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  • 02:23, 23 July 2024Lore and Backstory (hist | edit) ‎[1,700 bytes]TrimBarktree (talk | contribs) (Created page with "<big>Welcome to Wirraway Bay</big> Kithack Model Club takes place on and around the fictional archipelago of Wirraway Bay. The main island is home to the city of Wirraway Bay, which wraps around a bay containing an island with an abandoned military base and air strip. The base has since become home to the local RC model club. The Wirraway archipelago is home to many inhabitants, all of whom (including the player) are somewhat nebulous Ghosties. These psuedohominids ap...")
  • 21:11, 17 July 2024VehiclePhysics Class (hist | edit) ‎[2,331 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = VehiclePhysics Class = The `VehiclePhysics` class handles the physical properties and behaviors of a vehicle within the game. It manages various aspects such as velocity, acceleration, collision detection, and state changes like landing, splashing, and flying. This class integrates with other components to ensure realistic vehicle dynamics and interactions. == Public Fields == * `public float splashOutMinTime = 0.5f;` -...")
  • 12:32, 17 July 2024BalsaAddons.UserMod Class (hist | edit) ‎[5,943 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = UserMod = The `UserMod` class represents a user-generated modification for the game. It manages the loading, enabling, and disabling of mods, and provides various properties and methods to interact with mod metadata and content. == Public Fields == * '''public WorkshopItem item''' ** Type: WorkshopItem ** Description: Represents the Steam Workshop item associated with the mod. * '''public ConfigNode modExportCfg''' **...")
  • 02:38, 17 July 2024UI.MMX.Data.ContentData Class (hist | edit) ‎[1,652 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = ContentData = == Namespace == '''UI.MMX.Data''' == Public Fields == * '''List<MMXItemData> content''' ** A list containing MMXItemData items. == Public Delegates == * '''Action OnNeedRebuild''' ** Delegate for handling rebuild requests. * '''Action<bool> OnNeedDialogStateChg''' ** Delegate for handling dialog state changes. == Public Properties == * '''int Capacity { get; set; }''' ** Gets or sets the capacity of the...")
  • 01:48, 17 July 2024UI.MMX.MenuMachineX Class (hist | edit) ‎[3,226 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference == MenuMachineX Class == This class handles the creation and management of menu sections within the UI, allowing for modular and dynamic menu structures. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public UIHoverRect[] hoverRects` - Array of UI hover rectangles. * `protected RectTransform sectionContainer` - Container for menu sections. * `protected ContextMenuSection sectio...")
  • 01:48, 17 July 2024UI.MMX.MMXMenuBase Class (hist | edit) ‎[2,056 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference == MMXMenuBase Class == This abstract class serves as the base class for menu systems within the UI, providing essential properties and methods for managing menu items and layout. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public RectTransform ViewportRect` - The viewport rectangle of the menu. * `public float headerHeight` - The height of the menu header. === Public Deleg...")
  • 01:15, 17 July 2024VehicleLogEntry Class (hist | edit) ‎[2,886 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference == VehicleLogEntry Class == This class serves as the base class for all types of vehicle log entries, capturing various states and metrics of a vehicle at specific points in time. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public Vehicle vehicle` - The vehicle associated with this log entry. * `public double UT` - The universal time at which the log entry was recorded. * `p...")
  • 01:12, 17 July 2024VehicleLogger Class (hist | edit) ‎[4,775 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference == VehicleLogger Class == This class handles logging for vehicles, tracking various metrics and events such as airspeed, altitude, damage, and log entries. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public Action<VehicleLogEntry> OnLogEntryAdded` - Action triggered when a log entry is added. * `public static VehicleLogger.LogLookbackDelegate OnLoggedOutcomeTrigger` - Delega...")
  • 00:49, 17 July 2024GameEvents Class (hist | edit) ‎[8,213 bytes]AuggieKMC (talk | contribs) (Created page with "[Modding and SDK|Back to Modding and SDK]] Table of Contents: * Career Events * Data T Events * Data T,U Events * Data T,U,V Events * Data T,U,V,W Events * Editor Events * Game Events * Input Events * ScenarioEditor Events * Scenarios Events * Vehicles Events *...")
