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Scoring
Scoring.CombatStats
- Method: CombatStats get_Instance()
- Method: Void Awake()
- Method: Dictionary`2 get_Stats()
- Method: Void Start()
- Method: Void OnDestroy()
- Method: Boolean AddPlayerIfNeeded(IVehicleOwner p)
- Method: Void AddScoreToPlayer(IVehicleOwner p, Int32 playerKills, Int32 botKills, Int32 deaths, Int32 damageTaken, Int32 damageCaused, Int32 despawns)
- Method: Void RpcBroadcastScoreUpdate(UInt32 netId, Int32 NPCHostteam, CombatStat sc, CombatStat scDelta)
- Method: CombatStat GetPlayerStats(Player p)
- Method: Void CountHitsAndDamage(VehicleLogger vlog, VehicleLogEntry log, IVehicleOwner owner)
- Method: Void CountCombatKillsAndDeaths(VehicleLogger vlog, VehicleLogEntry lge, IVehicleOwner owner)
- Method: Void ClearScores()
- Method: Void MirrorProcessed()
- Method: Void UserCode_RpcBroadcastScoreUpdate__UInt32__Int32__CombatStat__CombatStat(UInt32 netId, Int32 NPCHostteam, CombatStat sc, CombatStat scDelta)
- Method: Void InvokeUserCode_RpcBroadcastScoreUpdate__UInt32__Int32__CombatStat__CombatStat(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: CombatStats Instance
- Property: Dictionary`2 Stats
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: CombatStats instance
- Field: Dictionary`2 stats
- Field: UnityEvent`3 OnCombatStatsChanged
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scoring.CombatStats+CombatStat
- Method: Int32 get_TotalKills()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Int32 TotalKills
- Field: Int32 playerKills
- Field: Int32 botKills
- Field: Int32 deaths
- Field: Int32 damageTaken
- Field: Int32 damageCaused
- Field: Int32 despawns
Scoring.MissionScoring
- Method: MissionScoring get_Instance()
- Method: Void Awake()
- Method: Void AddScoreToPlayer(Player player, ScoreEntry score, Action`1 onRPC)
- Method: Void AddScoreToPlayer(Player player, Single score, String category, String whatFor, String breakdown, Action`1 onRPC)
- Method: Void onAddScoreToPlayer(Player player, ScoreEntry score)
- Method: Void RpcAddScore(UInt32 playerId, ScoreEntry scoreEntry)
- Method: Void ClearScoreForPlayer(Player plr, Action`1 onRPC)
- Method: Void onResetPlayerScore(Player p)
- Method: Void RpcClearPlayerScore(UInt32 playerID)
- Method: Void ClearScores(Action`1 onRPC)
- Method: Void onResetScores()
- Method: Void RpcClearAllScores()
- Method: Void ModifyPlayerScore(Player plr, ScoreEntry score, Action`1 onRPC)
- Method: Void onModifyPlayerScore(Player plr, ScoreEntry score, Action`1 onRPC)
- Method: Void RpcModifyPlayerScore(UInt32 playerID, ScoreEntry score)
- Method: Single GetPlayerScore(Player player)
- Method: Single onGetPlayerScore(Player player)
- Method: Void AddPlayerIfNeeded(Player player)
- Method: ScoreLog GetPlayerScoreBreakdown(Player player)
- Method: ScoreLog onGetPlayerScoreBreakdown(Player player)
- Method: Void SetPlayerScore(MissionStat stat, Player player)
- Method: Void MirrorProcessed()
- Method: Void UserCode_RpcAddScore__UInt32__ScoreEntry(UInt32 playerId, ScoreEntry scoreEntry)
- Method: Void InvokeUserCode_RpcAddScore__UInt32__ScoreEntry(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_RpcClearPlayerScore__UInt32(UInt32 playerID)
- Method: Void InvokeUserCode_RpcClearPlayerScore__UInt32(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_RpcClearAllScores()
- Method: Void InvokeUserCode_RpcClearAllScores(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Void UserCode_RpcModifyPlayerScore__UInt32__ScoreEntry(UInt32 playerID, ScoreEntry score)
- Method: Void InvokeUserCode_RpcModifyPlayerScore__UInt32__ScoreEntry(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Boolean get_IsAwaitingResponse()
- Method: Boolean AwaitResponse(Action`1 onResponse, Single timeout)
