User contributions for AuggieKMC
A user with 249 edits. Account created on 13 July 2024.
17 July 2024
- 21:1121:11, 17 July 2024 diff hist +2,331 N VehiclePhysics Class Created page with "Back to SDK API Reference = VehiclePhysics Class = The `VehiclePhysics` class handles the physical properties and behaviors of a vehicle within the game. It manages various aspects such as velocity, acceleration, collision detection, and state changes like landing, splashing, and flying. This class integrates with other components to ensure realistic vehicle dynamics and interactions. == Public Fields == * `public float splashOutMinTime = 0.5f;` -..." current
- 13:0213:02, 17 July 2024 diff hist +32 SDK API Reference No edit summary current
- 12:3212:32, 17 July 2024 diff hist +5,943 N BalsaAddons.UserMod Class Created page with "Back to SDK API Reference = UserMod = The `UserMod` class represents a user-generated modification for the game. It manages the loading, enabling, and disabling of mods, and provides various properties and methods to interact with mod metadata and content. == Public Fields == * '''public WorkshopItem item''' ** Type: WorkshopItem ** Description: Represents the Steam Workshop item associated with the mod. * '''public ConfigNode modExportCfg''' **..." current
- 02:4602:46, 17 July 2024 diff hist +114 SDK API Reference No edit summary
- 02:4202:42, 17 July 2024 diff hist +25 SDK API Reference No edit summary
- 02:3802:38, 17 July 2024 diff hist +1,652 N UI.MMX.Data.ContentData Class Created page with "Back to SDK API Reference = ContentData = == Namespace == '''UI.MMX.Data''' == Public Fields == * '''List<MMXItemData> content''' ** A list containing MMXItemData items. == Public Delegates == * '''Action OnNeedRebuild''' ** Delegate for handling rebuild requests. * '''Action<bool> OnNeedDialogStateChg''' ** Delegate for handling dialog state changes. == Public Properties == * '''int Capacity { get; set; }''' ** Gets or sets the capacity of the..." current
- 01:5101:51, 17 July 2024 diff hist +7 UI.MMX.MMXMenuBase Class →See Also current
- 01:4901:49, 17 July 2024 diff hist +7 UI.MMX.MenuMachineX Class →See Also current
- 01:4801:48, 17 July 2024 diff hist +3,219 N UI.MMX.MenuMachineX Class Created page with "Back to SDK API Reference == MenuMachineX Class == This class handles the creation and management of menu sections within the UI, allowing for modular and dynamic menu structures. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public UIHoverRect[] hoverRects` - Array of UI hover rectangles. * `protected RectTransform sectionContainer` - Container for menu sections. * `protected ContextMenuSection sectio..."
- 01:4801:48, 17 July 2024 diff hist +2,049 N UI.MMX.MMXMenuBase Class Created page with "Back to SDK API Reference == MMXMenuBase Class == This abstract class serves as the base class for menu systems within the UI, providing essential properties and methods for managing menu items and layout. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public RectTransform ViewportRect` - The viewport rectangle of the menu. * `public float headerHeight` - The height of the menu header. === Public Deleg..."
- 01:2201:22, 17 July 2024 diff hist +95 SDK API Reference No edit summary
- 01:1501:15, 17 July 2024 diff hist +2,886 N VehicleLogEntry Class Created page with "Back to SDK API Reference == VehicleLogEntry Class == This class serves as the base class for all types of vehicle log entries, capturing various states and metrics of a vehicle at specific points in time. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public Vehicle vehicle` - The vehicle associated with this log entry. * `public double UT` - The universal time at which the log entry was recorded. * `p..." current
- 01:1201:12, 17 July 2024 diff hist +4,775 N VehicleLogger Class Created page with "Back to SDK API Reference == VehicleLogger Class == This class handles logging for vehicles, tracking various metrics and events such as airspeed, altitude, damage, and log entries. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public Action<VehicleLogEntry> OnLogEntryAdded` - Action triggered when a log entry is added. * `public static VehicleLogger.LogLookbackDelegate OnLoggedOutcomeTrigger` - Delega..." current
- 01:0701:07, 17 July 2024 diff hist +43 SDK API Reference No edit summary
- 01:0301:03, 17 July 2024 diff hist +7,711 GameEvents Class No edit summary current
- 00:4900:49, 17 July 2024 diff hist +502 N GameEvents Class Created page with "[Modding and SDK|Back to Modding and SDK]] Table of Contents: * Career Events * Data T Events * Data T,U Events * Data T,U,V Events * Data T,U,V,W Events * Editor Events * Game Events * Input Events * ScenarioEditor Events * Scenarios Events * Vehicles Events *..."