  • 00:29, 17 July 2024PlayerInputHandler Class (hist | edit) ‎[3,647 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference == PlayerInputHandler Class == This class handles player input, including movement, rotation, and interactions with menus and teleportation within the game world. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public bool avatarControls` - Indicates if the player is using avatar controls. * `public bool xmitterControls` - Indicates if the player is using transmitter controls. *...")
  • 00:22, 17 July 2024Part Class (hist | edit) ‎[13,678 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference == Part Class == This class represents a part in the game, which can be a component of a vehicle, and handles various functionalities related to part interactions, physics, and connections within the game world. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public int constructID` - The construct ID of the part. * `public uint vehicleID` - The vehicle ID the part is associated...")
  • 00:18, 17 July 2024PlayerAvatar Class (hist | edit) ‎[1,528 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference == PlayerAvatar Class == This class handles the player's avatar, including its appearance, movement, and interactions within the game world. === Public Constant Fields === <!-- No public constant fields --> === Public Fields === * `public UnityEvent ifIsView` - Event triggered when the avatar is set to view mode. * `public int wait4BobZero` - Counter for waiting for bob zeroing. === Public Delegates === <!-- No public d...")
  • 00:08, 17 July 2024Player Class (hist | edit) ‎[6,574 bytes]AuggieKMC (talk | contribs) (Created page with "Chat history ChatGPT ChatGPT GPT CPHS GPT ClassToWiki Explore GPTs Today Player Class Functionalities Delete MediaWiki Page Filter C# Class Access VehicleInfo Class Reference New chat VehicleInfo Class Reference VehicleInfo Class Overview New chat VehicleInfo Class Description VehicleInfo Class Reference Convert C# to MediaWiki Vehicle Info Class Specification New chat Beautiful API Documentation Yesterday Convert MediaWiki Code Hello, How's It Going Generate C# DLL...")
  • 20:09, 16 July 2024Vehicle Class (hist | edit) ‎[7,900 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Vehicle Class = The `Vehicle` class represents a vehicle in the game, providing functionality for its components, physics, ownership, and various interactions within the game world. == Public Fields == * `public List<Part> parts` - The list of parts that make up the vehicle. * `public List<VehicleDebris> brokenBits` - The list of vehicle debris. * `public Vector3 groundPoint` - The ground point of the vehicle. * `public...")
  • 20:07, 16 July 2024GameLogic Class (hist | edit) ‎[5,182 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = GameLogic Class = The `GameLogic` class manages the core game logic, including the handling of scenes, player data, and multiplayer sessions. It also provides various utility functions and properties for interacting with game settings and states. == Public Constant Fields == * `public static string IssueTrackerURL` - The URL for the issue tracker. == Public Fields == * `public static GameLogic Instance` - The singleton...")
  • 19:04, 16 July 2024VehicleInfo Class (hist | edit) ‎[3,130 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = VehicleInfo Class = == Description == The `VehicleInfo` class represents information related to a vehicle in the game. This includes metadata such as the name, author, description, costs, dimensions, and other related data. == Fields == === Public Fields === * `public string name` - The name of the vehicle. * `public string description` - The description of the vehicle. * `public string Author` - The author of the vehi...")
  • 13:34, 16 July 2024Vehicle class (hist | edit) ‎[2,789 bytes]AuggieKMC (talk | contribs) (Created page with "= Vehicle = == Type: Class == This class represents a vehicle in the game, encapsulating its state, components, and various events related to its lifecycle and interactions. === Summary === The `Vehicle` class manages various aspects of a vehicle's lifecycle, including spawning, resetting, and part management. It also handles network synchronization and player interactions. ## Notes - Vehicle class provides a wide range of functionalities including part management, sta...")
