributedType`1 get_ScnTypeData()
- Method: String OnGetDisplayName()
- Method: List`1 GatherTriggers()
- Method: String GetDisplayName()
- Method: String GetScnEditorHeader()
- Method: String OnGetScnEditorHeader()
- Method: List`1 GetTriggers()
- Method: Void GetScenarioEditorData(ContentData content)
- Method: Void GetSettingsMenuData(ContentData content)
- Method: Void OnGetSettingsMenuData(ContentData content)
- Method: Void OnGetScnEditorTriggerUI(ContentData content)
- Method: Void onEditorIsLinking(Boolean isLinking)
- Method: IEnumerable`1 GatherScoreSources()
- Method: IEnumerable`1 GetInternalProps()
- Method: ValueTuple`3 GetContainingStageInfo()
- Method: Mission Scenarios.Data.IAmParameterSource.get_mission()
- Method: Void Scenarios.Data.IAmParameterSource.set_mission(Mission value)
- Method: String Scenarios.IScnNode.get_guid()
- Method: String Scenarios.IScnNode.get_name()
- Method: FloatingMMXPanel get_PropertiesDialog()
- Method: Void Draw(ScnObjectTypes objVisibilityMask, Color color)
- Method: Boolean Cast(ScnObjectTypes objVisibilityMask, Ray ray)
- Method: Void OnUIHover(Boolean hover)
- Method: Boolean OpenSettingsDialog(ContentData outerContent, Boolean rebuildRippleOut)
- Method: Boolean OpenSettingsDialog(Action onDialogDismiss, Action onRebuild, Action`1 onDialogStChg)
- Method: Void OnPropertiesDialogCreated(FloatingMMXPanel dialog)
- Method: Void GetSettingsDialogData(ContentData content)
- Method: Void onScnEditorEndedWithSettingsDialog()
- Method: Void CloseSettingsDialog()
- Method: Void OnSettingsDialogDismiss()
- Method: String GetDefaultName(Int32 nodeIdx)
- Method: NodeRendererOps GetAllowedRendererOps()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: IEnumerable`1 AllModules
- Property: Boolean IsPlaying
- Property: AttributedType`1 ScnTypeData
- Property: FloatingMMXPanel PropertiesDialog
- Property: Boolean UIHover
- Field: EnterEditorMode enterWorkshopMode
- Field: Boolean hideIssuesInWorkshop
- Field: String vehicleSrcFile
- Field: String vehicleSpawnId
- Field: String workshopSrcTag
- Field: ScnTrigger OnVehicleSpawned
- Field: ScnTrigger OnEnterWorkshop
- Field: ScnTrigger OnVehicleLaunch
- Field: List`1 Modules
- Field: List`1 MissionModules
- Field: Scenario scenario
- Field: String scnName
- Field: String scnType
- Field: ScnTrigger onScenarioStart
- Field: ScnTrigger onPlayerReady
- Field: ValueBox`1 renaming
- Field: AttributedType`1 scnTypeData
- Field: List`1 triggers
- Field: State foldoutModule
- Field: State foldoutTriggers
- Field: String displayName
- Field: List`1 triggerLists
- Field: Mission mission
- Field: String name
- Field: String guid
- Field: FloatingMMXPanel propertiesDialog
- Field: Action OnContentRebuild
- Field: Action OnDialogDismiss
- Field: Action`1 OnDialogStateChg
Scenarios.Workshop.WorkshopScenario+Data+EnterEditorMode
- Method: Boolean HasFlag(Enum flag)
- Method: Object GetValue()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: Int32 CompareTo(Object target)
- Method: String ToString()
- Method: String ToString(String format)
- Method: String ToString(IFormatProvider provider)
- Method: String ToString(String format, IFormatProvider provider)
- Method: Boolean System.ISpanFormattable.TryFormat(Span`1 destination, Int32& charsWritten, ReadOnlySpan`1 format, IFormatProvider provider)
- Method: TypeCode GetTypeCode()
- Method: Boolean System.IConvertible.ToBoolean(IFormatProvider provider)
- Method: Char System.IConvertible.ToChar(IFormatProvider provider)
- Method: SByte System.IConvertible.ToSByte(IFormatProvider provider)
- Method: Byte System.IConvertible.ToByte(IFormatProvider provider)
- Method: Int16 System.IConvertible.ToInt16(IFormatProvider provider)
- Method: UInt16 System.IConvertible.ToUInt16(IFormatProvider provider)
- Method: Int32 System.IConvertible.ToInt32(IFormatProvider provider)
- Method: UInt32 System.IConvertible.ToUInt32(IFormatProvider provider)
- Method: Int64 System.IConvertible.ToInt64(IFormatProvider provider)
- Method: UInt64 System.IConvertible.ToUInt64(IFormatProvider provider)
- Method: Single System.IConvertible.ToSingle(IFormatProvider provider)
- Method: Double System.IConvertible.ToDouble(IFormatProvider provider)
- Method: Decimal System.IConvertible.ToDecimal(IFormatProvider provider)
- Method: DateTime System.IConvertible.ToDateTime(IFormatProvider provider)
- Method: Object System.IConvertible.ToType(Type type, IFormatProvider provider)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Int32 value__
- Field: EnterEditorMode Manually
- Field: EnterEditorMode OnVehicleSpawn
- Field: EnterEditorMode OnPlayerReady
- Field: EnterEditorMode OnVehicleAndPlayerReady