- Method: Void HandleResponse(Boolean success)
- Method: Void Rpc_HandleResponse(Boolean success)
- Method: Void UserCode_Rpc_HandleResponse__Boolean(Boolean success)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: MissionScoring Instance
- Property: Boolean IsAwaitingResponse
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Dictionary`2 scores
- Field: MissionScoring instance
- Field: Action`1 pendingResponse
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scoring.ScoreLog
- Method: IEnumerator`1 GetEnumerator()
- Method: IEnumerator System.Collections.IEnumerable.GetEnumerator()
- Method: ScoreEntry get_Item(Int32 index)
- Method: Int32 IndexOf(ScoreEntry entry)
- Method: Int32 Count()
- Method: Single get_GetTotalScore()
- Method: Void Add(ScoreEntry scoreEntry)
- Method: Void Clear()
- Method: Void Modify(ScoreEntry score)
- Method: Single GetScoreForCategory(String cat)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: ScoreEntry Item
- Property: Single GetTotalScore
- Field: List`1 scores
Scoring.ScoreEntry
- Method: ScoreEntry Announce()
- Method: String GetAnnounceMessage()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Single score
- Field: String whatFor
- Field: String breakdown
- Field: String category
Scoring.ScoringDB
- Method: Void AddScoreForPlayer(Player player, Single score, MissionStat stat)
- Method: Void SetScoreForPlayer(Player player, Single score, MissionStat stat)
- Method: Single GetScoreForPlayer(Player player, MissionStat stat)
- Method: Dictionary`2 GetScoresForPlayer(Player player)
- Method: Void ClearScoresForPlayer(Player player, MissionStat stat)
- Method: Void ClearAllScores()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Field: Dictionary`2 scores
Scoring.LocalizedNetScreenMessages
- Method: LocalizedNetScreenMessages get_Instance()
- Method: Void Awake()
- Method: Void PostLocalizedMessage(String term, String fallback, Object[] args)
- Method: Void PostPSLocalizedMessage(String prefix, String term, String fallback, String suffix, Object[] args)
- Method: Void Rpc_OnServerLocMessageReceived(String prefix, String term, String fallback, String suffix, String argsData)
- Method: Void OnMessageReceived_Local(String message)
- Method: Void MirrorProcessed()
- Method: Void UserCode_Rpc_OnServerLocMessageReceived__String__String__String__String__String(String prefix, String term, String fallback, String suffix, String argsData)
- Method: Void InvokeUserCode_Rpc_OnServerLocMessageReceived__String__String__String__String__String(NetworkBehaviour obj, NetworkReader reader, NetworkConnectionToClient senderConnection)
- Method: Boolean get_isServer()
- Method: Boolean get_isClient()
- Method: Boolean get_isLocalPlayer()
- Method: Boolean get_isServerOnly()
- Method: Boolean get_isClientOnly()
- Method: Boolean get_isOwned()
- Method: Boolean get_hasAuthority()
- Method: Boolean get_authority()
- Method: UInt32 get_netId()
- Method: NetworkConnection get_connectionToServer()
- Method: NetworkConnectionToClient get_connectionToClient()
- Method: Boolean HasSyncObjects()
- Method: NetworkIdentity get_netIdentity()
- Method: Void set_netIdentity(NetworkIdentity value)
- Method: Boolean GetSyncVarHookGuard(UInt64 dirtyBit)
- Method: Void SetSyncVarHookGuard(UInt64 dirtyBit, Boolean value)
- Method: Void SetSyncVarDirtyBit(UInt64 dirtyBit)
- Method: Void SetDirty()
- Method: Boolean IsDirty()
- Method: Void ClearAllDirtyBits()
- Method: Void InitSyncObject(SyncObject syncObject)
- Method: Void SendCommandInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean requiresAuthority)
- Method: Void SendRPCInternal(String functionFullName, NetworkWriter writer, Int32 channelId, Boolean includeOwner)