  • 20:41, 15 July 2024VehiclePhysics (hist | edit) ‎[8,412 bytes]Auggie62 (talk | contribs) (Created page with "== Type: `VehiclePhysics` == === Methods === * `Vector3 get_Velocity()` '''Description''': Gets the current velocity of the vehicle. '''Example Usage''': <syntaxhighlight lang="csharp"> Vector3 velocity = vehiclePhysics.get_Velocity(); Console.WriteLine("Velocity: " + velocity); </syntaxhighlight> * `Vector3 get_Acceleration()` '''Description''': Gets the current acceleration of the vehicle. '''Example Usage''': <syntaxhighlight lang="csharp"> Vector3 acceleration =...")
  • 19:19, 15 July 2024V Types (hist | edit) ‎[61,608 bytes]Auggie62 (talk | contribs) (Created page with " == Class Methods == === List<PartModule> GetAllVehicleModules() === '''Description''': Retrieves a list of all part modules attached to the vehicle. '''Example Usage''':<syntaxhighlight lang="csharp"> List<PartModule> modules = vehicle.GetAllVehicleModules(); foreach (var module in modules) { Console.WriteLine(module.name); } </syntaxhighlight> === Part FindPartByConstructID(Int32 constructID) === '''Description''': Finds a part within the vehicle using its const...") Tag: Visual edit
  • 06:25, 15 July 2024G Types (hist | edit) ‎[29,557 bytes]AuggieKMC (talk | contribs) (Created page with "== Type: `Game` == === Methods === == Type: `GameActionBinding` == === Methods === * `ButtonBinding get_button()` * `KeyBinding get_key()` * `AxisBinding get_axisAsButton()` * `Void Load(ConfigNode node)` * `Void Save(ConfigNode node)` * `String GetMappedInput(Boolean withSRTooltip, Boolean kbmPriority)` * `Boolean IsBlank()` * `IInputBinding GetSubBinding(String key)` == Type: `GameActionBindingItem` == === Methods === * `GameActionBindingItem Create(InputSettings...")
  • 06:24, 15 July 2024BaseNamespace (hist | edit) ‎[0 bytes]AuggieKMC (talk | contribs) (Created page with "* _ Types * _ Types * A Types * B Types * C Types * D Types * E Types * F Types * G Types * H Types * I Types * J Types * K Types * L Types * M Types * N Types * O Types * P Types * Q Types * R Types * :S Types|S Type...")
  • 06:20, 15 July 2024H Types (hist | edit) ‎[6,869 bytes]AuggieKMC (talk | contribs) (Created page with "== Type: `Hand` == === Methods === == Type: `HandController` == === Methods === * `PullSlide get_Antenna()` == Type: `Handedness` == === Methods === == Type: `HandGrabber` == === Methods === * `Void ForceRegrab()` * `Rigidbody GetGrabRB()` * `Void Release()` * `Single get_GrabX()` * `Boolean get_IsGrabbing()` == Type: `HandheldCamera` == === Methods === * `Void Terminate()` == Type: `handheldCameraTool` == === Methods === * `Boolean GetToolAvailable()` * `Voi...")
  • 14:55, 14 July 2024PlayerTools (hist | edit) ‎[9,538 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = PlayerTools = == PlayerTools.ChatKeyboardTool == * '''Method: Boolean GetToolAvailable()''' * '''Method: Void OnToolSelect()''' * '''Method: Void Setup(AttributedType`1 attType)''' * '''Method: Type GetType()''' * '''Method: Object MemberwiseClone()''' * '''Method: Void Finalize()''' * '''Method: String ToString()''' * '''Method: Boolean Equals(Object obj)''' * '''Method: Int32 GetHashCode()''' * '''Field: ChatKeyboard...") Tag: Visual edit
  • 14:52, 14 July 2024TrackIRUnity (hist | edit) ‎[39,514 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = TrackIRUnity = == TrackIRUnity.TrackIRClient == * '''Method: Int32 GetForegroundWindow()''' * '''Method: Int32 LoadLibrary(String lpLibFileName)''' * '''Method: IntPtr GetProcAddress(Int32 hModule, String lpProcName)''' * '''Method: Boolean FreeLibrary(Int32 hModule)''' * '''Method: Boolean TrackIR_Enhanced_Init(String& status)''' * '''Method: LPTRACKIRDATA client_HandleTrackIRData()''' * '''Method: String client_TestT...")