- 00:2900:29, 17 July 2024 diff hist +3,647 N PlayerInputHandler Class Created page with "Back to SDK API Reference == PlayerInputHandler Class == This class handles player input, including movement, rotation, and interactions with menus and teleportation within the game world. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public bool avatarControls` - Indicates if the player is using avatar controls. * `public bool xmitterControls` - Indicates if the player is using transmitter controls. *..." current
- 00:2700:27, 17 July 2024 diff hist +56 SDK API Reference No edit summary
- 00:2200:22, 17 July 2024 diff hist +13,678 N Part Class Created page with "Back to SDK API Reference == Part Class == This class represents a part in the game, which can be a component of a vehicle, and handles various functionalities related to part interactions, physics, and connections within the game world. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public int constructID` - The construct ID of the part. * `public uint vehicleID` - The vehicle ID the part is associated..." current
- 00:2100:21, 17 July 2024 diff hist +28 SDK API Reference No edit summary
- 00:1800:18, 17 July 2024 diff hist +1,528 N PlayerAvatar Class Created page with "Back to SDK API Reference == PlayerAvatar Class == This class handles the player's avatar, including its appearance, movement, and interactions within the game world. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public UnityEvent ifIsView` - Event triggered when the avatar is set to view mode. * `public int wait4BobZero` - Counter for waiting for bob zeroing. === Public Delegates === <!-- No public d..." current
- 00:1400:14, 17 July 2024 diff hist +1,008 Player Class No edit summary current
- 00:0800:08, 17 July 2024 diff hist +5,566 N Player Class Created page with "Chat history ChatGPT ChatGPT GPT CPHS GPT ClassToWiki Explore GPTs Today Player Class Functionalities Delete MediaWiki Page Filter C# Class Access VehicleInfo Class Reference New chat VehicleInfo Class Reference VehicleInfo Class Overview New chat VehicleInfo Class Description VehicleInfo Class Reference Convert C# to MediaWiki Vehicle Info Class Specification New chat Beautiful API Documentation Yesterday Convert MediaWiki Code Hello, How's It Going Generate C# DLL..."
- 00:0800:08, 17 July 2024 diff hist +2 SDK API Reference No edit summary
- 00:0700:07, 17 July 2024 diff hist +74 SDK API Reference No edit summary
16 July 2024
- 20:3620:36, 16 July 2024 diff hist +82 SDK API Reference No edit summary
- 20:2520:25, 16 July 2024 diff hist −616 BaseNamespace Blanked the page current Tag: Blanking
- 20:0920:09, 16 July 2024 diff hist +7,900 N Vehicle Class Created page with "Back to SDK API Reference = Vehicle Class = The `Vehicle` class represents a vehicle in the game, providing functionality for its components, physics, ownership, and various interactions within the game world. == Public Fields == * `public List<Part> parts` - The list of parts that make up the vehicle. * `public List<VehicleDebris> brokenBits` - The list of vehicle debris. * `public Vector3 groundPoint` - The ground point of the vehicle. * `public..." current
- 20:0720:07, 16 July 2024 diff hist +5,182 N GameLogic Class Created page with "Back to SDK API Reference = GameLogic Class = The `GameLogic` class manages the core game logic, including the handling of scenes, player data, and multiplayer sessions. It also provides various utility functions and properties for interacting with game settings and states. == Public Constant Fields == * `public static string IssueTrackerURL` - The URL for the issue tracker. == Public Fields == * `public static GameLogic Instance` - The singleton..." current
- 20:0320:03, 16 July 2024 diff hist +89 VehicleInfo Class No edit summary current
- 19:4919:49, 16 July 2024 diff hist −392 VehicleInfo Class No edit summary
- 19:0419:04, 16 July 2024 diff hist +3,433 N VehicleInfo Class Created page with "Back to SDK API Reference = VehicleInfo Class = == Description == The `VehicleInfo` class represents information related to a vehicle in the game. This includes metadata such as the name, author, description, costs, dimensions, and other related data. == Fields == === Public Fields === * `public string name` - The name of the vehicle. * `public string description` - The description of the vehicle. * `public string Author` - The author of the vehi..."