- Method: Void SendTargetRPCInternal(NetworkConnection conn, String functionFullName, NetworkWriter writer, Int32 channelId)
- Method: Void GeneratedSyncVarSetter(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged)
- Method: Void GeneratedSyncVarSetter_GameObject(GameObject value, GameObject& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkIdentity(NetworkIdentity value, NetworkIdentity& field, UInt64 dirtyBit, Action`2 OnChanged, UInt32& netIdField)
- Method: Void GeneratedSyncVarSetter_NetworkBehaviour(T value, T& field, UInt64 dirtyBit, Action`2 OnChanged, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarGameObject(GameObject newGameObject, GameObject& gameObjectField, UInt64 dirtyBit, UInt32& netIdField)
- Method: GameObject GetSyncVarGameObject(UInt32 netId, GameObject& gameObjectField)
- Method: Void GeneratedSyncVarDeserialize(T& field, Action`2 OnChanged, T value)
- Method: Void GeneratedSyncVarDeserialize_GameObject(GameObject& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkIdentity(NetworkIdentity& field, Action`2 OnChanged, NetworkReader reader, UInt32& netIdField)
- Method: Void GeneratedSyncVarDeserialize_NetworkBehaviour(T& field, Action`2 OnChanged, NetworkReader reader, NetworkBehaviourSyncVar& netIdField)
- Method: Void SetSyncVarNetworkIdentity(NetworkIdentity newIdentity, NetworkIdentity& identityField, UInt64 dirtyBit, UInt32& netIdField)
- Method: NetworkIdentity GetSyncVarNetworkIdentity(UInt32 netId, NetworkIdentity& identityField)
- Method: Void SetSyncVarNetworkBehaviour(T newBehaviour, T& behaviourField, UInt64 dirtyBit, NetworkBehaviourSyncVar& syncField)
- Method: T GetSyncVarNetworkBehaviour(NetworkBehaviourSyncVar syncNetBehaviour, T& behaviourField)
- Method: Void SetSyncVar(T value, T& fieldValue, UInt64 dirtyBit)
- Method: Void OnSerialize(NetworkWriter writer, Boolean initialState)
- Method: Void OnDeserialize(NetworkReader reader, Boolean initialState)
- Method: Void SerializeSyncVars(NetworkWriter writer, Boolean initialState)
- Method: Void DeserializeSyncVars(NetworkReader reader, Boolean initialState)
- Method: Void SerializeObjectsAll(NetworkWriter writer)
- Method: Void SerializeObjectsDelta(NetworkWriter writer)
- Method: Void DeserializeObjectsAll(NetworkReader reader)
- Method: Void DeserializeObjectsDelta(NetworkReader reader)
- Method: Void Serialize(NetworkWriter writer, Boolean initialState)
- Method: Boolean Deserialize(NetworkReader reader, Boolean initialState)
- Method: Void ResetSyncObjects()
- Method: Void OnStartServer()
- Method: Void OnStopServer()
- Method: Void OnStartClient()
- Method: Void OnStopClient()
- Method: Void OnStartLocalPlayer()
- Method: Void OnStopLocalPlayer()
- Method: Void OnStartAuthority()
- Method: Void OnStopAuthority()
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: LocalizedNetScreenMessages Instance
- Property: Boolean isServer
- Property: Boolean isClient
- Property: Boolean isLocalPlayer
- Property: Boolean isServerOnly
- Property: Boolean isClientOnly
- Property: Boolean isOwned
- Property: Boolean hasAuthority
- Property: Boolean authority
- Property: UInt32 netId
- Property: NetworkConnection connectionToServer
- Property: NetworkConnectionToClient connectionToClient
- Property: NetworkIdentity netIdentity
- Property: Byte ComponentIndex
- Property: UInt64 syncVarDirtyBits
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Color messageTxtColor
- Field: Single messageDuration
- Field: LocalizedNetScreenMessages instance
- Field: SyncDirection syncDirection
- Field: SyncMode syncMode
- Field: Single syncInterval
- Field: Double lastSyncTime
- Field: List`1 syncObjects
- Field: NetworkIdentity _netIdentity
- Field: UInt64 syncObjectDirtyBits
Scoring.IScoringSource
- Method: Void GetExpectedScore(Single& score, String& category, Int32& qty)