  • 14:51, 14 July 2024ThirdParty (hist | edit) ‎[5,748 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = ThirdParty = == ThirdParty.Buoyancy == * '''Method: Void OnEnable()''' * '''Method: Void CalculateBuoyancyModel()''' * '''Method: List`1 SliceIntoVoxels(Boolean concave, Bounds bounds)''' * '''Method: Boolean PointIsInsideMeshCollider(Collider c, Vector3 p)''' * '''Method: Void FindClosestPoints(IList`1 list, Int32& firstIndex, Int32& secondIndex)''' * '''Method: Void WeldPoints(IList`1 list, Int32 targetCount)''' * ''...")
  • 14:49, 14 July 2024UGUI (hist | edit) ‎[2,766 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = uGUI = == uGUI.Layout == * '''Method: Void BeginHorizontal()''' * '''Method: Void EndHorizontal()''' * '''Method: Void BeginVertical()''' * '''Method: Void EndVertical()''' * '''Method: RectTransform BeginSubControl()''' * '''Method: Void EndSubControl()''' * '''Method: Void AddChild(RectTransform trans)''' * '''Method: Text Label(String text, String name)''' * '''Method: Type GetType()''' * '''Method: Object Memberwis...")
  • 14:44, 14 July 2024Sounds.Music (hist | edit) ‎[17,177 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Sounds.Music = == Sounds.Music.EditorMusic == * '''Method: Void OnEnable()''' * '''Method: Void OnDisable()''' * '''Method: Void Shuffle()''' * '''Method: Void PlayTrack(Single delay)''' * '''Method: Void PlayNextTrack()''' * '''Method: Boolean IsInvoking()''' * '''Method: Void CancelInvoke()''' * '''Method: Void Invoke(String methodName, Single time)''' * '''Method: Void InvokeRepeating(String methodName, Single time,...")
  • 14:41, 14 July 2024SFB (hist | edit) ‎[4,090 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = SFB = == SFB.IStandaloneFileBrowser == * '''Method: String[] OpenFilePanel(String title, String directory, ExtensionFilter[] extensions, Boolean multiselect)''' * '''Method: String[] OpenFolderPanel(String title, String directory, Boolean multiselect)''' * '''Method: String SaveFilePanel(String title, String directory, String defaultName, ExtensionFilter[] extensions)''' * '''Method: Void OpenFilePanelAsync(String titl...")
  • 14:39, 14 July 2024Rewired.Internal (hist | edit) ‎[690 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Rewired.Internal = == Rewired.Internal.ControllerTemplateFactory == * '''Method: Type[] get_templateTypes()''' * '''Method: Type[] get_templateInterfaceTypes()''' * '''Method: IControllerTemplate Create(Guid typeGuid, Object payload)''' * '''Method: Type GetType()''' * '''Method: Object MemberwiseClone()''' * '''Method: Void Finalize()''' * '''Method: String ToString()''' * '''Method: Boolean Equals(Object obj)''' * ''...")
  • 14:38, 14 July 2024Rewired.Integration.UnityUI (hist | edit) ‎[41,090 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Rewired.Integration.UnityUI = == Rewired.Integration.UnityUI.PlayerPointerEventData == * '''Method: String ToString()''' * '''Method: Boolean IsPointerMoving()''' * '''Method: Boolean IsScrolling()''' * '''Method: Camera get_enterEventCamera()''' * '''Method: Camera get_pressEventCamera()''' * '''Method: GameObject get_pointerPress()''' * '''Method: Void set_pointerPress(GameObject value)''' * '''Method: BaseInputModul...")
  • 14:38, 14 July 2024Rewired.Demos.GamepadTemplateUI (hist | edit) ‎[18,755 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Rewired.Demos.GamepadTemplateUI = == Rewired.Demos.GamepadTemplateUI.ControllerUIEffect == * '''Method: Void Awake()''' * '''Method: Void Activate(Single amount)''' * '''Method: Void Deactivate()''' * '''Method: Void RedrawImage()''' * '''Method: Boolean IsInvoking()''' * '''Method: Void CancelInvoke()''' * '''Method: Void Invoke(String methodName, Single time)''' * '''Method: Void InvokeRepeating(String methodName, Si...")
