UI.Map
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UI.Map
UI.Map.MapBoundarySpline
- Method: Boolean get_HasVertices()
- Method: Void Clear()
- Method: Void UpdateProbes(Vector3 wCtr, Single vThreshold, Single radiusAtThreshold, Func`2 mapSamplCB, Boolean forceUpdateProbes)
- Method: Int32 GetSplineVerts(Vector3[]& verts)
- Method: Int32 GetSplineVertexCount()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean HasVertices
- Field: Int32 nSamples
- Field: Single splineTension
- Field: Int32 splineSegs
- Field: Boolean closedSpline
- Field: Single minProbeRange
- Field: PID32 probePID
- Field: Single pidS
- Field: Single pidPEx
- Field: Single pidDt
- Field: List`1 probes
- Field: List`1 wProbePts
UI.Map.MapBoundarySpline+MapProbe
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Field: Single length
- Field: Single value
- Field: PID32 pid
UI.Map.SignalBoundarySpline
- Method: Void ToggleDebugDraw()
- Method: Void ManualUpdate()
- Method: Void Update()
- Method: Void OnUpdate(Boolean forceUpdateProbes)
- Method: Single ProbeMap(Vector3 wp)
- Method: Void DrawDLRBounds(Color lineColour)
- Method: Boolean IsInvoking()
- Method: Void CancelInvoke()
- Method: Void Invoke(String methodName, Single time)
- Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)
- Method: Void CancelInvoke(String methodName)
- Method: Boolean IsInvoking(String methodName)
- Method: Coroutine StartCoroutine(String methodName)
- Method: Coroutine StartCoroutine(String methodName, Object value)
- Method: Coroutine StartCoroutine(IEnumerator routine)
- Method: Coroutine StartCoroutine_Auto(IEnumerator routine)
- Method: Void StopCoroutine(IEnumerator routine)
- Method: Void StopCoroutine(Coroutine routine)
- Method: Void StopCoroutine(String methodName)
- Method: Void StopAllCoroutines()
- Method: Boolean get_useGUILayout()
- Method: Void set_useGUILayout(Boolean value)
- Method: String GetScriptClassName()
- Method: Boolean get_enabled()
- Method: Void set_enabled(Boolean value)
- Method: Boolean get_isActiveAndEnabled()
- Method: Transform get_transform()
- Method: GameObject get_gameObject()
- Method: Component GetComponent(Type type)
- Method: Void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)
- Method: T GetComponent()
- Method: Boolean TryGetComponent(Type type, Component& component)
- Method: Boolean TryGetComponent(T& component)
- Method: Component GetComponent(String type)
- Method: Component GetComponentInChildren(Type t, Boolean includeInactive)
- Method: Component GetComponentInChildren(Type t)
- Method: T GetComponentInChildren(Boolean includeInactive)
- Method: T GetComponentInChildren()
- Method: Component[] GetComponentsInChildren(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInChildren(Type t)
- Method: T[] GetComponentsInChildren(Boolean includeInactive)
- Method: Void GetComponentsInChildren(Boolean includeInactive, List`1 result)
- Method: T[] GetComponentsInChildren()
- Method: Void GetComponentsInChildren(List`1 results)
- Method: Component GetComponentInParent(Type t, Boolean includeInactive)
- Method: Component GetComponentInParent(Type t)
- Method: T GetComponentInParent(Boolean includeInactive)
- Method: T GetComponentInParent()
- Method: Component[] GetComponentsInParent(Type t, Boolean includeInactive)
- Method: Component[] GetComponentsInParent(Type t)
- Method: T[] GetComponentsInParent(Boolean includeInactive)
- Method: Void GetComponentsInParent(Boolean includeInactive, List`1 results)
- Method: T[] GetComponentsInParent()
- Method: Component[] GetComponents(Type type)
- Method: Void GetComponents(Type type, List`1 results)
- Method: Void GetComponents(List`1 results)
- Method: String get_tag()
- Method: Void set_tag(String value)
- Method: T[] GetComponents()
- Method: Boolean CompareTag(String tag)
- Method: Void SendMessageUpwards(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessageUpwards(String methodName, Object value)
- Method: Void SendMessageUpwards(String methodName)
- Method: Void SendMessageUpwards(String methodName, SendMessageOptions options)
- Method: Void SendMessage(String methodName, Object value)
- Method: Void SendMessage(String methodName)
- Method: Void SendMessage(String methodName, Object value, SendMessageOptions options)
- Method: Void SendMessage(String methodName, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter, SendMessageOptions options)
- Method: Void BroadcastMessage(String methodName, Object parameter)
- Method: Void BroadcastMessage(String methodName)
- Method: Void BroadcastMessage(String methodName, SendMessageOptions options)
- Method: Int32 GetInstanceID()
- Method: Int32 GetHashCode()
- Method: Boolean Equals(Object other)
- Method: String get_name()
- Method: Void set_name(String value)
- Method: HideFlags get_hideFlags()
- Method: Void set_hideFlags(HideFlags value)
- Method: String ToString()
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Property: Boolean useGUILayout
- Property: Boolean enabled
- Property: Boolean isActiveAndEnabled
- Property: Transform transform
- Property: GameObject gameObject
- Property: String tag
- Property: String name
- Property: HideFlags hideFlags
- Field: Color lineColour
- Field: MapBoundarySpline boundary
- Field: Single rangeScale
- Field: Single vThreshold
- Field: Single dAltFX
- Field: Vector3[] dlrpts
- Field: Boolean debug_drawDLR
UI.Map.MissionMapper
- Method: MissionMapData AddMissionIconsToMap(MapView map, Mission msn, Int32 stage)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
UI.Map.MissionMapData
- Method: IEnumerable`1 AllIcons()
- Method: Vector4 GetLocationCoords(ScnLocation scnLocation)
- Method: Vector4 GetLocationCoords(Vector3d absPos, Quaternion rot)
- Method: Vector4 GetLocationCoords(Vector3d absPos, Single heading)
- Method: T FindScenarioModuleData(Mission msn, Int32 stage, Func`2 where)
- Method: T FindFirstScenarioModuleData(Mission msn, Func`2 where)
- Method: T FindScenarioModuleDataInStage(Mission msn, Int32 stage, Func`2 where)
- Method: Type GetType()
- Method: Object MemberwiseClone()
- Method: Void Finalize()
- Method: String ToString()
- Method: Boolean Equals(Object obj)
- Method: Int32 GetHashCode()
- Property: Boolean HasIcons
- Field: MapIconData playerSpawn
- Field: MapIconData playerVehicleSpawn
- Field: List`1 waypoints