- 14:5014:50, 16 July 2024 diff hist −8,276 Vehicle class No edit summary current
- 14:2514:25, 16 July 2024 diff hist +10 Vehicle class No edit summary
- 13:5913:59, 16 July 2024 diff hist +2,824 Vehicle class No edit summary
- 13:4613:46, 16 July 2024 diff hist −17,214 Vehicle class No edit summary
- 13:3413:34, 16 July 2024 diff hist +25,445 N Vehicle class Created page with "= Vehicle = == Type: Class == This class represents a vehicle in the game, encapsulating its state, components, and various events related to its lifecycle and interactions. === Summary === The `Vehicle` class manages various aspects of a vehicle's lifecycle, including spawning, resetting, and part management. It also handles network synchronization and player interactions. ## Notes - Vehicle class provides a wide range of functionalities including part management, sta..."
- 01:0401:04, 16 July 2024 diff hist +53,327 V Types No edit summary current
- 00:3400:34, 16 July 2024 diff hist +806 V Types No edit summary
15 July 2024
- 06:2506:25, 15 July 2024 diff hist +29,557 N G Types Created page with "== Type: `Game` == === Methods === == Type: `GameActionBinding` == === Methods === * `ButtonBinding get_button()` * `KeyBinding get_key()` * `AxisBinding get_axisAsButton()` * `Void Load(ConfigNode node)` * `Void Save(ConfigNode node)` * `String GetMappedInput(Boolean withSRTooltip, Boolean kbmPriority)` * `Boolean IsBlank()` * `IInputBinding GetSubBinding(String key)` == Type: `GameActionBindingItem` == === Methods === * `GameActionBindingItem Create(InputSettings..." current
- 06:2406:24, 15 July 2024 diff hist +616 N BaseNamespace Created page with "* _ Types * _ Types * A Types * B Types * C Types * D Types * E Types * F Types * G Types * H Types * I Types * J Types * K Types * L Types * M Types * N Types * O Types * P Types * Q Types * R Types * :S Types|S Type..."
- 06:2206:22, 15 July 2024 diff hist +14 SDK API Reference No edit summary
- 06:2006:20, 15 July 2024 diff hist +6,869 N H Types Created page with "== Type: `Hand` == === Methods === == Type: `HandController` == === Methods === * `PullSlide get_Antenna()` == Type: `Handedness` == === Methods === == Type: `HandGrabber` == === Methods === * `Void ForceRegrab()` * `Rigidbody GetGrabRB()` * `Void Release()` * `Single get_GrabX()` * `Boolean get_IsGrabbing()` == Type: `HandheldCamera` == === Methods === * `Void Terminate()` == Type: `handheldCameraTool` == === Methods === * `Boolean GetToolAvailable()` * `Voi..." current
- 06:1906:19, 15 July 2024 diff hist +400 AiGame No edit summary current
- 06:1406:14, 15 July 2024 diff hist −769,140 AiGame Replaced content with " _ Types _ Types A Types B Types C Types D Types E Types F Types G Types H Types I Types J Types K Types L Types M Types N Types O Types P Types Q Types R Types S Types T Types U Types V Types W Types X Types Z Types" Tag: Replaced
- 05:4205:42, 15 July 2024 diff hist +635,612 AiGame No edit summary
- 05:1905:19, 15 July 2024 diff hist +129,674 AiGame No edit summary
- 05:1105:11, 15 July 2024 diff hist −15,771 Career.Events No edit summary current
- 05:0705:07, 15 July 2024 diff hist −125,985 AiGame Replaced content with "ewSounds` ### Methods - `Void OnEnable()` - `Void OnDisable()` - `Void Start()` - `Color GetColorAtMapPos(Vector3d apos, Texture2D tex)` - `Void FixedUpdate()` - `Void OnDestroy()` - `Void ForcePlay()` - [Type: `AudioSourceExtensions`](#-type-audiosourceextensions) - [Type: `ButtonSounds`](#-type-buttonsounds) - [Type: `EditorSounds`](#-type-editorsounds) - [Type: `Clips`](#-type-clips) - [Type: `OneShotSoundBehaviour`](#-type-oneshotsoundbehaviour) - [Type: `PartU..." Tag: Replaced
- 05:0505:05, 15 July 2024 diff hist −5,169 AiGame No edit summary