  • 14:37, 14 July 2024Rewired.Demos (hist | edit) ‎[125,980 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Rewired.Demos = == Rewired.Demos.ControlRemappingDemo1 == * '''Method: Void Awake()''' * '''Method: Void OnEnable()''' * '''Method: Void OnDisable()''' * '''Method: Void Initialize()''' * '''Method: Void Setup()''' * '''Method: Void Subscribe()''' * '''Method: Void Unsubscribe()''' * '''Method: Void OnGUI()''' * '''Method: Void HandleMenuControl()''' * '''Method: Void Close()''' * '''Method: Void Open()''' * '''Method:...")
  • 14:37, 14 July 2024Rewired.Data (hist | edit) ‎[14,795 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Rewired.Data = == Rewired.Data.UserDataStore_PlayerPrefs == * '''Method: Boolean get_IsEnabled()''' * '''Method: Void set_IsEnabled(Boolean value)''' * '''Method: Boolean get_LoadDataOnStart()''' * '''Method: Void set_LoadDataOnStart(Boolean value)''' * '''Method: Boolean get_LoadJoystickAssignments()''' * '''Method: Void set_LoadJoystickAssignments(Boolean value)''' * '''Method: Boolean get_LoadKeyboardAssignments()''...")
  • 14:36, 14 July 2024Rewired (hist | edit) ‎[103,042 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Rewired = == Rewired.IGamepadTemplate == * '''Method: IControllerTemplateButton get_actionBottomRow1()''' * '''Method: IControllerTemplateButton get_a()''' * '''Method: IControllerTemplateButton get_actionBottomRow2()''' * '''Method: IControllerTemplateButton get_b()''' * '''Method: IControllerTemplateButton get_actionBottomRow3()''' * '''Method: IControllerTemplateButton get_c()''' * '''Method: IControllerTemplateButt...")
  • 14:36, 14 July 2024ProcGen (hist | edit) ‎[11,284 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = ProcGen = == ProcGen.CatenaryMesh == * '''Method: Void Update()''' * '''Method: Void MakeMesh(Mesh& mesh, Transform trfMesh)''' * '''Method: Void OnDrawGizmos()''' * '''Method: Void DrawCrossSection(Vector3 vP, Vector3 vNext, Single thickness, Int32 nSides, Nullable`1 wUp)''' * '''Method: Int32 MakeCrossSectionPoints(Vector3 vP, Vector3 vNext, Single thickness, Int32 nSides, List`1& points, Nullable`1 wUp)''' * '''Meth...")
  • 14:35, 14 July 2024Rewired.Utils (hist | edit) ‎[7,252 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Rewired.Utils = == Rewired.Utils.ExternalTools == * '''Method: Func`1 get_getPlatformInitializerDelegate()''' * '''Method: Void set_getPlatformInitializerDelegate(Func`1 value)''' * '''Method: Void Destroy()''' * '''Method: Boolean get_isEditorPaused()''' * '''Method: Void add_EditorPausedStateChangedEvent(Action`1 value)''' * '''Method: Void remove_EditorPausedStateChangedEvent(Action`1 value)''' * '''Method: Object G...")
  • 14:33, 14 July 2024Mirror (hist | edit) ‎[8,098 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Mirror = == Mirror.NetworkManagerExtension == * '''Method: Void StartClient(NetworkManager manager, Match match)''' * '''Method: Type GetType()''' * '''Method: Object MemberwiseClone()''' * '''Method: Void Finalize()''' * '''Method: String ToString()''' * '''Method: Boolean Equals(Object obj)''' * '''Method: Int32 GetHashCode()''' == Mirror.GeneratedNetworkCode == * '''Method: TimeSnapshotMessage _Read_Mirror.TimeSna...")
  • 14:33, 14 July 2024MFlight.Demo (hist | edit) ‎[10,830 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = MFlight.Demo = == MFlight.Demo.Hud == * '''Method: Void Awake()''' * '''Method: Void Update()''' * '''Method: Void UpdateGraphics(MouseFlightController controller)''' * '''Method: Void SetReferenceMouseFlight(MouseFlightController controller)''' * '''Method: Boolean IsInvoking()''' * '''Method: Void CancelInvoke()''' * '''Method: Void Invoke(String methodName, Single time)''' * '''Method: Void InvokeRepeating(String me...")
  • 14:32, 14 July 2024MFlight (hist | edit) ‎[5,641 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = MFlight = == MFlight.MouseFlightController == * '''Method: Vector3 get_BoresightPos()''' * '''Method: Vector3 get_MouseAimPos()''' * '''Method: Void Awake()''' * '''Method: Void OnValidate()''' * '''Method: Void Update()''' * '''Method: Void FixedUpdate()''' * '''Method: Void RotateRig()''' * '''Method: Void UpdateCameraPos()''' * '''Method: Quaternion Damp(Quaternion a, Quaternion b, Single lambda, Single dt)''' * '''...")
  • 14:31, 14 July 2024IRobi (hist | edit) ‎[35,528 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = iRobi = == iRobi.CameraHandler == * '''Method: Void Start()''' * '''Method: Void Update()''' * '''Method: Void OnGUI()''' * '''Method: Boolean IsInvoking()''' * '''Method: Void CancelInvoke()''' * '''Method: Void Invoke(String methodName, Single time)''' * '''Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)''' * '''Method: Void CancelInvoke(String methodName)''' * '''Method: Boolean IsInv...")
  • 14:31, 14 July 2024IO (hist | edit) ‎[59,399 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = IO = == IO.CareerCharacterNode == * '''Method: String get_CharacterName()''' * '''Method: Void Load(ConfigNode node)''' * '''Method: Boolean MissionIsAssignedAndVisible(CareerEvent cEvt)''' * '''Method: String GetLocName()''' * '''Method: MapNodeCareerStats UpdateMNCS()''' * '''Method: Int32 GetAssignedMissionCount()''' * '''Method: Boolean GetHasIncompleteEvents()''' * '''Method: Boolean GetHasNewEvents()''' * '''Meth...")
  • 14:30, 14 July 2024InternalPhysics (hist | edit) ‎[16,343 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = InternalPhysics = == InternalPhysics.InPhsBledge == * '''Method: Single get_strainSharpness()''' * '''Method: InPhsBledge Init(InternalPhysicsSystem sys, InPhsBlode bA, InPhsBlode bB, Boolean xlink)''' * '''Method: Void Adapt()''' * '''Method: Void Break()''' * '''Method: Void Terminate()''' * '''Method: Void Unbreak()''' * '''Method: Void StrainUpdate()''' * '''Method: Vector3 GetShearForce(Vector3 edgeDir, Vector3 di...")
  • 14:29, 14 July 2024InputEvents (hist | edit) ‎[8,232 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = InputEvents = == InputEvents.InputEvents == * '''Method: InputEvents get_Instance()''' * '''Method: Void set_Instance(InputEvents value)''' * '''Method: Void AddInputListener(Button btn)''' * '''Method: Void RemoveInputListener(Button btn)''' * '''Method: Void Awake()''' * '''Method: Void Update()''' * '''Method: Void UpdateButton(Button btn, Vector3 inputPos)''' * '''Method: Boolean ConsumeClickSupress(Button btn)'''...")
  • 14:29, 14 July 2024I2.Loc.SimpleJSON (hist | edit) ‎[14,365 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = I2.Loc.SimpleJSON = == I2.Loc.SimpleJSON.JSONBinaryTag == * '''Method: Boolean HasFlag(Enum flag)''' * '''Method: Object GetValue()''' * '''Method: Boolean Equals(Object obj)''' * '''Method: Int32 GetHashCode()''' * '''Method: Int32 CompareTo(Object target)''' * '''Method: String ToString()''' * '''Method: String ToString(String format)''' * '''Method: String ToString(IFormatProvider provider)''' * '''Method: String To...")
  • 14:28, 14 July 2024I2.Loc (hist | edit) ‎[183,298 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = I2.Loc = == I2.Loc.CallbackNotification == * '''Method: Void OnModifyLocalization()''' * '''Method: Boolean IsInvoking()''' * '''Method: Void CancelInvoke()''' * '''Method: Void Invoke(String methodName, Single time)''' * '''Method: Void InvokeRepeating(String methodName, Single time, Single repeatRate)''' * '''Method: Void CancelInvoke(String methodName)''' * '''Method: Boolean IsInvoking(String methodName)''' * '''Me...")
  • 14:28, 14 July 2024Hydroform (hist | edit) ‎[10,779 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Hydroform = == Hydroform.HydroMultiCamComp_Balsa == * '''Method: Void Awake()''' * '''Method: Void onSceneryUnLoading()''' * '''Method: Void onSceneryLoaded()''' * '''Method: OceanWaterPresetSO FindUpdatedWaterPreset(OceanWaterPresetSO preset)''' * '''Method: Void OnDestroy()''' * '''Method: HydroformComponent CreateOceanFromPreset(OceanWaterPresetSO waterPreset)''' * '''Method: Void InitFromPreset(HydroformComponent h...")
  • 14:25, 14 July 2024EditorGizmos (hist | edit) ‎[31,518 bytes]AuggieKMC (talk | contribs) (Created page with "<nowiki>Back to SDK API Reference</nowiki> <nowiki>= EditorGizmos =</nowiki> <nowiki>== EditorGizmos.GizmoHandle ==</nowiki> <nowiki>*</nowiki> <nowiki>'''</nowiki>Method: Boolean get_Hover()<nowiki>'''</nowiki> <nowiki>*</nowiki> <nowiki>'''</nowiki>Method: Boolean get_Drag()<nowiki>'''</nowiki> <nowiki>*</nowiki> <nowiki>'''</nowiki>Method: Void SetLock(Boolean lockSt)<nowiki>'''</nowiki> <nowiki>*</nowiki> <nowiki>'''</nowiki>Method: Void B...") Tag: Visual edit
  • 03:17, 14 July 2024Traffic.FX (hist | edit) ‎[5,762 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Traffic.FX = == Traffic.FX.ActorFadeFX == * '''Method: Void InitRenderers()''' * '''Method: Void Start()''' * '''Method: Void OnEnable()''' * '''Method: Void LateUpdate()''' * '''Method: Void FadeIn(Single duration, Action onDone)''' * '''Method: Void FadeOut(Single duration, Action onDone)''' * '''Method: Void SetFade(Single alpha)''' * '''Method: IEnumerator FadeCR(Single duration, Single a0, Single a1, Action onDone...")
  • 03:15, 14 July 2024Scenarios.UI (hist | edit) ‎[17,024 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Scenarios.UI = == Scenarios.UI.ChallengeStateIndicatorLED == * '''Method: Void Start()''' * '''Method: Void OnDestroy()''' * '''Method: Void OnVhEditorStarting(EditorLogic arg0)''' * '''Method: Void OnVhEditorEnded(EditorLogic arg0, Boolean arg1)''' * '''Method: Void SetState(Nullable`1 c, String msg, Nullable`1 textFadeTime, Boolean noTransitionFX)''' * '''Method: Void Clear()''' * '''Method: Boolean IsInvoking()''' *...")
  • 03:15, 14 July 2024Scenarios.Racing (hist | edit) ‎[18,765 bytes]AuggieKMC (talk | contribs) (Created page with "Back to SDK API Reference = Scenarios.Racing = == Scenarios.Racing.Race == * '''Method: Boolean get_InProgress()''' * '''Method: Single get_TotalDistance()''' * '''Method: Void StartRace(List`1 racers)''' * '''Method: Void EndRace()''' * '''Method: Void Reset()''' * '''Method: Void LiveUpdate()''' * '''Method: Double GetRaceTime()''' * '''Method: Void UpdateVehicleProgress(ScnVehicleTriggerProp gate, Vehicle vehicle)''' * '''Method: Boolean GateI...")
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